GangwarFix zweiter Tag 1

This commit is contained in:
VegaZ
2021-03-30 19:15:17 +02:00
parent a8e41c2808
commit 89be8372c7
2 changed files with 8 additions and 4 deletions

View File

@@ -30,7 +30,8 @@
DOES_BLIP_EXIST: "0xA6DB27D19ECBB7DA", DOES_BLIP_EXIST: "0xA6DB27D19ECBB7DA",
SET_BLIP_COORDS: "0xAE2AF67E9D9AF65D", SET_BLIP_COORDS: "0xAE2AF67E9D9AF65D",
SET_BLIP_FLASH_INTERVAL: "0xAA51DB313C010A7E", SET_BLIP_FLASH_INTERVAL: "0xAA51DB313C010A7E",
REMOVE_BLIP: "0x86A652570E5F25DD" REMOVE_BLIP: "0x86A652570E5F25DD",
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT: "0xB98236CAAECEF897"
}; };
var Gangturf = class { var Gangturf = class {
@@ -452,7 +453,9 @@
}); });
function clearBlips() { function clearBlips() {
mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript(true);
mp.game.invoke(Natives.SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT, 1);
//mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript(true);
var x = 0; var x = 0;
var y = 0; var y = 0;
var z = 0; var z = 0;
@@ -460,6 +463,7 @@
while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) { while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) {
mp.game.invoke(Natives.SET_BLIP_SPRITE, last_blip, -1); mp.game.invoke(Natives.SET_BLIP_SPRITE, last_blip, -1);
mp.game.invoke(Natives.REMOVE_BLIP, last_blip, -1);
mp.game.ui.removeBlip(last_blip); mp.game.ui.removeBlip(last_blip);
last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5); last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5);
x++; x++;

View File

@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Gangwar
foreach (Player gangwarPlayer in this.playerInGangwar) foreach (Player gangwarPlayer in this.playerInGangwar)
{ {
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 100 - timerCount); gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 60 - timerCount);
} }
if (this.Att_Score >= 200) if (this.Att_Score >= 200)
{ {
@@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Gangwar
this.takeOver(this.Owner); this.takeOver(this.Owner);
} }
timerCount += 1; timerCount += 1;
if (timerCount >= 100) //change to 900 (seconds) before release for testing reasons change to whatever you like if (timerCount >= 60) //change to 900 (seconds) before release for testing reasons change to whatever you like
{ {
if (this.Att_Score > this.Def_Score) if (this.Att_Score > this.Def_Score)
{ {