frakcar sellen
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@@ -54,13 +54,13 @@ export default function (globalData: IGlobalData) {
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var vehicles = accountData.vehicles;
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if (vehicles.length > 0) {
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menu.AddItem(vehiclesItem);
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menu.BindMenuToItem(getVehiclesMenu(vehicles, menu), vehiclesItem);
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menu.BindMenuToItem(getVehiclesMenu(vehicles, "CLIENT:InteractionMenu_PlayerVehicleInteraction", true, menu), vehiclesItem);
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}
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if (faction) {
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factionItem.SetRightLabel(faction);
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menu.AddItem(factionItem);
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menu.BindMenuToItem(getFactionMenu(faction, menu), factionItem);
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menu.BindMenuToItem(getFactionMenu(faction, accountData.factionVehicles, accountData.stateFaction, menu), factionItem);
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}
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if (group) {
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@@ -252,12 +252,18 @@ export default function (globalData: IGlobalData) {
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return licenseMenu;
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}
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function getFactionMenu(faction: string, parentMenu: NativeUI.Menu): NativeUI.Menu {
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function getFactionMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
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factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
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factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
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factionMenu.Visible = false;
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if (vehData.length > 0) {
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var factionVehicleItem = new UIMenuItem("Fraktionsfahrzeuge", "Finden oder verkaufen");
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factionMenu.AddItem(factionVehicleItem);
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factionMenu.BindMenuToItem(getVehiclesMenu(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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}
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factionMenu.ItemSelect.on((item, index) => {
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if (index === 0) { // Inviten
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var input = new InputHelper("Welchen Spieler möchtest du inviten (Name / ID)?", globalData);
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@@ -322,15 +328,26 @@ export default function (globalData: IGlobalData) {
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return servicesMenu;
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}
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function getVehiclesMenu(vehicles: VehicleData[], parentMenu: NativeUI.Menu): NativeUI.Menu {
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var menu = new Menu("Fahrzeuge", "Finde oder verkaufe deine Fahrzeuge", new Point(50, 50), null, null);
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function getVehiclesMenu(vehicles: VehicleData[], eventName: string, allowSell: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var desc = "Finden";
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if (allowSell) {
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desc += " oder Verkaufen";
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}
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var collection = new ItemsCollection(["Finden", "Verkaufen"]);
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var menu = new Menu("Fahrzeuge", desc, new Point(50, 50), null, null);
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var items: string[] = ["Finden"];
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if (allowSell) {
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items.push("Verkaufen");
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}
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var collection = new ItemsCollection(items);
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vehicles.forEach(veh => {
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var name: string = mp.game.vehicle.getDisplayNameFromVehicleModel(veh.Model);
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var name: string = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(veh.Model));
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var item = new UIMenuListItem(`${veh.Id.toString().padEnd(4)} | ${name}`, "", collection, null, { id: veh.Id });
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var item = new UIMenuListItem(`${veh.Id.toString().padEnd(5)} | ${name}`, "", collection, null, { id: veh.Id });
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menu.AddItem(item);
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});
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@@ -371,7 +388,7 @@ export default function (globalData: IGlobalData) {
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}
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if (item == yesItem) {
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mp.events.callRemote("CLIENT:InteractionMenu_VehicleInteraction", id, selection);
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mp.events.callRemote(eventName, id, selection);
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confirmMenu.Close();
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parentMenu.Close(true);
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closing = true;
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@@ -393,7 +410,7 @@ export default function (globalData: IGlobalData) {
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return;
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}
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mp.events.callRemote("CLIENT:InteractionMenu_VehicleInteraction", id, selection);
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mp.events.callRemote(eventName, id, selection);
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parentMenu.Close(true);
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});
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