Add revive-Sperre
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@@ -309,6 +309,12 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.ErrorMessage(player, "Es wurde kein toter Spieler gefunden");
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return;
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}
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if (deadPlayer.HasData("reviveSperre"))
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{
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ChatService.ErrorMessage(player, "Der Spieler hat eine Revivesperre");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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var deadPlayerUser = deadPlayer.GetUser(dbContext);
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@@ -32,6 +32,7 @@ namespace ReallifeGamemode.Server.Events
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player.Kick();
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return;
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}
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player.SetData("isDead", true);
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@@ -42,9 +43,6 @@ namespace ReallifeGamemode.Server.Events
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userDeath.SaveChanges();
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}
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//TODO: Zum Full Release entfernen
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if (player.HasData("togdeath")) {
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ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
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@@ -91,6 +89,8 @@ namespace ReallifeGamemode.Server.Events
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User user = player.GetUser();
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if (user.JailTime <= 0)
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{
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if (!player.HasData("reviveSperre"))
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{
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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@@ -107,6 +107,9 @@ namespace ReallifeGamemode.Server.Events
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Medic.AddTaskToList(reviveTask);
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Medic.delHealTask(player);
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
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}
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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{
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