close interaction menu when accepting invite, remove invite accept debug messages
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@@ -56,8 +56,8 @@ export default function (globalData: GlobalData) {
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menu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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menu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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if (item === acceptItem) {
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if (item === acceptItem) {
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mp.gui.chat.push("accept invite = " + acceptItem.SelectedValue);
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mp.events.callRemote("CLIENT:InteractionMenu_AcceptInvite", acceptItem.SelectedValue);
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mp.events.callRemote("CLIENT:InteractionMenu_AcceptInvite", acceptItem.SelectedValue);
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menu.Close();
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}
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}
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});
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});
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@@ -30,14 +30,12 @@ namespace ReallifeGamemode.Server.Managers
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if (type == "Fraktion") // Fraktions Invite annehmen
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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{
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NAPI.Chat.SendChatMessageToAll("faction invite 1");
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if (!player.HasData("accept_faction_invite"))
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if (!player.HasData("accept_faction_invite"))
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{
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{
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ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
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ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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return;
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}
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}
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NAPI.Chat.SendChatMessageToAll("faction invite 2");
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
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player.ResetData("accept_faction_invite");
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player.ResetData("accept_faction_invite");
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@@ -47,8 +45,6 @@ namespace ReallifeGamemode.Server.Managers
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return;
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return;
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}
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}
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NAPI.Chat.SendChatMessageToAll("faction invite 3");
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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User u = leader.GetUser(dbContext);
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User u = leader.GetUser(dbContext);
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