close interaction menu when accepting invite, remove invite accept debug messages

This commit is contained in:
hydrant
2019-05-11 22:14:03 +02:00
parent 41d756c4d2
commit 8a22b4292a
2 changed files with 1 additions and 5 deletions

View File

@@ -56,8 +56,8 @@ export default function (globalData: GlobalData) {
menu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
if (item === acceptItem) {
mp.gui.chat.push("accept invite = " + acceptItem.SelectedValue);
mp.events.callRemote("CLIENT:InteractionMenu_AcceptInvite", acceptItem.SelectedValue);
menu.Close();
}
});

View File

@@ -30,14 +30,12 @@ namespace ReallifeGamemode.Server.Managers
if (type == "Fraktion") // Fraktions Invite annehmen
{
NAPI.Chat.SendChatMessageToAll("faction invite 1");
if (!player.HasData("accept_faction_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
return;
}
NAPI.Chat.SendChatMessageToAll("faction invite 2");
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
player.ResetData("accept_faction_invite");
@@ -47,8 +45,6 @@ namespace ReallifeGamemode.Server.Managers
return;
}
NAPI.Chat.SendChatMessageToAll("faction invite 3");
using (var dbContext = new DatabaseContext())
{
User u = leader.GetUser(dbContext);