Fix Revive not setting DB MERGE
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@@ -1578,7 +1578,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Rotation.Z, color1, color2, engine: true);
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Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Heading, color1, color2, engine: true);
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VehicleStreaming.SetEngineState(v, true);
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VehicleStreaming.SetEngineState(v, true);
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VehicleStreaming.SetLockStatus(v, false);
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VehicleStreaming.SetLockStatus(v, false);
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player.SetIntoVehicle(v.Handle, 0);
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player.SetIntoVehicle(v.Handle, 0);
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@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Server.Inventory
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UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
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UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
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var user = player.GetUser();
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var user = player.GetUser();
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if (player.HasAttachment("ammobox"))
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if (player.HasAttachment("ammobox"))
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{ player.SendNotification("~r~Du kannst momentan nichts tragen!", false); return; }
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{ player.SendNotification("~r~Du kannst momentan nichts tragen!", false); return false; }
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if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
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if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
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{
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{
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for (var i = 1; i <= nearest.Amount; i++)
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for (var i = 1; i <= nearest.Amount; i++)
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