[+] Add HQ - Chat for Cops
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@@ -219,7 +219,7 @@ namespace ReallifeGamemode.Server.Commands
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targetUser.GiveWanteds(player, amount, reason);
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}
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[Command("clear", "~m~Benutzung: ~s~/clear [Name / ID] [Grund]")]
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[Command("clear", "~m~Benutzung: ~s~/clear [Name / ID] [Grund]", GreedyArg = true)]
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public void CmdFactionClear(Client player, string nameOrId, string reason)
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{
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@@ -245,13 +245,21 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.ErrorMessage(player, "Der Spieler hat keine Wanteds");
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return;
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}
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ChatService.SendMessage(target, "Deine Akte wurde von "+ player.Name + " gelöscht. Grund:" + reason);
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if ((copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: Die Akte von " + user.Name + " wurde von "+ player.Name +" gelöscht. Grund: " + reason + ".");
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}
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}
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targetUser.Wanteds = 0;
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dbContext.SaveChanges();
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}
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}
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[Command("release", "~m~Benutzung: ~s~/release [Name / ID] [Grund]")]
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[Command("release", "~m~Benutzung: ~s~/release [Name / ID] [Grund]", GreedyArg = true)]
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public void CmdFactionJailRelease(Client player, string nameOrId, string reason)
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{
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User user = player.GetUser();
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@@ -280,6 +288,15 @@ namespace ReallifeGamemode.Server.Commands
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if (targetUser.JailTime > 0)
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{
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Jail.Release_Jail(target, reason);
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ChatService.SendMessage(target, "~r~Du wurdest von "+ player.Name +" aus dem Knast befreit");
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if ((copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: " + user.Name + " wurde von " + player.Name + " aus dem Knast entlassen. Grund: " + reason + ".");
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}
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}
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}
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else
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{
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@@ -108,11 +108,13 @@ namespace ReallifeGamemode.Server.Extensions
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User copUser = copPlayer.GetUser();
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if((copUser.FactionId == 1 || copUser.FactionId == 3) && cop != null)
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: Straftat gemeldet von" + cop.Name + ". Grund: " + reason + ". Straftäter: "+ user.Name + ".");
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ChatService.SendMessage(copPlayer, "~r~HQ: Straftat gemeldet von " + cop.Name + " mit Fahndungslevel "+ amount +". Grund: " + reason + ". Straftäter: "+ user.Name + ".");
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ChatService.SendMessage(copPlayer, "~r~HQ: Der Straftäter: " + user.Name + " wird nun mit "+ user.Wanteds +" gesucht.");
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}
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else if((copUser.FactionId == 1 || copUser.FactionId == 3) && cop == null)
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: " + user.Name + " hat eine Straftat begangen. Grund: " + reason + ".");
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ChatService.SendMessage(copPlayer, "~r~HQ: Der Straftäter: " + user.Name + " wird nun mit " + user.Wanteds + " gesucht.");
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}
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}
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@@ -199,6 +199,11 @@ namespace ReallifeGamemode.Server.Finance
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if (user.PaydayTimer <= 0)
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{
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Economy.SetPaycheck(player, user.Wage);
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using (var dbContext = new DatabaseContext())
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{
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player.GetUser(dbContext).PaydayTimer = 60;
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dbContext.SaveChanges();
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}
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return;
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}
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if (user.PaydayTimer > 0)
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@@ -210,10 +215,7 @@ namespace ReallifeGamemode.Server.Finance
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}
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}
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}
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}
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}
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}
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}
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@@ -42,6 +42,20 @@ namespace ReallifeGamemode.Server.Wanted
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{
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if (cop.GetData<bool>("duty") && copClient.Position.DistanceTo2D(client.Position) <= 200 && (!copClient.HasData("isDead") || copClient.GetData("isDead") != true))
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{
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using (var dbContext = new DatabaseContext())
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{
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if(!client.HasData("isDead") || client.GetData("isDead") == false)
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{
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client.GetUser(dbContext).JailTime = (user.Wanteds * 54) / 2; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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}
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else
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{
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client.GetUser(dbContext).JailTime = (user.Wanteds * 54);
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}
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client.GetUser(dbContext).Wanteds = 0;
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dbContext.SaveChanges();
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}
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client.SetData("isDead", false);
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client.RemoveAllWeapons();
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Random rnd = new Random();
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@@ -58,13 +72,16 @@ namespace ReallifeGamemode.Server.Wanted
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Medic.RemoveTaskFromList(task);
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client.Health = 100;
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using (var dbContext = new DatabaseContext())
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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client.GetUser(dbContext).JailTime = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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client.GetUser(dbContext).Wanteds = 0;
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dbContext.SaveChanges();
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User copUser = copPlayer.GetUser();
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if ((copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: " + user.Name + " wurde im Knast zugewiesen.");
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}
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}
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ChatService.SendMessage(client, "Du bist im Gefängnis für " + user.JailTime + " sekunden.");
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Jailtime[user.Id] = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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}
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}
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