ist das denn die möglichkeit?
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@@ -11,6 +11,7 @@ using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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/**
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@@ -154,12 +155,12 @@ namespace ReallifeGamemode.Server.Events
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/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{*/
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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ChatService.SendMessage(player, "Debug4");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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}
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{
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ChatService.SendMessage(player, "Debug4");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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}
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else
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{
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ChatService.SendMessage(player, "Debug5");
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@@ -201,7 +202,7 @@ namespace ReallifeGamemode.Server.Events
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{
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player.SetData("isDead", false);
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player.RemoveAllWeapons();
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5),-98.36f);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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}
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}
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@@ -27,7 +27,7 @@ namespace ReallifeGamemode.Server.Events
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{
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List<Vector3> dealPoint = new List<Vector3>();
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dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
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CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, "loadWeaponTransport");
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CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, 3, true, "loadWeaponTransport");
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}
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}
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}
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@@ -183,17 +183,17 @@ namespace ReallifeGamemode.Server.Events
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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BehindVehiclePoint nearestBehindVehiclePoint = MarkerBehinVehicle.behindVehiclePoints.Find(s => s.marker.Position.DistanceTo(player.Position) <= 3 && (user.FactionId == 8 || user.FactionId == 7 || user.FactionId == 1 || user.FactionId == 3));
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JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
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if (user?.FactionId != null)
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{
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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BehindVehiclePoint nearestBehindVehiclePoint = MarkerBehinVehicle.behindVehiclePoints.Find(s => s.marker.Position.DistanceTo(player.Position) <= 3 && (user.FactionId == 8 || user.FactionId == 7 || user.FactionId == 1 || user.FactionId == 3));
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if (nearestBehindVehiclePoint != null)
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{
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if (player.HasAttachment("ammobox")) return;
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@@ -453,6 +453,7 @@ namespace ReallifeGamemode.Server.Events
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{
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player.TriggerEvent("CLIENT:StartGangwar");
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}
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if (nearestJobPoint != null)
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{
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if (player.Vehicle != null) return;
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@@ -2,6 +2,7 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Models;
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/**
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* @overview Life of German Reallife - Event Register (Register.cs)
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