ist das denn die möglichkeit?
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@@ -11,6 +11,7 @@ using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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/**
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@@ -154,12 +155,12 @@ namespace ReallifeGamemode.Server.Events
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/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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{*/
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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ChatService.SendMessage(player, "Debug4");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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}
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{
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ChatService.SendMessage(player, "Debug4");
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
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}
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else
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{
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ChatService.SendMessage(player, "Debug5");
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@@ -201,7 +202,7 @@ namespace ReallifeGamemode.Server.Events
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{
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player.SetData("isDead", false);
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player.RemoveAllWeapons();
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5),-98.36f);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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}
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}
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