Finished migration to TypeScript, temporary disabled char creator
This commit is contained in:
File diff suppressed because it is too large
Load Diff
1061
ReallifeGamemode.Client/Gui/Inventory/inventory.ts
Normal file
1061
ReallifeGamemode.Client/Gui/Inventory/inventory.ts
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,102 +0,0 @@
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/**
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* @overview Life of German Reallife - Gui Infobox infobox.js
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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var playerName;
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var playerId;
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var playerMoney;
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var dutyMedics = 0;
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var isDeath = false;
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var deathTime;
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var respawnTime;
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var deathSeconds;
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var fade;
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.add("startDeathTimer", (isAdmin) => {
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if (isDeath === false) {
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isDeath = true;
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if (isAdmin) {
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mp.gui.chat.activate(true);
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}
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else {
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mp.gui.chat.activate(false);
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}
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mp.game.audio.playSoundFrontend(-1, "Bed", "WastedSounds", true);
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deathDate = new Date();
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respawnTime = Math.floor(deathDate.getTime() / 1000 + 120);
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fade = 255 - 120;
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mp.game.graphics.requestStreamedTextureDict("Mptattoos", true);
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}
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});
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mp.events.add("onPlayerRevived", () => {
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isDeath = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("respawnDeathPlayer", () => {
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isDeath = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.callRemote('RespawnPlayerAtHospital');
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("updateDutyMedics", (count) => {
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dutyMedics = count;
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});
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mp.events.add("render", () => {
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currentDate = new Date();
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if (isDeath === true) {
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var medicString;
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if (dutyMedics > 0) {
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medicString = "Derzeit ";
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if (dutyMedics === 1) {
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medicString += "ist ~g~" + dutyMedics + " Medic";
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} else {
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medicString = "sind ~g~" + dutyMedics + " Medics";
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}
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medicString += " ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
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} else {
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medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst.";
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}
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deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
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var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
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if (deathSeconds >= 0) {
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mp.game.graphics.set2dLayer(2);
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
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mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
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{
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font: 7,
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color: [255, 255, 255, 255],
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scale: [0.8, 0.8],
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outline: true
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});
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mp.game.graphics.drawText(medicString, [0.5, 0.975],
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{
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font: 4,
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color: [255, 255, 255, 255],
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scale: [0.4, 0.4],
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outline: true
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});
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mp.game.graphics.set2dLayer(1);
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mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
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} else {
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mp.events.call("respawnDeathPlayer");
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}
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}
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});
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108
ReallifeGamemode.Client/Gui/deathscreen.ts
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108
ReallifeGamemode.Client/Gui/deathscreen.ts
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@@ -0,0 +1,108 @@
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/**
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* @overview Life of German Reallife - Gui Infobox infobox.js
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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export default function deathScreen() {
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var playerName;
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var playerId;
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var playerMoney;
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var dutyMedics = 0;
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var isDeath = false;
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var deathTime;
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var respawnTime;
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var deathSeconds;
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var fade;
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var deathDate: Date;
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.add("startDeathTimer", (isAdmin) => {
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if (isDeath === false) {
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isDeath = true;
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if (isAdmin) {
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mp.gui.chat.activate(true);
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}
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else {
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mp.gui.chat.activate(false);
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}
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mp.game.audio.playSoundFrontend(-1, "Bed", "WastedSounds", true);
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deathDate = new Date();
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respawnTime = Math.floor(deathDate.getTime() / 1000 + 120);
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fade = 255 - 120;
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mp.game.graphics.requestStreamedTextureDict("Mptattoos", true);
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}
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});
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mp.events.add("onPlayerRevived", () => {
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isDeath = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("respawnDeathPlayer", () => {
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isDeath = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.callRemote('RespawnPlayerAtHospital');
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("updateDutyMedics", (count) => {
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dutyMedics = count;
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});
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mp.events.add("render", () => {
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var currentDate = new Date();
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if (isDeath === true) {
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var medicString;
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if (dutyMedics > 0) {
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medicString = "Derzeit ";
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if (dutyMedics === 1) {
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medicString += "ist ~g~" + dutyMedics + " Medic";
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} else {
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medicString = "sind ~g~" + dutyMedics + " Medics";
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}
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medicString += " ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
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} else {
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medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst.";
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}
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deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
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var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
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if (deathSeconds >= 0) {
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mp.game.graphics.set2dLayer(2);
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
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mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
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{
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font: 7,
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color: [255, 255, 255, 255],
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scale: [0.8, 0.8],
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outline: true,
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centre: false
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});
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mp.game.graphics.drawText(medicString, [0.5, 0.975],
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{
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font: 4,
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color: [255, 255, 255, 255],
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scale: [0.4, 0.4],
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outline: true,
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centre: false
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});
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mp.game.graphics.set2dLayer(1);
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mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
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} else {
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mp.events.call("respawnDeathPlayer");
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}
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}
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});
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}
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@@ -1,31 +0,0 @@
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var keyBound = false;
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var interiorId = -1;
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var enterExit = undefined;
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mp.events.add('InteriorManager_ClearHelpText', () => {
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mp.game.ui.clearHelp(true);
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enterExit = undefined;
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if (keyBound) {
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mp.keys.unbind(0x45, false, keyPressHandler);
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keyBound = false;
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}
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});
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mp.events.add('InteriorManager_ShowHelpText', (interior, intId, entEx) => {
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mp.game.ui.setTextComponentFormat('STRING');
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mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
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mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
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interiorId = intId;
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enterExit = entEx;
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mp.keys.bind(0x45, false, keyPressHandler);
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keyBound = true;
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});
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function keyPressHandler() {
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if (globalData.InChat) return;
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mp.events.callRemote('InteriorManager_UseTeleport', interiorId, enterExit);
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}
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34
ReallifeGamemode.Client/Gui/interiors.ts
Normal file
34
ReallifeGamemode.Client/Gui/interiors.ts
Normal file
@@ -0,0 +1,34 @@
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export default function interiors(globalData: GlobalData) {
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var keyBound = false;
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var interiorId = -1;
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var enterExit = undefined;
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mp.events.add('InteriorManager_ClearHelpText', () => {
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mp.game.ui.clearHelp(true);
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enterExit = undefined;
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if (keyBound) {
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mp.keys.unbind(0x45, false, keyPressHandler);
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keyBound = false;
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}
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});
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mp.events.add('InteriorManager_ShowHelpText', (interior, intId, entEx) => {
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mp.game.ui.setTextComponentFormat('STRING');
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mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
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mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
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interiorId = intId;
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enterExit = entEx;
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mp.keys.bind(0x45, false, keyPressHandler);
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keyBound = true;
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});
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function keyPressHandler() {
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if (globalData.InChat) return;
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mp.events.callRemote('InteriorManager_UseTeleport', interiorId, enterExit);
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}
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}
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@@ -1,57 +0,0 @@
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const maxDistance = 25 * 25;
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const width = 0.03;
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const height = 0.0065;
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const border = 0.001;
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const color = [255, 255, 255, 255];
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mp.nametags.enabled = false;
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mp.events.add('render', (nametags) => {
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const graphics = mp.game.graphics;
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const screenRes = graphics.getScreenResolution(0, 0);
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nametags.forEach(nametag => {
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let [player, x, y, distance] = nametag;
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if (distance <= maxDistance) {
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let scale = distance / maxDistance;
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if (scale < 0.6) scale = 0.6;
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var health = player.getHealth();
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health = health < 100 ? 0 : (health - 100) / 100;
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var armour = player.getArmour() / 100;
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||||
|
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y -= scale * (0.005 * (screenRes.y / 1080));
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||||
|
||||
mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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||||
{
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||||
font: 4,
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||||
color: [255, 255, 255, 255],
|
||||
scale: [0.4, 0.4],
|
||||
outline: true
|
||||
});
|
||||
|
||||
if (mp.game.player.isFreeAimingAtEntity(player.handle)) {
|
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let y2 = y + 0.042;
|
||||
|
||||
if (armour > 0) {
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graphics.drawRect(x, y2, width + border * 2, 0.0085, 0, 0, 0, 200);
|
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graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
|
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graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200);
|
||||
|
||||
x2 = x + width / 2 + border / 2;
|
||||
|
||||
graphics.drawRect(x, y2 + height, width + border * 2, height + border * 2, 0, 0, 0, 200);
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graphics.drawRect(x, y2 + height, width, height, 41, 66, 78, 255);
|
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graphics.drawRect(x - width / 2 * (1 - armour), y2 + height, width * armour, height, 48, 108, 135, 200);
|
||||
}
|
||||
else {
|
||||
graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200);
|
||||
graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
|
||||
graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
61
ReallifeGamemode.Client/Gui/nametags.ts
Normal file
61
ReallifeGamemode.Client/Gui/nametags.ts
Normal file
@@ -0,0 +1,61 @@
|
||||
const maxDistance = 25 * 25;
|
||||
const width = 0.03;
|
||||
const height = 0.0065;
|
||||
const border = 0.001;
|
||||
const color = [255, 255, 255, 255];
|
||||
|
||||
export default function customNametags() {
|
||||
|
||||
mp.nametags.enabled = false;
|
||||
|
||||
mp.events.add('render', (nametags) => {
|
||||
const graphics = mp.game.graphics;
|
||||
const screenRes = graphics.getScreenResolution(0, 0);
|
||||
|
||||
nametags.forEach(nametag => {
|
||||
let [player, x, y, distance] = nametag;
|
||||
|
||||
if (distance <= maxDistance) {
|
||||
let scale = distance / maxDistance;
|
||||
if (scale < 0.6) scale = 0.6;
|
||||
|
||||
var health = player.getHealth();
|
||||
health = health < 100 ? 0 : (health - 100) / 100;
|
||||
|
||||
var armour = player.getArmour() / 100;
|
||||
|
||||
y -= scale * (0.005 * (screenRes.y / 1080));
|
||||
|
||||
mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
|
||||
{
|
||||
font: 4,
|
||||
color: [255, 255, 255, 255],
|
||||
scale: [0.4, 0.4],
|
||||
outline: true,
|
||||
centre: false
|
||||
});
|
||||
|
||||
if (mp.game.player.isPlayerFreeAimingAtEntity(player.handle)) {
|
||||
let y2 = y + 0.042;
|
||||
|
||||
if (armour > 0) {
|
||||
graphics.drawRect(x, y2, width + border * 2, 0.0085, 0, 0, 0, 200);
|
||||
graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
|
||||
graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200);
|
||||
|
||||
var x2 = x + width / 2 + border / 2;
|
||||
|
||||
graphics.drawRect(x, y2 + height, width + border * 2, height + border * 2, 0, 0, 0, 200);
|
||||
graphics.drawRect(x, y2 + height, width, height, 41, 66, 78, 255);
|
||||
graphics.drawRect(x - width / 2 * (1 - armour), y2 + height, width * armour, height, 48, 108, 135, 200);
|
||||
}
|
||||
else {
|
||||
graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200);
|
||||
graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
|
||||
graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
/**
|
||||
* @overview Life of German Reallife - Gui Playerlist playerlist.js
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
var playerlistBrowser
|
||||
var pList;
|
||||
|
||||
mp.events.add("showPlayerlist", () => {
|
||||
if (!playerlistBrowser) {
|
||||
playerlistBrowser = mp.browsers.new('package://Gui/playerlist.html');
|
||||
mp.gui.chat.activate(false);
|
||||
mp.gui.cursor.show(true, true);
|
||||
}
|
||||
});
|
||||
|
||||
mp.events.add("fetchPlayerList", (playersJson) => {
|
||||
|
||||
pList = JSON.parse(playersJson);
|
||||
|
||||
pList.forEach((player) => {
|
||||
mp.gui.chat.push(player.Id + ", " + player.Name + ", " + player.Ping);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
//function getTable() {
|
||||
// var table = "";
|
||||
// pList.forEach((player) => {
|
||||
// var tableRow = "<tr><td>" + player.Id + "</td><td>" + player.Name + "</td><td>" + player.Ping + "</td>";
|
||||
// table = table + tableRow;
|
||||
// })
|
||||
// return document.write(table);
|
||||
//}
|
||||
37
ReallifeGamemode.Client/Gui/playerlist.ts
Normal file
37
ReallifeGamemode.Client/Gui/playerlist.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* @overview Life of German Reallife - Gui Playerlist playerlist.js
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
export default function playerList() {
|
||||
|
||||
var playerlistBrowser
|
||||
var pList;
|
||||
|
||||
mp.events.add("showPlayerlist", () => {
|
||||
if (!playerlistBrowser) {
|
||||
playerlistBrowser = mp.browsers.new('package://Gui/playerlist.html');
|
||||
mp.gui.chat.activate(false);
|
||||
mp.gui.cursor.show(true, true);
|
||||
}
|
||||
});
|
||||
|
||||
mp.events.add("fetchPlayerList", (playersJson) => {
|
||||
|
||||
pList = JSON.parse(playersJson);
|
||||
|
||||
pList.forEach((player) => {
|
||||
mp.gui.chat.push(player.Id + ", " + player.Name + ", " + player.Ping);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
//function getTable() {
|
||||
// var table = "";
|
||||
// pList.forEach((player) => {
|
||||
// var tableRow = "<tr><td>" + player.Id + "</td><td>" + player.Name + "</td><td>" + player.Ping + "</td>";
|
||||
// table = table + tableRow;
|
||||
// })
|
||||
// return document.write(table);
|
||||
//}
|
||||
@@ -1,103 +0,0 @@
|
||||
let menuBrowser = null;
|
||||
|
||||
const NativeUI = require('../../nativeui');
|
||||
const Menu = NativeUI.Menu;
|
||||
const UIMenuItem = NativeUI.UIMenuItem;
|
||||
const UIMenuListItem = NativeUI.UIMenuListItem;
|
||||
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
|
||||
const UIMenuSliderItem = NativeUI.UIMenuSliderItem;
|
||||
const BadgeStyle = NativeUI.BadgeStyle;
|
||||
const Point = NativeUI.Point;
|
||||
const ItemsCollection = NativeUI.ItemsCollection;
|
||||
const Color = NativeUI.Color;
|
||||
const ListItem = NativeUI.ListItem;
|
||||
|
||||
mp.events.add('ToggleVehicleMenu', () => {
|
||||
if (menuBrowser !== null) {
|
||||
menuBrowser.destroy();
|
||||
menuBrowser = null;
|
||||
mp.gui.chat.show(true);
|
||||
mp.gui.cursor.show(false, false);
|
||||
mp.game.graphics.stopScreenEffect("FocusIn");
|
||||
mp.game.graphics.startScreenEffect("FocusOut", 0, false);
|
||||
return;
|
||||
}
|
||||
|
||||
mp.game.graphics.stopScreenEffect("FocusOut");
|
||||
mp.game.graphics.startScreenEffect("FocusIn", 0, false);
|
||||
menuBrowser = mp.browsers.new("package://assets/html/vehiclemenu/index.html");
|
||||
mp.gui.chat.show(false);
|
||||
mp.gui.cursor.show(true, true);
|
||||
});
|
||||
|
||||
mp.events.add('doAction', (action) => {
|
||||
mp.events.call('ToggleVehicleMenu');
|
||||
switch (action) {
|
||||
case 8: // Motor
|
||||
mp.events.callRemote("VehicleMenu_ToggleEngine");
|
||||
break;
|
||||
case 5: // Auf -/ Abschließen
|
||||
mp.events.callRemote("VehicleMenu_LockCar");
|
||||
break;
|
||||
case 3: // Türen
|
||||
showDoorsMenu();
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
function showDoorsMenu() {
|
||||
mp.gui.chat.show(false);
|
||||
|
||||
var doorMenu = new Menu("Türen", "Türen verwalten", new Point(50, 50));
|
||||
|
||||
doorMenu.AddItem(new UIMenuListItem("Tür", "Welche Tür darf's sein?", new ItemsCollection([
|
||||
" Fahrertür",
|
||||
" Beifahrertür",
|
||||
"Hinten links",
|
||||
"Hinten rechts",
|
||||
"Motorhaube",
|
||||
"Kofferraum"
|
||||
])));
|
||||
|
||||
doorMenu.AddItem(new UIMenuItem("Alle öffnen", "Öffnet alle Türen"));
|
||||
doorMenu.AddItem(new UIMenuItem("Alle schließen", "Schließt alle Türen"));
|
||||
|
||||
doorMenu.ItemSelect.on((item, index) => {
|
||||
if (index === 0) {
|
||||
var doorId = -1;
|
||||
switch (item.SelectedItem.DisplayText) {
|
||||
case " Fahrertür":
|
||||
doorId = 0;
|
||||
break;
|
||||
case " Beifahrertür":
|
||||
doorId = 1;
|
||||
break;
|
||||
case "Hinten links":
|
||||
doorId = 2;
|
||||
break;
|
||||
case "Hinten rechts":
|
||||
doorId = 3;
|
||||
break;
|
||||
case "Motorhaube":
|
||||
doorId = 4;
|
||||
break;
|
||||
case "Kofferraum":
|
||||
doorId = 5;
|
||||
break;
|
||||
}
|
||||
if (doorId !== -1) {
|
||||
mp.events.callRemote("VehicleMenu_ToggleSingleDoor", doorId);
|
||||
}
|
||||
} else if (index === 1) {
|
||||
mp.events.callRemote("VehicleMenu_OpenAllDoors");
|
||||
} else if (index === 2) {
|
||||
mp.events.callRemote("VehicleMenu_CloseAllDoors");
|
||||
}
|
||||
});
|
||||
|
||||
doorMenu.MenuClose.on(() => {
|
||||
mp.gui.chat.show(true);
|
||||
});
|
||||
|
||||
doorMenu.Open();
|
||||
}
|
||||
103
ReallifeGamemode.Client/Gui/vehiclemenu/main.ts
Normal file
103
ReallifeGamemode.Client/Gui/vehiclemenu/main.ts
Normal file
@@ -0,0 +1,103 @@
|
||||
import * as NativeUI from 'NativeUI';
|
||||
|
||||
const Menu = NativeUI.Menu;
|
||||
const UIMenuItem = NativeUI.UIMenuItem;
|
||||
const UIMenuListItem = NativeUI.UIMenuListItem;
|
||||
const Point = NativeUI.Point;
|
||||
const ItemsCollection = NativeUI.ItemsCollection;
|
||||
|
||||
export default function vehicleMenu() {
|
||||
|
||||
|
||||
let menuBrowser = null;
|
||||
|
||||
mp.events.add('ToggleVehicleMenu', () => {
|
||||
if (menuBrowser !== null) {
|
||||
menuBrowser.destroy();
|
||||
menuBrowser = null;
|
||||
mp.gui.chat.show(true);
|
||||
mp.gui.cursor.show(false, false);
|
||||
mp.game.graphics.stopScreenEffect("FocusIn");
|
||||
mp.game.graphics.startScreenEffect("FocusOut", 0, false);
|
||||
return;
|
||||
}
|
||||
|
||||
mp.game.graphics.stopScreenEffect("FocusOut");
|
||||
mp.game.graphics.startScreenEffect("FocusIn", 0, false);
|
||||
menuBrowser = mp.browsers.new("package://assets/html/vehiclemenu/index.html");
|
||||
mp.gui.chat.show(false);
|
||||
mp.gui.cursor.show(true, true);
|
||||
});
|
||||
|
||||
mp.events.add('doAction', (action) => {
|
||||
mp.events.call('ToggleVehicleMenu');
|
||||
switch (action) {
|
||||
case 8: // Motor
|
||||
mp.events.callRemote("VehicleMenu_ToggleEngine");
|
||||
break;
|
||||
case 5: // Auf -/ Abschließen
|
||||
mp.events.callRemote("VehicleMenu_LockCar");
|
||||
break;
|
||||
case 3: // Türen
|
||||
showDoorsMenu();
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
function showDoorsMenu() {
|
||||
mp.gui.chat.show(false);
|
||||
|
||||
var doorMenu = new Menu("Türen", "Türen verwalten", new Point(50, 50), null, null);
|
||||
|
||||
doorMenu.AddItem(new UIMenuListItem("Tür", "Welche Tür darf's sein?", new ItemsCollection([
|
||||
" Fahrertür",
|
||||
" Beifahrertür",
|
||||
"Hinten links",
|
||||
"Hinten rechts",
|
||||
"Motorhaube",
|
||||
"Kofferraum"
|
||||
])));
|
||||
|
||||
doorMenu.AddItem(new UIMenuItem("Alle öffnen", "Öffnet alle Türen"));
|
||||
doorMenu.AddItem(new UIMenuItem("Alle schließen", "Schließt alle Türen"));
|
||||
|
||||
doorMenu.ItemSelect.on((item, index) => {
|
||||
if (index === 0) {
|
||||
var doorId = -1;
|
||||
switch (item.SelectedItem.DisplayText) {
|
||||
case " Fahrertür":
|
||||
doorId = 0;
|
||||
break;
|
||||
case " Beifahrertür":
|
||||
doorId = 1;
|
||||
break;
|
||||
case "Hinten links":
|
||||
doorId = 2;
|
||||
break;
|
||||
case "Hinten rechts":
|
||||
doorId = 3;
|
||||
break;
|
||||
case "Motorhaube":
|
||||
doorId = 4;
|
||||
break;
|
||||
case "Kofferraum":
|
||||
doorId = 5;
|
||||
break;
|
||||
}
|
||||
if (doorId !== -1) {
|
||||
mp.events.callRemote("VehicleMenu_ToggleSingleDoor", doorId);
|
||||
}
|
||||
} else if (index === 1) {
|
||||
mp.events.callRemote("VehicleMenu_OpenAllDoors");
|
||||
} else if (index === 2) {
|
||||
mp.events.callRemote("VehicleMenu_CloseAllDoors");
|
||||
}
|
||||
});
|
||||
|
||||
doorMenu.MenuClose.on(() => {
|
||||
mp.gui.chat.show(true);
|
||||
});
|
||||
|
||||
doorMenu.Open();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user