Finished migration to TypeScript, temporary disabled char creator
This commit is contained in:
119
ReallifeGamemode.Client/vehiclesync/smoothtrottle.ts
Normal file
119
ReallifeGamemode.Client/vehiclesync/smoothtrottle.ts
Normal file
@@ -0,0 +1,119 @@
|
||||
//This script will make vehicles have smoother acceleration.
|
||||
//To disable the script call an event and set "GlobalDisable" to true.
|
||||
//To disable individual sections, set "DisableAntiReverse" or "DisableSmoothThrottle" to true.
|
||||
|
||||
//This script includes an anti-reverse brake system with automatic brake lights.
|
||||
|
||||
//When you brake, while holding brake you will come to a complete stop and won't reverse until you
|
||||
//release the brake button and press it again.
|
||||
|
||||
export default function smoothThrottle() {
|
||||
let GlobalDisable = false;
|
||||
let DisableAntiReverse = false;
|
||||
let DisableSmoothThrottle = false;
|
||||
|
||||
let BrakeSystem = false;
|
||||
let vehicleStopped = false;
|
||||
let vehicleStoppedOnOwn = false;
|
||||
let constantStart = 0.25; //starts at 0.25 and increases to 1
|
||||
let constantStep = 0.135; //You can change this for a faster throttle response (Will cause more skidding)
|
||||
|
||||
let deltaAmount = constantStart;
|
||||
let prevTime = mp.game.invoke('0x9CD27B0045628463');
|
||||
let diffToggle = false;
|
||||
|
||||
mp.events.add("SmoothThrottle_PlayerEnterVehicle", (entity, seat) => {
|
||||
BrakeSystem = true;
|
||||
});
|
||||
|
||||
mp.events.add("SmoothThrottle_PlayerExitVehicle", (entity) => {
|
||||
BrakeSystem = false;
|
||||
});
|
||||
|
||||
mp.events.add("SmoothThrottle_SetSmoothThrottle", (turnedOn) => {
|
||||
DisableSmoothThrottle = !turnedOn;
|
||||
});
|
||||
|
||||
mp.events.add("SmoothThrottle_SetAntiReverse", (turnedOn) => {
|
||||
DisableAntiReverse = !turnedOn;
|
||||
});
|
||||
|
||||
mp.events.add("SmoothThrottle_SetGlobal", (turnedOn) => {
|
||||
GlobalDisable = !turnedOn;
|
||||
});
|
||||
|
||||
mp.events.add("render", () => {
|
||||
if (GlobalDisable)
|
||||
return;
|
||||
|
||||
if (BrakeSystem) {
|
||||
if (mp.players.local.vehicle !== null) {
|
||||
if (!mp.players.local.vehicle.isSeatFree(-1)) //only do this if the vehicle has a driver (doesn't have to be the player who is rendering this)
|
||||
{
|
||||
//Optimize function calls to variables (probably doesn't make a difference)
|
||||
let vehClass = mp.players.local.vehicle.getClass();
|
||||
let isControl71Pressed = mp.game.controls.isControlPressed(0, 71); //accelerate
|
||||
let isControl72Pressed = mp.game.controls.isControlPressed(0, 72); //brake
|
||||
let isControl76Pressed = mp.game.controls.isControlPressed(0, 76); //handbrake
|
||||
let speed = mp.players.local.vehicle.getSpeed();
|
||||
|
||||
//Only do it to car classes
|
||||
if (!DisableSmoothThrottle && ((vehClass >= 0 && vehClass <= 12) || vehClass === 18 || vehClass === 19 || vehClass === 20)) {
|
||||
if (isControl71Pressed || isControl72Pressed) {
|
||||
if (isControl76Pressed) {
|
||||
deltaAmount = 1.0; //If people are buffering their throttle up
|
||||
}
|
||||
|
||||
mp.players.local.vehicle.setEngineTorqueMultiplier(deltaAmount);
|
||||
|
||||
//Calculate tick time and step every 250ms
|
||||
if (mp.game.invoke('0x9CD27B0045628463') - prevTime > 250) {
|
||||
prevTime = mp.game.invoke('0x9CD27B0045628463');
|
||||
deltaAmount += constantStep * speed; //Curve
|
||||
if (deltaAmount > 1.0) {
|
||||
deltaAmount = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
deltaAmount = constantStart; //Reset when they let go of throttle
|
||||
//mp.game.controls.setControlNormal(0, 71, amount);
|
||||
}
|
||||
}
|
||||
|
||||
//THIS IS THE BRAKE LIGHT SYSTEM WITH ANTI-REVERSE
|
||||
if (DisableAntiReverse)
|
||||
return;
|
||||
|
||||
if (speed < 1) {
|
||||
vehicleStopped = true;
|
||||
}
|
||||
else {
|
||||
vehicleStopped = false;
|
||||
vehicleStoppedOnOwn = false;
|
||||
diffToggle = false;
|
||||
}
|
||||
|
||||
if ((!isControl72Pressed && mp.game.controls.isControlEnabled(0, 72)) && !isControl76Pressed && vehicleStopped) {
|
||||
vehicleStoppedOnOwn = true;
|
||||
mp.players.local.vehicle.setBrakeLights(true);
|
||||
}
|
||||
|
||||
if (vehicleStopped && !vehicleStoppedOnOwn && !mp.players.local.vehicle.isInBurnout() && !diffToggle) {
|
||||
mp.players.local.vehicle.setBrakeLights(true);
|
||||
mp.game.controls.disableControlAction(0, 72, true);
|
||||
}
|
||||
|
||||
if ((isControl71Pressed && !isControl72Pressed) || isControl76Pressed) {
|
||||
mp.players.local.vehicle.setBrakeLights(false);
|
||||
}
|
||||
|
||||
if (mp.game.controls.isDisabledControlJustReleased(0, 72) && vehicleStopped) {
|
||||
mp.game.controls.enableControlAction(0, 72, true);
|
||||
diffToggle = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user