Simplified doormanager
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@@ -6,6 +6,7 @@ using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Util;
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/**
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/**
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* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
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* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
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* @author VegaZ
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* @author VegaZ
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@@ -28,64 +29,21 @@ namespace reallife_gamemode.Server.Managers
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foreach (Door d in NearDoors)
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foreach (Door d in NearDoors)
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{
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{
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Door currentDoor = saveDoor.Doors.FirstOrDefault(c => c.Id == d.Id);
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Door currentDoor = saveDoor.Doors.FirstOrDefault(c => c.Id == d.Id);
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if (d.Locked == true)
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if(!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null))
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{
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{
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if (d.FactionId == null)
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string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!";
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{
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player.SendNotification(lockState, false);
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if (user.AdminLevel >= Util.AdminLevel.ADMIN)
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continue;
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{
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player.SendNotification(d.Name + " ~g~aufgeschlossen.", false);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 0, 0.0f, 0.0f, 0.0f));
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currentDoor.Locked = false;
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}
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else
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{
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player.SendNotification("~r~Du hast kein Recht diese T\u00fcr aufzuschlie\u00dfen!");
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}
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}
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else
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{
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if (d.FactionId == user.FactionId)
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{
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player.SendNotification(d.Name + " ~g~aufgeschlossen.", false);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 0, 0.0f, 0.0f, 0.0f));
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currentDoor.Locked = false;
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}
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else
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{
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player.SendNotification("~r~Du hast kein Recht diese T\u00fcr aufzuschlie\u00dfen!");
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}
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}
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}
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else
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{
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if (d.FactionId == null)
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{
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if (user.AdminLevel >= Util.AdminLevel.ADMIN)
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{
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player.SendNotification(d.Name + " ~r~abgeschlossen.", false);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 1, 0.0f, 0.0f, 0.0f));
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currentDoor.Locked = true;
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}
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else
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{
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player.SendNotification("~r~Du hast kein Recht diese T\u00fcr abzuschlie\u00dfen!");
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}
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}
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else
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{
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if (d.FactionId == user.FactionId)
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{
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player.SendNotification(d.Name + " ~r~abgeschlossen.", false);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 1, 0.0f, 0.0f, 0.0f));
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currentDoor.Locked = true;
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}
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else
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{
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player.SendNotification("~r~Du hast kein Recht diese T\u00fcr abzuschlie\u00dfen!");
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}
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}
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}
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}
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currentDoor.Locked = !currentDoor.Locked;
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string notStr = d.Name + " " + (d.Locked == false ? "auf" : "ab") + "geschlossen";
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player.SendNotification(notStr, false);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (currentDoor.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f));
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}
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}
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saveDoor.SaveChanges();
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saveDoor.SaveChanges();
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}
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}
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