Add AnimationSync

This commit is contained in:
2021-04-05 23:40:11 +02:00
parent e0d7dabe50
commit 8f225699c6
4 changed files with 196 additions and 62 deletions

View File

@@ -7,7 +7,6 @@
import { IGame } from './game';
import RageGame from './core/rage-mp/game';
var inMenu: boolean = false;
let globalData: IGlobalData = {
@@ -224,7 +223,6 @@ refuseCollector();
import PedCreator from './Ped/PedCreator';
PedCreator();
import attachmentManager from './util/attachmentMngr';
attachmentManager(game);
@@ -235,14 +233,12 @@ import bankMenuHandle from './Interaction/bankmenu';
import InputHelper from './inputhelper';
bankMenuHandle(globalData);
import ahelp from './Gui/ahelp';
ahelp(globalData);
import Introduction from './Gui/introduction';
Introduction(globalData);
import userhelp from './Gui/userhelp';
userhelp(globalData);
@@ -252,6 +248,9 @@ drivingschool(globalData);
import gangwarHandle from './util/Gangwar';
gangwarHandle(globalData);
import animationSync from './util/animationSync';
animationSync();
require('./Gui/policedepartment');
require('./Gui/helptext');
@@ -263,5 +262,3 @@ interface VehicleData {
export {
VehicleData
}

View File

@@ -0,0 +1,85 @@
export default function animationSync() {
mp.events.add("SERVER:LoadAnimations", () => {
animationSync.register("Cuffed", "mp_arresting", "idle", true, true, 0);
animationSync.register("ArrestCop", "mp_arrest_paired", "cop_p2_back_right", false, false, 0);
animationSync.register("ArrestCrook", "mp_arrest_paired", "crook_p2_back_right", false, false, 0);
});
const animationSync =
{
animations: [],
playAnim: function (entity, _id) {
if (this.animations.hasOwnProperty(_id)) {
let currentAnim = this.animations[_id];
let { id, name, animDict, animName, playOnStream, loop, flag } = currentAnim;
loadAnimDict(animDict, function () {
mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, -1, parseInt(flag), 1, !1, !1, !1)
});
entity.animationData = { name: name, playOnStream: playOnStream };
}
},
stopAnim: function (entity: PlayerMp) {
if (!entity.animationData)
return;
var currAnim = this.animations.find(anim => anim.name == entity.animationData.name);
if (currAnim) {
let { id, name, animDict, animName, playOnStream, loop, flag } = currAnim;
entity.stopAnimTask(animDict, animName, 3);
entity.animationData = null;
}
},
register: function (name, animDict, animName, playOnStream, loop, flag) {
let id = mp.game.joaat(name);
if (!this.animations.hasOwnProperty(id)) {
this.animations[id] =
{
id: id,
name: name,
animDict: animDict,
animName: animName,
playOnStream: playOnStream,
loop: loop,
flag: flag
};
} else {
mp.game.graphics.notify("Animation Sync Error: ~r~Duplicate Entry");
}
}
};
mp.events.add("entityStreamIn", (entity) => {
if (entity.type === "player" && entity.animationData) {
if (!entity.animationData.playOnStream)
return;
animationSync.playAnim(entity, entity.animationData.name);
}
});
mp.events.addDataHandler("AnimationData", (entity: PlayerMp, string) => {
let data = string ? string : "";
animationSync.stopAnim(entity);
let animData = animationSync.animations.find(anim => anim.name == data);
if (!animData)
return;
let { id, name, animDict, animName, playOnStream, loop, flag } = animData;
entity.animationData = { name: name, playOnStream: playOnStream };
animationSync.playAnim(entity, id)
});
function loadAnimDict(animDict, callback) {
if (mp.game.streaming.hasAnimDictLoaded(animDict)) return void callback();
mp.game.streaming.requestAnimDict(animDict);
let c = setInterval(function () {
mp.game.streaming.hasAnimDictLoaded(animDict) && (clearInterval(c), callback())
}, 100)
}
}

View File

@@ -34,6 +34,17 @@ namespace ReallifeGamemode.Server.Commands
{
#region Todo
[Command("syncanim", "~m~Benutzung: ~s~/anim [animName]")]
public void CmdSncAnim(Player player, string animName)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.PlaySyncAnimation(animName);
}
[Command("anim", "~m~Benutzung: ~s~/anim [animDict] [animName]")]
public void CmdAnim(Player player, string animDict, string animName)
{
@@ -43,11 +54,8 @@ namespace ReallifeGamemode.Server.Commands
return;
}
NAPI.Player.PlayPlayerAnimation(player, (int)(AnimationFlags.Loop | AnimationFlags.AllowPlayerControl | AnimationFlags.Cancellable), animDict, animName);
}
[Command("eat", "~m~Benutzung: ~s~/eat [Item]")]
public void CmdAdminEat(Player player, string item)
{
@@ -171,9 +179,11 @@ namespace ReallifeGamemode.Server.Commands
}
}
*/
#endregion ahelp
#region Mapping / Entwicklung
[Command("team", "~m~Benutzung: ~s~/team")]
public void CmdAdminTeam(Player player)
{
@@ -234,7 +244,7 @@ namespace ReallifeGamemode.Server.Commands
switch (typ.ToLower())
{
case "ip":
if(player.HasData("togip"))
if (player.HasData("togip"))
{
player.ResetData("togip");
player.SendNotification("~g~[Info]~w~ Ip´s werden nun ausgeblendet.");
@@ -258,6 +268,7 @@ namespace ReallifeGamemode.Server.Commands
player.SendNotification("~g~[Info]~w~ Deathlogs werden nun angezeigt.");
}
break;
case "lc":
if (player.HasData("toglc"))
{
@@ -299,6 +310,7 @@ namespace ReallifeGamemode.Server.Commands
}
user.SetBlipAndNametagColor();
}
[Command("aduty", "~m~Benutzung: ~s~/aduty")]
public void CmdAdminAduty(Player player)
{
@@ -314,11 +326,10 @@ namespace ReallifeGamemode.Server.Commands
ChatService.Broadcast("~g~[SUPPORT] " + player.Name + " hat sich zum Support angemeldet");
player.TriggerEvent("toggleADutyMode", true);
}
else
{
if(player.GetData<bool>("SAdminduty"))
if (player.GetData<bool>("SAdminduty"))
{
CmdAdminTSupport(player);
}
@@ -467,8 +478,6 @@ namespace ReallifeGamemode.Server.Commands
target.Kick();
ChatService.BroadcastAdmin("~y~SKICK: ~w~" + targetPlayername + " wurde von " + player.GetUser().AdminLevel.GetName() + " " + adminPlayername + " gekickt: " + reason, AdminLevel.SUPPORTER);
}
[Command("clearchat", "~m~Benutzung: ~s~/clearchat")]
@@ -784,8 +793,6 @@ namespace ReallifeGamemode.Server.Commands
target.Kick();
ChatService.Broadcast("~y~INFO: ~w~" + targetPlayername + " wurde von " + player.GetUser().AdminLevel.GetName() + " " + adminPlayername + " gekickt: " + reason);
}
[Command("warn", "~m~Benutzung: ~s~/warn [Player] [Grund]", GreedyArg = true)]
@@ -811,7 +818,7 @@ namespace ReallifeGamemode.Server.Commands
{
User userwarn = player.GetUser(dbContext);
userwarn.warn ++;
userwarn.warn++;
dbContext.SaveChanges();
if (userwarn.warn >= 3)
{
@@ -949,6 +956,7 @@ namespace ReallifeGamemode.Server.Commands
else player.Position = new Vector3(p.X, p.Y, p.Z);
}
}
[Command("destroyped", "~m~Benutzung: ~s~/destroyped [PedNr]")]
public void CmdAdminAddPPed(Player player, int PedNr)
{
@@ -960,6 +968,7 @@ namespace ReallifeGamemode.Server.Commands
player.TriggerEvent("CLIENT:DestroyPed", PedNr);
//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
}
[Command("addpped", "~m~Benutzung: ~s~/addpped [PedNr] [model] [dimension] [Dynamic] [Freezed] [Collision(0-3)] [Weapon] [AttackProof] [Fire/Explosion-Proof] [DrownProof]")]
public void CmdAdminAddPPed(Player player, Array PedNr, string model, uint dimension = 0, bool dynamic = false, bool freeze = false, int collision = 0, string weapon = "none", bool attackproof = false, bool fireexplosionproof = false, bool drownproof = false)
{
@@ -971,6 +980,7 @@ namespace ReallifeGamemode.Server.Commands
player.TriggerEvent("CLIENT:AddPed", PedNr, model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension, dynamic, freeze, collision, weapon, attackproof, fireexplosionproof, drownproof);
//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
}
[Command("addmped", "~m~Benutzung: ~s~/addmped [model] [dimension]")]
public void CmdAdminAddMPed(Player player, int model, uint dimension = 0)
{
@@ -982,6 +992,7 @@ namespace ReallifeGamemode.Server.Commands
player.TriggerEvent("CLIENT:AddPedModel", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
}
[Command("addgped", "~m~Benutzung: ~s~/addgped")]
public void CmdAdminAddGPed(Player player, int model, uint dimension = 0)
{
@@ -995,6 +1006,7 @@ namespace ReallifeGamemode.Server.Commands
//Peter.freezePosition(true);
}
[Command("addgpedmore", "~m~Benutzung: ~s~/addgpedMore")]
public void CmdAdminAddGPedMore(Player player, int model, uint dimension = 0)
{
@@ -1256,7 +1268,7 @@ namespace ReallifeGamemode.Server.Commands
foreach (Vehicle v in vehiclesInRange)
{
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(v);
if(serverVehicle == null)
if (serverVehicle == null)
{
VehicleManager.DeleteVehicle(v);
v.Trailer?.Delete();
@@ -1687,6 +1699,7 @@ namespace ReallifeGamemode.Server.Commands
#endregion Admin
#region ALevel1337
/*NUR ZUM TESTEN
[Command("fakedeath", "~m~Benutzung:~s~ /fakedeath")]
public void CmdAdmFakeDeath(Player player)
@@ -2130,12 +2143,14 @@ namespace ReallifeGamemode.Server.Commands
player.SendChatMessage("Modifier steht auf" + modifier);
player.TriggerEvent("SERVER:WeaponModifier2", player, modifier, 1);
}
[Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")]
public void CmdWeaponMeeleModifier(Player player, float modifier)
{
player.SendChatMessage("MeeleModifier steht auf" + modifier);
player.TriggerEvent("SERVER:WeaponModifier2", player, 1, modifier);
}
[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
public void CmdAdminGotocp(Player admin)
{
@@ -2663,6 +2678,7 @@ namespace ReallifeGamemode.Server.Commands
player.SetIntoVehicle(vehicle, 0);
}
break;
case "noobvehicle":
if (player.IsInVehicle)
{
@@ -3056,6 +3072,7 @@ namespace ReallifeGamemode.Server.Commands
player.TriggerEvent("manageFactionRanks", json);
}
}
[Command("setdoor", "~m~Benutzung: ~s~/setdoor [open/shut] [Tür] [Boolean:Permanet] [Boolean:Lose]")]
public void CmdAdminSetDoorOpen(Player player, string status, int door, bool permanent = false, bool lose = true)
{
@@ -3080,6 +3097,7 @@ namespace ReallifeGamemode.Server.Commands
}
}
}
[Command("aplaysound", "~m~Benutzung: ~s~/aplaysound [Dateiname] [mp3/wav] [volume 0.0 - 100.0]", Alias = "aps")]
public void CmdAdminPlaySound(Player player, string sound, string typ, double volume = 100)
{
@@ -3090,6 +3108,7 @@ namespace ReallifeGamemode.Server.Commands
}
player.TriggerEvent("CLIENT:PlaySound", sound, typ, volume);
}
[Command("astopsound", "~m~Benutzung: ~s~/astopsound", Alias = "ass")]
public void CmdAdminStopSound(Player player)
{
@@ -3100,6 +3119,7 @@ namespace ReallifeGamemode.Server.Commands
}
player.TriggerEvent("CLIENT:StopSound");
}
[Command("aspeed", "~m~Benutzung: ~s~/aspeed [Modifier1] [Modifier2]")] //TODO: Überarbeiten ?? SetPlayerVelocity ??
public void CmdAdminAspeed(Player player, int modifier, int modifier2 = 1)
{
@@ -3521,13 +3541,13 @@ namespace ReallifeGamemode.Server.Commands
public void CmdAdminCheckStats(Player player, string nameOrId)
{
User user = player.GetUser();
if(!user.IsAdmin(AdminLevel.SUPPORTER))
if (!user.IsAdmin(AdminLevel.SUPPORTER))
{
ChatService.NotAuthorized(player);
}
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
if(target == null || !target.IsLoggedIn())
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
@@ -3543,7 +3563,6 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, $"Stats von {target.Name} - HandMoney: {handmoney.ToMoneyString()}, BankMoney: {bankmoney.ToMoneyString()}, DriverLicense: {driverLicense.ToString()}, BikeLicense: {bikeLicense.ToString()}, FlyingLicense: {flyingLicense.ToString()}, WeaponLicense: {weaponLicense.ToString()}");
}
#endregion ALevel1337
#region ALevel1338
@@ -3662,9 +3681,8 @@ namespace ReallifeGamemode.Server.Commands
{
return;
}
if(player.HasData("Adminduty") && player.GetData<bool>("Adminduty"))
if (player.HasData("Adminduty") && player.GetData<bool>("Adminduty"))
player.TriggerEvent("ADMIN:NoClip");
}
}
}

View File

@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Util
{
public static class AnimationSync
{
public static void PlaySyncAnimation(this Player player, string animationName)
{
if (!player.HasData("Animation"))
player.SetData("Animation", String.Empty);
string currentAnimation = player.GetData<string>("Animation");
string newAnimation = animationName;
if (currentAnimation.Equals(newAnimation))
return;
player.SetSharedData("AnimationData", newAnimation);
}
public static void ClearAnimation(this Player player)
{
if (!player.HasData("Animation"))
return;
player.ResetData("Animation");
player.ResetSharedData("AnimationData");
}
}
}