diff --git a/ReallifeGamemode.Client/Gui/nametags.ts b/ReallifeGamemode.Client/Gui/nametags.ts index c3a1488d..af6351aa 100644 --- a/ReallifeGamemode.Client/Gui/nametags.ts +++ b/ReallifeGamemode.Client/Gui/nametags.ts @@ -30,7 +30,7 @@ export default function customNametags() { mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y], { font: 4, - color: [0, 95, 176, 255], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255 + color: [255, 255, 255, 255], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255 scale: [0.4, 0.4], outline: true, centre: false diff --git a/ReallifeGamemode.Server/Commands/FactionCommands.cs b/ReallifeGamemode.Server/Commands/FactionCommands.cs index 3b8129a4..c3817f62 100644 --- a/ReallifeGamemode.Server/Commands/FactionCommands.cs +++ b/ReallifeGamemode.Server/Commands/FactionCommands.cs @@ -485,7 +485,8 @@ namespace ReallifeGamemode.Server.Commands NAPI.Pools.GetAllPlayers().ForEach(p => { p.SetData("eventAllowed", true); - }); + }); + player.SendNotification("Der Eventchat ist nun an."); break; case "off": @@ -493,6 +494,7 @@ namespace ReallifeGamemode.Server.Commands { p.SetData("eventAllowed", false); }); + player.SendNotification("Der Eventchat ist nun aus."); break; } diff --git a/ReallifeGamemode.Server/Commands/UserCommands.cs b/ReallifeGamemode.Server/Commands/UserCommands.cs index 427f8fa4..1f3c9bbd 100644 --- a/ReallifeGamemode.Server/Commands/UserCommands.cs +++ b/ReallifeGamemode.Server/Commands/UserCommands.cs @@ -96,7 +96,7 @@ namespace ReallifeGamemode.Server.Commands ChatService.NotAuthorized(player); return; } - ChatService.BroadcastFaction("~36648B~[Event]" + player.Name + msg, new List() { 9 }) ; + ChatService.BroadcastFaction("~b~[Event] " + player.Name + ": " + msg, new List() { 9 }) ; } }