[+] Start WeaponDeal-System
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@@ -23,7 +23,8 @@ export default function checkpointHandle(globalData: GlobalData) {
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delayCounter = 0;
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checkPointsDone = checkPointID;
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event = nEvent;
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activeCheckpoint = mp.markers.new(markerID, posCp, 3.0, {
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let vectorCP = new mp.Vector3(posCp.x, posCp.y, posCp.z - 2)
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activeCheckpoint = mp.markers.new(markerID, vectorCP, 4.0, {
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color: [255, 0, 0, 150],
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visible: true,
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dimension: 0
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@@ -42,14 +43,14 @@ export default function checkpointHandle(globalData: GlobalData) {
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if (!inCheckpoint) {
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if (delay != 0) {
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mp.gui.chat.push("Warte nun " + delay / 1000 + " Sekunden");
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mp.gui.chat.push("Warte nun " + delay / 1000 + " Sekunden.");
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}
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mp.game.audio.playSoundFrontend(1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true);
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}
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inCheckpoint = true;
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if (delayCounter >= delay) {
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activeCheckpoint.visible = false;
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activeCheckpoint.destroy();
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clearInterval(myVar);
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mp.events.callRemote("playerInCheckpoint");
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if (event != "") {
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@@ -66,4 +67,9 @@ export default function checkpointHandle(globalData: GlobalData) {
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delayCounter = 0;
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}
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}
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mp.events.add('destroyCP', () => {
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activeCheckpoint.destroy();
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clearInterval(myVar);
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});
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}
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