[+] Start WeaponDeal-System

This commit is contained in:
Lukas Moungos
2019-09-29 21:50:17 +02:00
parent fc8922f34a
commit 8f7ba2a7b5
32 changed files with 1920 additions and 50 deletions

View File

@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class EnterVehicle : Script
{
[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Client client, Vehicle vehicle, sbyte seat)
{
if (seat != -1)
return;
Console.WriteLine("inVEhicle");
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if (client.GetUser().FactionId != null && (veh.FactionId == client.GetUser().FactionId) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData("weaponDeal") == true)
{
Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
if (vector == null)
return;
List<Vector3> dealPoint = new List<Vector3>();
dealPoint.Add(vector);
CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, "loadWeaponTransport");
}
}
}
}
}