[+] Start WeaponDeal-System

This commit is contained in:
Lukas Moungos
2019-09-29 21:50:17 +02:00
parent fc8922f34a
commit 8f7ba2a7b5
32 changed files with 1920 additions and 50 deletions

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using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
namespace ReallifeGamemode.Server.Inventory.Interfaces
{
public interface IWeaponDealItem : IItem, IDroppableItem
{
bool noTransfer(Client client, UserItem uItem, FactionVehicle fVeh);
}
}

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using ReallifeGamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class CarbineRifle : WeaponDealItem
{
public override int Id => 13;
public override string Name => "CarbineRifle";
public override string Description => "Waffe";
public override int Gewicht => 4000;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
}
}

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using ReallifeGamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Pistol05 : WeaponDealItem
{
public override int Id => 11;
public override string Name => "Pistol05";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
}
}

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using ReallifeGamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class PumpShotgun : WeaponDealItem
{
public override int Id => 14;
public override string Name => "PumpShotgun";
public override string Description => "Waffe";
public override int Gewicht => 3600;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
}
}

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using ReallifeGamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class SMG : WeaponDealItem
{
public override int Id => 12;
public override string Name => "SMG";
public override string Description => "Waffe";
public override int Gewicht => 3080;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
}
}

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using ReallifeGamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Schutzweste : WeaponDealItem
{
public override int Id => 16;
public override string Name => "Schutzweste";
public override string Description => "Waffe";
public override int Gewicht => 3000;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
}
}

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using ReallifeGamemode.Server.Inventory.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class SniperRifle : WeaponDealItem
{
public override int Id => 15;
public override string Name => "SniperRifle";
public override string Description => "Waffe";
public override int Gewicht => 12900;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
}
}

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using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class WeaponDealItem : IWeaponDealItem
{
public abstract int Id { get; }
public abstract string Name { get; }
public abstract string Description { get; }
public abstract int Gewicht { get; }
public abstract string Einheit { get; }
public abstract uint Object { get; }
public bool noTransfer(Client client, UserItem uItem, FactionVehicle fVeh)
{
if (fVeh.FactionId != client.GetUser().FactionId)
return false;
if (fVeh.Model != VehicleHash.Burrito3)
return false;
return true;
}
}
}