miese Corona Zeiten push für Lenhardt Lehmberger
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@@ -161,23 +161,7 @@ namespace ReallifeGamemode.Server.Managers
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List<UserItem> itemList = GetUserItems(player);
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if (itemList == null) return;
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if (!backpackItems.ContainsKey(player))
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backpackItems.Add(player, new List<InventoryItem>());
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backpackItems[player] = new List<InventoryItem>();
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foreach (var i in itemList)
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{
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var newItem = new InventoryItem
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{
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Name = GetItemById(i.ItemId).Name,
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Amount = i.Amount,
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ItemId = i.ItemId,
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Weight = GetUserInventoryWeight(player),
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};
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backpackItems[player].Add(newItem);
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}
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dbContext.SaveChanges();
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}
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}
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@@ -196,25 +180,10 @@ namespace ReallifeGamemode.Server.Managers
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dbContext.Remove(vehicleItem);
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dbContext.SaveChanges();
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}
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List<UserItem> itemList = GetUserItems(player);
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Vehicle vehicle = sVeh.GetVehicle();
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List<VehicleItem> itemList = GetVehicleItems(vehicle);
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if (itemList == null) return;
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if (!vehicleItems.ContainsKey(player))
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vehicleItems.Add(player, new List<InventoryItem>());
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vehicleItems[player] = new List<InventoryItem>();
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foreach (var i in itemList)
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{
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var newItem = new InventoryItem
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{
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Name = GetItemById(i.ItemId).Name,
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Amount = i.Amount,
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ItemId = i.ItemId,
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Weight = GetUserInventoryWeight(player),
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};
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vehicleItems[player].Add(newItem);
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}
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dbContext.SaveChanges();
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}
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}
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@@ -596,6 +565,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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context.UserItems.Remove(fItem);
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}
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context.SaveChanges();
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SetBackpackItems(player);
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player.TriggerEvent("aproveThrow", amount, iItem.Name);
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}
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