Heal Decision / JobManager dadurch angepasst

This commit is contained in:
VegaZ
2021-04-05 16:53:06 +02:00
parent 8a9473083f
commit 918d53a5ac
5 changed files with 130 additions and 84 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
@@ -11,6 +12,7 @@ using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Finance;
using ReallifeGamemode.Server.Inventory;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
@@ -214,7 +216,7 @@ namespace ReallifeGamemode.Server.Events
FriseurPoint nearestFriseurPoint = PositionManager.friseurPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
if (user?.FactionId != null)
{
BehindVehiclePoint nearestBehindVehiclePoint = MarkerBehinVehicle.behindVehiclePoints.Find(s => s.marker.Position.DistanceTo(player.Position) <= 3 && (user.FactionId == 8 || user.FactionId == 7 || user.FactionId == 1 || user.FactionId == 3));
@@ -624,6 +626,71 @@ namespace ReallifeGamemode.Server.Events
InventoryManager.SetBackpackItems(player);
}
[RemoteEvent("keyPress:J")]
public void KeyPressJ(Player player)
{
if (!player.IsLoggedIn()) return;
if (player.GetData<bool>("healDecision") == true)
{
player.SetData<bool>("healDecision", false);
Medic.MakeHealDecision(player, true);
}
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = JobManager.GetJob(u.JobId.Value);
dynamic data = null;
if (job.Id == 1 && job.GetUsersInJob().Contains(player))
{
var taxiCalls = JobManager.GetJob<TaxiDriverJob>().TaxiContracts;
if (!taxiCalls.Any(t => t.Driver?.Handle == player.Handle)) // Spieler in keiner aktiven Fahrt
{
data = new
{
job.Id,
Status = 0,
JobData = new
{
TaxiCalls = taxiCalls
.Where(t => t.Driver == null)
.Select(t => new
{
t.Name,
Distance = Math.Round(t.Position.DistanceTo(player.Position), 0)
})
.OrderBy(t => t.Distance)
}
};
}
else // Spieler in aktiver Fahrt
{
data = new
{
job.Id,
Status = 1,
JobData = new
{
taxiCalls.Where(t => t.Driver.Handle == player.Handle).First().Name
}
};
}
}
//JobPoint nearJobPoint = PositionManager.JobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2);
if (u.JobId == 2 || u.JobId == 3 || u.JobId == 4)
{
return;
}
var json = JsonConvert.SerializeObject(data);
player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name, json);
}
[RemoteEvent("keyPress:O")]
public void KeyPressO(Player player)
{
@@ -715,6 +782,12 @@ namespace ReallifeGamemode.Server.Events
if (!player.IsInVehicle) return;
if (player.VehicleSeat != 0) return;
if (player.GetData<bool>("healDecision") == true)
{
player.SetData<bool>("healDecision", true);
Medic.MakeHealDecision(player, false);
}
GTANetworkAPI.Vehicle v = player.Vehicle;
User u = player.GetUser();