diff --git a/ReallifeGamemode.Client/CharCreator/surgery.ts b/ReallifeGamemode.Client/CharCreator/surgery.ts new file mode 100644 index 00000000..3e54f44c --- /dev/null +++ b/ReallifeGamemode.Client/CharCreator/surgery.ts @@ -0,0 +1,590 @@ +import * as NativeUI from '../libs/NativeUI'; +import * as Data from './data'; + +const Menu = NativeUI.Menu; +const UIMenuItem = NativeUI.UIMenuItem; +const UIMenuListItem = NativeUI.UIMenuListItem; +const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem; +const BadgeStyle = NativeUI.BadgeStyle; +const Point = NativeUI.Point; +const ItemsCollection = NativeUI.ItemsCollection; +const Color = NativeUI.Color; +const Font = NativeUI.Font; +var screenRes = mp.game.graphics.getScreenResolution(0, 0); + +const creatorCoords = { + camera: new mp.Vector3(265.6026, -1340.2378, 25.000), + cameraLookAt: new mp.Vector3(266.472, -1339.1357, 25.000) +}; + +const localPlayer = mp.players.local; + +export default function charSurgery(globalData: IGlobalData) { + + var creatorHairMenu; + + function getRandomInt(min, max) { + return Math.floor(Math.random() * (max - min + 1)) + min; + } + + function colorForOverlayIdx(index) { + let color; + + switch (index) { + case 1: + color = beardColorItem.Index; + break; + + case 2: + color = eyebrowColorItem.Index; + break; + + case 5: + color = blushColorItem.Index; + break; + + case 8: + color = lipstickColorItem.Index; + break; + + case 10: + color = chestHairColorItem.Index; + break; + + default: + color = 0; + } + + return color; + } + + function updateParents() { + localPlayer.setHeadBlendData( + // shape + Data.mothers[motherItem.Index], + Data.fathers[fatherItem.Index], + 0, + + // skin + Data.mothers[motherItem.Index], + Data.fathers[fatherItem.Index], + 0, + + // mixes + similarityItem.Index * 0.01, + skinSimilarityItem.Index * 0.01, + 0.0, + + false + ); + } + + function updateFaceFeature(index) { + localPlayer.setFaceFeature(index, parseFloat(featureItems[index].SelectedValue)); + } + + + function updateAppearance(index) { + let overlayID = (appearanceItems[index].Index === 0) ? 255 : appearanceItems[index].Index - 1; + localPlayer.setHeadOverlay(index, overlayID, appearanceOpacityItems[index].Index * 0.01, colorForOverlayIdx(index), 0); + } + + function updateHairAndColors() { + localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2); + localPlayer.setHairColor(hairColorItem.Index, hairHighlightItem.Index); + localPlayer.setEyeColor(eyeColorItem.Index); + localPlayer.setHeadOverlayColor(1, 1, beardColorItem.Index, 0); + localPlayer.setHeadOverlayColor(2, 1, eyebrowColorItem.Index, 0); + localPlayer.setHeadOverlayColor(5, 2, blushColorItem.Index, 0); + localPlayer.setHeadOverlayColor(8, 2, lipstickColorItem.Index, 0); + localPlayer.setHeadOverlayColor(10, 1, chestHairColorItem.Index, 0); + } + + function applyCreatorOutfit() { + if (currentGender === 0) { + localPlayer.setDefaultComponentVariation(); + localPlayer.setComponentVariation(3, 15, 0, 2); + localPlayer.setComponentVariation(4, 21, 0, 2); + localPlayer.setComponentVariation(6, 34, 0, 2); + localPlayer.setComponentVariation(8, 15, 0, 2); + localPlayer.setComponentVariation(11, 15, 0, 2); + } else { + localPlayer.setDefaultComponentVariation(); + localPlayer.setComponentVariation(3, 15, 0, 2); + localPlayer.setComponentVariation(4, 10, 0, 2); + localPlayer.setComponentVariation(6, 35, 0, 2); + localPlayer.setComponentVariation(8, 15, 0, 2); + localPlayer.setComponentVariation(11, 15, 0, 2); + } + } + + function fillHairMenu() { + //hairItem = new UIMenuListItem("Haar", "Deine Haare", new ItemsCollection(Data.hairList[currentGender].map(h => h.Name))); + //creatorHairMenu.AddItem(hairItem); + + //hairColorItem = new UIMenuListItem("Haarfarbe", "Deine Haarfarbe", new ItemsCollection(hairColors)); + //creatorHairMenu.AddItem(hairColorItem); + + //hairHighlightItem = new UIMenuListItem("Haarstr\u00e4hnen", "Farbe deiner Haarstr\u00e4hnen", new ItemsCollection(hairColors)); + //creatorHairMenu.AddItem(hairHighlightItem); + + eyebrowColorItem = new UIMenuListItem("Augenbrauen Farbe", "Farbe deiner Augenbrauen", new ItemsCollection(hairColors)); + creatorHairMenu.AddItem(eyebrowColorItem) + + beardColorItem = new UIMenuListItem("Farbe der Gesichtsbehaarung", "Farbe deiner Gesichtsbehaarung", new ItemsCollection(hairColors)); + creatorHairMenu.AddItem(beardColorItem); + + eyeColorItem = new UIMenuListItem("Augenfarbe", "Farbe deiner Augen", new ItemsCollection(Data.eyeColors)); + creatorHairMenu.AddItem(eyeColorItem); + + blushColorItem = new UIMenuListItem("Rouge", "Farbe des Rouges.", new ItemsCollection(blushColors)); + creatorHairMenu.AddItem(blushColorItem); + + lipstickColorItem = new UIMenuListItem("Lippenstift Farbe", "Farbe deines Lippenstifts.", new ItemsCollection(lipstickColors)); + creatorHairMenu.AddItem(lipstickColorItem); + + chestHairColorItem = new UIMenuListItem("Farbe der Brustbehaarung", "Farbe deiner Brustbehaarung", new ItemsCollection(hairColors)); + creatorHairMenu.AddItem(chestHairColorItem); + + creatorHairMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4lliges Haar & Farben")); + creatorHairMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Zur\u00fccksetzen von Haar & Farben")); + } + + function resetParentsMenu(refresh = false) { + fatherItem.Index = 0; + motherItem.Index = 0; + similarityItem.Index = (currentGender === 0) ? 100 : 0; + skinSimilarityItem.Index = (currentGender === 0) ? 100 : 0; + + updateParents(); + if (refresh) creatorParentsMenu.RefreshIndex(); + } + + function resetFeaturesMenu(refresh = false) { + for (let i = 0; i < Data.featureNames.length; i++) { + featureItems[i].Index = 100; + updateFaceFeature(i); + } + + if (refresh) creatorFeaturesMenu.RefreshIndex(); + } + + function resetAppearanceMenu(refresh = false) { + for (let i = 0; i < Data.appearanceNames.length; i++) { + appearanceItems[i].Index = 0; + appearanceOpacityItems[i].Index = 100; + updateAppearance(i); + } + + if (refresh) creatorAppearanceMenu.RefreshIndex(); + } + + function resetHairAndColorsMenu(refresh = false) { + //hairItem.Index = 0; + //hairColorItem.Index = 0; + //hairHighlightItem.Index = 0; + eyebrowColorItem.Index = 0; + beardColorItem.Index = 0; + eyeColorItem.Index = 0; + blushColorItem.Index = 0; + lipstickColorItem.Index = 0; + chestHairColorItem.Index = 0; + updateHairAndColors(); + + if (refresh) creatorHairMenu.RefreshIndex(); + } + + let currentGender; + let creatorMenus: NativeUI.Menu[] = []; + let creatorCamera: CameraMp; + + // color arrays + let hairColors = []; + for (let i = 0; i < Data.maxHairColor; i++) hairColors.push(i.toString()); + + let blushColors = []; + for (let i = 0; i < Data.maxBlushColor; i++) blushColors.push(i.toString()); + + let lipstickColors = []; + for (let i = 0; i < Data.maxLipstickColor; i++) lipstickColors.push(i.toString()); + + + // CREATOR MAIN + let creatorMainMenu = new Menu("Chirurg", "", new Point(0, screenRes.y / 3), null, null); + let genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zur\u00fcck.", new ItemsCollection(["M\u00e4nnlich", "Weiblich"])); + creatorMainMenu.AddItem(genderItem); + creatorMainMenu.AddItem(new UIMenuItem("Eltern", "Eltern des Charakters.")); + creatorMainMenu.AddItem(new UIMenuItem("Gesichtsz\u00fcge", "Gesichtsz\u00fcge des Charakters.")); + creatorMainMenu.AddItem(new UIMenuItem("Aussehen", "Aussehen des Charakters.")); + creatorMainMenu.AddItem(new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters.")); + + let angles = []; + for (let i = -180.0; i <= 180.0; i += 5.0) angles.push(i.toFixed(1)); + let angleItem = new UIMenuListItem("Drehung", "", new ItemsCollection(angles)); + creatorMainMenu.AddItem(angleItem); + + let saveItem = new UIMenuItem("Erstellen", "Erstellt deinen Charakter."); + saveItem.BackColor = new Color(13, 71, 161); + saveItem.HighlightedBackColor = new Color(25, 118, 210); + creatorMainMenu.AddItem(saveItem); + + //let cancelItem = new UIMenuItem("Abbrechen", "Setzt alle \u00c4nderungen zur\u00fcck."); + //cancelItem.BackColor = new Color(213, 0, 0); + //cancelItem.HighlightedBackColor = new Color(229, 57, 53); + //creatorMainMenu.AddItem(cancelItem); + + creatorMainMenu.ListChange.on((item, listIndex) => { + if (item === genderItem) { + currentGender = listIndex; + mp.events.callRemote("creator_GenderChange", listIndex); + + setTimeout(() => { + localPlayer.clearTasksImmediately(); + applyCreatorOutfit(); + angleItem.Index = 0; + resetParentsMenu(true); + resetFeaturesMenu(true); + resetAppearanceMenu(true); + + //creatorHairMenu.Clear(); + //fillHairMenu(); + //creatorHairMenu.RefreshIndex(); + }, 200); + } else if (item === angleItem) { + localPlayer.setHeading(parseFloat(angleItem.SelectedValue)); + localPlayer.clearTasksImmediately(); + } + }); + + creatorMainMenu.ItemSelect.on((item, index) => { + switch (index) { + case 1: + creatorMainMenu.Visible = false; + creatorParentsMenu.Visible = true; + break; + + case 2: + creatorMainMenu.Visible = false; + creatorFeaturesMenu.Visible = true; + break; + + case 3: + creatorMainMenu.Visible = false; + creatorAppearanceMenu.Visible = true; + break; + + case 4: + creatorMainMenu.Visible = false; + creatorHairMenu.Visible = true; + break; + + case 5: + let parentData = { + Father: Data.fathers[fatherItem.Index], + Mother: Data.mothers[motherItem.Index], + Similarity: similarityItem.Index * 0.01, + SkinSimilarity: skinSimilarityItem.Index * 0.01 + }; + + let featureData = []; + for (let i = 0; i < featureItems.length; i++) featureData.push(parseFloat(featureItems[i].SelectedValue)); + + let appearanceData = []; + for (let i = 0; i < appearanceItems.length; i++) appearanceData.push({ Value: ((appearanceItems[i].Index === 0) ? 255 : appearanceItems[i].Index - 1), Opacity: appearanceOpacityItems[i].Index * 0.01 }); + + /*let hairAndColors = [ + Data.hairList[currentGender][hairItem.Index].ID, + hairColorItem.Index, + hairHighlightItem.Index, + eyebrowColorItem.Index, + beardColorItem.Index, + eyeColorItem.Index, + blushColorItem.Index, + lipstickColorItem.Index, + chestHairColorItem.Index + ];*/ + for (let i = 0; i < creatorMenus.length; i++) creatorMenus[i].Visible = false; + mp.gui.chat.show(true); + mp.game.ui.displayRadar(true); + mp.game.ui.displayHud(true); + localPlayer.freezePosition(false); + localPlayer.setDefaultComponentVariation(); + localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2); + mp.game.cam.renderScriptCams(false, false, 0, true, false); + creatorCamera.destroy(true); + mp.events.callRemote("SaveSurgery", currentGender, JSON.stringify(parentData), JSON.stringify(featureData), JSON.stringify(appearanceData)); + globalData.InMenu = false; + globalData.InMenu = false; + break; + + case 6: + leaveCreator(); + break; + } + }); + + creatorMainMenu.MenuClose.on(() => { + leaveCreator(); + }); + + function leaveCreator() { + mp.gui.chat.show(true); + mp.game.ui.displayRadar(true); + mp.game.ui.displayHud(true); + localPlayer.freezePosition(false); + mp.game.cam.renderScriptCams(false, false, 0, true, false); + creatorCamera.destroy(true); + mp.events.callRemote("surgeryLeave"); + globalData.InMenu = false; + globalData.InMenu = false; + } + + creatorMainMenu.Visible = false; + creatorMenus.push(creatorMainMenu); + // CREATOR MAIN END + + // CREATOR PARENTS + let similarities = []; + for (let i = 0; i <= 100; i++) similarities.push(i + "%"); + + let creatorParentsMenu = new Menu("Eltern", "", new Point(0, screenRes.y / 3), null, null); + let fatherItem = new UIMenuListItem("Vater", "Dem Charakter sein Vadda.", new ItemsCollection(Data.fatherNames)); + let motherItem = new UIMenuListItem("Mutter", "Dem Charakter seine Mudda.", new ItemsCollection(Data.motherNames)); + let similarityItem = new UIMenuListItem("\u00c4hnlichkeit", "\u00c4hnlichkeit zu den Eltern.\n(niedriger = feminin, h\u00f6her = maskulin)", new ItemsCollection(similarities)); + let skinSimilarityItem = new UIMenuListItem("Hautfarbe", "Hautfarben \u00c4hnlichkeit zu den Eltern.\n(niedriger = Mutter, h\u00f6her = Vater)", new ItemsCollection(similarities)); + creatorParentsMenu.AddItem(fatherItem); + creatorParentsMenu.AddItem(motherItem); + creatorParentsMenu.AddItem(similarityItem); + creatorParentsMenu.AddItem(skinSimilarityItem); + creatorParentsMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4llige Eltern.")); + creatorParentsMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt die Eltern zur\u00fcck. :'(")); + + creatorParentsMenu.ItemSelect.on((item, index) => { + switch (item.Text) { + case "Zuf\u00e4llig": + fatherItem.Index = getRandomInt(0, Data.fathers.length - 1); + motherItem.Index = getRandomInt(0, Data.mothers.length - 1); + similarityItem.Index = getRandomInt(0, 100); + skinSimilarityItem.Index = getRandomInt(0, 100); + updateParents(); + break; + + case "Zur\u00fccksetzen": + resetParentsMenu(); + break; + } + }); + + creatorParentsMenu.ListChange.on((item, listIndex) => { + updateParents(); + }); + + creatorParentsMenu.ParentMenu = creatorMainMenu; + creatorParentsMenu.Visible = false; + creatorMenus.push(creatorParentsMenu); + // CREATOR PARENTS END + + // CREATOR FEATURES + let featureItems = []; + let features = []; + for (let i = -1.0; i <= 1.01; i += 0.01) features.push(i.toFixed(2)); + + let creatorFeaturesMenu = new Menu("Gesichtsz\u00fcge", "", new Point(0, screenRes.y / 3), null, null); + + for (let i = 0; i < Data.featureNames.length; i++) { + let tempFeatureItem = new UIMenuListItem(Data.featureNames[i], "", new ItemsCollection(features)); + tempFeatureItem.Index = 100; + featureItems.push(tempFeatureItem); + creatorFeaturesMenu.AddItem(tempFeatureItem); + } + + creatorFeaturesMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4llige Gesichtsz\u00fcge.")); + creatorFeaturesMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt Gesichtsz\u00fcge zur\u00fcck.")); + + creatorFeaturesMenu.ItemSelect.on((item, index) => { + switch (item.Text) { + case "Zuf\u00e4llig": + for (let i = 0; i < Data.featureNames.length; i++) { + featureItems[i].Index = getRandomInt(0, 200); + updateFaceFeature(i); + } + break; + + case "Zur\u00fccksetzen": + resetFeaturesMenu(); + break; + } + }); + + creatorFeaturesMenu.ListChange.on((item, listIndex) => { + updateFaceFeature(featureItems.indexOf(item)); + }); + + creatorFeaturesMenu.ParentMenu = creatorMainMenu; + creatorFeaturesMenu.Visible = false; + creatorMenus.push(creatorFeaturesMenu); + // CREATOR FEATURES END + + // CREATOR APPEARANCE + let appearanceItems = []; + let appearanceOpacityItems = []; + let opacities = []; + for (let i = 0; i <= 100; i++) opacities.push(i + "%"); + + let creatorAppearanceMenu = new Menu("Aussehen", "", new Point(0, screenRes.y / 3), null, null); + + for (let i = 0; i < Data.appearanceNames.length; i++) { + let items = []; + for (let j = 0, max = mp.game.ped.getNumHeadOverlayValues(i); j <= max; j++) items.push(Data.appearanceItemNames[i][j] === undefined ? j.toString() : Data.appearanceItemNames[i][j]); + + let tempAppearanceItem = new UIMenuListItem(Data.appearanceNames[i], "", new ItemsCollection(items)); + appearanceItems.push(tempAppearanceItem); + creatorAppearanceMenu.AddItem(tempAppearanceItem); + + let tempAppearanceOpacityItem = new UIMenuListItem(Data.appearanceNames[i] + " Transparenz", "", new ItemsCollection(opacities)); + tempAppearanceOpacityItem.Index = 100; + appearanceOpacityItems.push(tempAppearanceOpacityItem); + creatorAppearanceMenu.AddItem(tempAppearanceOpacityItem); + } + + creatorAppearanceMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4lliges Aussehen.")); + creatorAppearanceMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt das Aussehen zur\u00fcck.")); + + creatorAppearanceMenu.ItemSelect.on((item, index) => { + switch (item.Text) { + case "Zuf\u00e4llig": + for (let i = 0; i < Data.appearanceNames.length; i++) { + appearanceItems[i].Index = getRandomInt(0, mp.game.ped.getNumHeadOverlayValues(i) - 1); + appearanceOpacityItems[i].Index = getRandomInt(0, 100); + updateAppearance(i); + } + break; + + case "Zur\u00fccksetzen": + resetAppearanceMenu(); + break; + } + }); + + creatorAppearanceMenu.ListChange.on((item, listIndex) => { + let idx = (creatorAppearanceMenu.CurrentSelection % 2 === 0) ? (creatorAppearanceMenu.CurrentSelection / 2) : Math.floor(creatorAppearanceMenu.CurrentSelection / 2); + updateAppearance(idx); + }); + + creatorAppearanceMenu.ParentMenu = creatorMainMenu; + creatorAppearanceMenu.Visible = false; + creatorMenus.push(creatorAppearanceMenu); + // CREATOR APPEARANCE END + + // CREATOR HAIR & COLORS + let hairItem; + let hairColorItem; + let hairHighlightItem; + let eyebrowColorItem; + let beardColorItem; + let eyeColorItem; + let blushColorItem; + let lipstickColorItem; + let chestHairColorItem; + + creatorHairMenu = new Menu("Haar & Farben", "", new Point(0, screenRes.y / 3), null, null); + fillHairMenu(); + + + creatorHairMenu.ItemSelect.on((item, index) => { + switch (item.Text) { + case "Zuf\u00e4llig": + //hairItem.Index = getRandomInt(0, Data.hairList[currentGender].length - 1); + //hairColorItem.Index = getRandomInt(0, Data.maxHairColor); + //hairHighlightItem.Index = getRandomInt(0, Data.maxHairColor); + eyebrowColorItem.Index = getRandomInt(0, Data.maxHairColor); + beardColorItem.Index = getRandomInt(0, Data.maxHairColor); + eyeColorItem.Index = getRandomInt(0, Data.maxEyeColor); + blushColorItem.Index = getRandomInt(0, Data.maxBlushColor); + lipstickColorItem.Index = getRandomInt(0, Data.maxLipstickColor); + chestHairColorItem.Index = getRandomInt(0, Data.maxHairColor); + updateHairAndColors(); + break; + + case "Zur\u00fccksetzen": + resetHairAndColorsMenu(); + break; + } + }); + + creatorHairMenu.ListChange.on((item, listIndex) => { + if (item === hairItem) { + let hairStyle = Data.hairList[currentGender][listIndex]; + localPlayer.setComponentVariation(2, hairStyle.ID, 0, 2); + } else { + switch (creatorHairMenu.CurrentSelection) { + /*case 1: // hair color + localPlayer.setHairColor(listIndex, hairHighlightItem.Index); + break; + + case 2: // hair highlight color + localPlayer.setHairColor(hairColorItem.Index, listIndex); + break;*/ + + case 0: // eyebrow color + localPlayer.setHeadOverlayColor(2, 1, listIndex, 0); + break; + + case 1: // facial hair color + localPlayer.setHeadOverlayColor(1, 1, listIndex, 0); + break; + + case 2: // eye color + localPlayer.setEyeColor(listIndex); + break; + + case 3: // blush color + localPlayer.setHeadOverlayColor(5, 2, listIndex, 0); + break; + + case 4: // lipstick color + localPlayer.setHeadOverlayColor(8, 2, listIndex, 0); + break; + + case 5: // chest hair color + localPlayer.setHeadOverlayColor(10, 1, listIndex, 0); + break; + } + } + }); + + creatorHairMenu.ParentMenu = creatorMainMenu; + creatorHairMenu.Visible = false; + creatorMenus.push(creatorHairMenu); + // CREATOR HAIR & COLORS END + + // EVENTS + mp.events.add("toggleSurgery", () => { + if (!mp.cameras.exists(creatorCamera)) { + creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45); + creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z); + creatorCamera.setActive(true); + + globalData.InMenu = true; + globalData.InMenu = true; + + creatorMainMenu.Visible = true; + mp.gui.chat.show(false); + mp.game.ui.displayRadar(false); + mp.game.ui.displayHud(false); + localPlayer.clearTasksImmediately(); + localPlayer.freezePosition(true); + mp.game.cam.renderScriptCams(true, false, 0, true, false); + } + }); + + /* + mp.events.add("sendToServer", (characterData) => { + mp.events.callRemote("creatorSave", characterData); + }); + */ + + creatorMenus.forEach(menu => { + menu.Visible = false; + }) +} \ No newline at end of file diff --git a/ReallifeGamemode.Client/index.ts b/ReallifeGamemode.Client/index.ts index c2b161ab..65c42c54 100644 --- a/ReallifeGamemode.Client/index.ts +++ b/ReallifeGamemode.Client/index.ts @@ -268,6 +268,9 @@ antiAfk(globalData); import ammunation from './Interaction/ammunation/ammunation'; ammunation(globalData); +import charSurgery from './CharCreator/surgery'; +charSurgery(globalData); + import spawnschutz from './Player/spawnschutz'; spawnschutz(); diff --git a/ReallifeGamemode.Database/Entities/User.cs b/ReallifeGamemode.Database/Entities/User.cs index c4b76095..197224eb 100644 --- a/ReallifeGamemode.Database/Entities/User.cs +++ b/ReallifeGamemode.Database/Entities/User.cs @@ -127,6 +127,8 @@ namespace ReallifeGamemode.Database.Entities public int warn { get; set; } = 0; + public bool FreeSurgery { get; set; } = true; + [NotMapped] public Player Player { diff --git a/ReallifeGamemode.Database/Migrations/20210420165544_Surgery.Designer.cs b/ReallifeGamemode.Database/Migrations/20210420165544_Surgery.Designer.cs new file mode 100644 index 00000000..3fe278b4 --- /dev/null +++ b/ReallifeGamemode.Database/Migrations/20210420165544_Surgery.Designer.cs @@ -0,0 +1,2176 @@ +// +using System; +using Microsoft.EntityFrameworkCore; +using Microsoft.EntityFrameworkCore.Infrastructure; +using Microsoft.EntityFrameworkCore.Migrations; +using Microsoft.EntityFrameworkCore.Storage.ValueConversion; +using ReallifeGamemode.Database.Models; + +namespace ReallifeGamemode.Database.Migrations +{ + [DbContext(typeof(DatabaseContext))] + [Migration("20210420165544_Surgery")] + partial class Surgery + { + protected override void BuildTargetModel(ModelBuilder modelBuilder) + { +#pragma warning disable 612, 618 + modelBuilder + .HasAnnotation("ProductVersion", "3.1.3") + .HasAnnotation("PropertyAccessMode", PropertyAccessMode.PreferFieldDuringConstruction) + .HasAnnotation("Relational:MaxIdentifierLength", 64); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.ATM", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("Balance") + .HasColumnType("int"); + + b.Property("Faulty") + .HasColumnType("tinyint(1)"); + + b.Property("X") + .HasColumnType("float"); + + b.Property("Y") + .HasColumnType("float"); + + b.Property("Z") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.ToTable("ATMs"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Ban", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Applied") + .HasColumnType("int"); + + b.Property("BannedBy") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Reason") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("UntilDateTime") + .HasColumnType("int"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.ToTable("Bans"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoute", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Description") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.ToTable("BusRoutes"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoutePoint", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("BusRouteId") + .HasColumnType("int"); + + b.Property("Description") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("X") + .HasColumnType("float"); + + b.Property("Y") + .HasColumnType("float"); + + b.Property("Z") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.HasIndex("BusRouteId"); + + b.ToTable("BusRoutesPoints"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusinessBankAccount", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Balance") + .HasColumnType("int"); + + b.Property("BusinessId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("BusinessId") + .IsUnique(); + + b.ToTable("BusinessBankAccounts"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusinessData", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("BusinessId") + .HasColumnType("int"); + + b.Property("Price") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.ToTable("BusinessData"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Character", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Ageing") + .HasColumnType("tinyint unsigned"); + + b.Property("AgeingOpacity") + .HasColumnType("float"); + + b.Property("BeardColor") + .HasColumnType("tinyint unsigned"); + + b.Property("Blemishes") + .HasColumnType("tinyint unsigned"); + + b.Property("BlemishesOpacity") + .HasColumnType("float"); + + b.Property("Blush") + .HasColumnType("tinyint unsigned"); + + b.Property("BlushColor") + .HasColumnType("tinyint unsigned"); + + b.Property("BlushOpacity") + .HasColumnType("float"); + + b.Property("BrowDepth") + .HasColumnType("float"); + + b.Property("BrowHeight") + .HasColumnType("float"); + + b.Property("CheekDepth") + .HasColumnType("float"); + + b.Property("CheekboneHeight") + .HasColumnType("float"); + + b.Property("CheekboneWidth") + .HasColumnType("float"); + + b.Property("ChestHair") + .HasColumnType("tinyint unsigned"); + + b.Property("ChestHairColor") + .HasColumnType("tinyint unsigned"); + + b.Property("ChestHairOpacity") + .HasColumnType("float"); + + b.Property("ChinDepth") + .HasColumnType("float"); + + b.Property("ChinHeight") + .HasColumnType("float"); + + b.Property("ChinIndent") + .HasColumnType("float"); + + b.Property("ChinWidth") + .HasColumnType("float"); + + b.Property("Complexion") + .HasColumnType("tinyint unsigned"); + + b.Property("ComplexionOpacity") + .HasColumnType("float"); + + b.Property("EyeColor") + .HasColumnType("tinyint unsigned"); + + b.Property("EyeSize") + .HasColumnType("float"); + + b.Property("EyebrowColor") + .HasColumnType("tinyint unsigned"); + + b.Property("Eyebrows") + .HasColumnType("tinyint unsigned"); + + b.Property("EyebrowsOpacity") + .HasColumnType("float"); + + b.Property("FacialHair") + .HasColumnType("tinyint unsigned"); + + b.Property("FacialHairOpacity") + .HasColumnType("float"); + + b.Property("Father") + .HasColumnType("tinyint unsigned"); + + b.Property("Freckles") + .HasColumnType("tinyint unsigned"); + + b.Property("FrecklesOpacity") + .HasColumnType("float"); + + b.Property("Gender") + .HasColumnType("tinyint(1)"); + + b.Property("Hair") + .HasColumnType("tinyint unsigned"); + + b.Property("HairColor") + .HasColumnType("tinyint unsigned"); + + b.Property("HairHighlightColor") + .HasColumnType("tinyint unsigned"); + + b.Property("JawShape") + .HasColumnType("float"); + + b.Property("JawWidth") + .HasColumnType("float"); + + b.Property("LipThickness") + .HasColumnType("float"); + + b.Property("Lipstick") + .HasColumnType("tinyint unsigned"); + + b.Property("LipstickColor") + .HasColumnType("tinyint unsigned"); + + b.Property("LipstickOpacity") + .HasColumnType("float"); + + b.Property("Makeup") + .HasColumnType("tinyint unsigned"); + + b.Property("MakeupOpacity") + .HasColumnType("float"); + + b.Property("Mother") + .HasColumnType("tinyint unsigned"); + + b.Property("NeckWidth") + .HasColumnType("float"); + + b.Property("NoseBottomHeight") + .HasColumnType("float"); + + b.Property("NoseBridgeDepth") + .HasColumnType("float"); + + b.Property("NoseBroken") + .HasColumnType("float"); + + b.Property("NoseTipHeight") + .HasColumnType("float"); + + b.Property("NoseTipLength") + .HasColumnType("float"); + + b.Property("NoseWidth") + .HasColumnType("float"); + + b.Property("Similarity") + .HasColumnType("float"); + + b.Property("SkinSimilarity") + .HasColumnType("float"); + + b.Property("SunDamage") + .HasColumnType("tinyint unsigned"); + + b.Property("SunDamageOpacity") + .HasColumnType("float"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.ToTable("Characters"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.CharacterCloth", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("ClothId") + .HasColumnType("int"); + + b.Property("Duty") + .HasColumnType("tinyint(1)"); + + b.Property("SlotId") + .HasColumnType("int"); + + b.Property("SlotType") + .HasColumnType("tinyint unsigned"); + + b.Property("Texture") + .HasColumnType("int"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.ToTable("CharacterClothes"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.ClothCombination", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Gender") + .HasColumnType("tinyint(1)"); + + b.Property("Top") + .HasColumnType("int"); + + b.Property("Torso") + .HasColumnType("int"); + + b.Property("Undershirt") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.ToTable("ClothCombinations"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Door", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Category") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("FactionId") + .HasColumnType("int"); + + b.Property("Locked") + .HasColumnType("tinyint(1)"); + + b.Property("Model") + .HasColumnType("int"); + + b.Property("Name") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Radius") + .HasColumnType("float"); + + b.Property("X") + .HasColumnType("float"); + + b.Property("Y") + .HasColumnType("float"); + + b.Property("Z") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.HasIndex("FactionId"); + + b.ToTable("Doors"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.DutyCloth", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("ClothId") + .HasColumnType("int"); + + b.Property("FactionId") + .HasColumnType("int"); + + b.Property("Gender") + .HasColumnType("tinyint(1)"); + + b.Property("SlotId") + .HasColumnType("int"); + + b.Property("SlotType") + .HasColumnType("tinyint unsigned"); + + b.HasKey("Id"); + + b.HasIndex("FactionId"); + + b.ToTable("DutyClothes"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Faction", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("BankAccountId") + .HasColumnType("int"); + + b.Property("GangOwned") + .HasColumnType("tinyint(1)"); + + b.Property("Name") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.Property("StateOwned") + .HasColumnType("tinyint(1)"); + + b.Property("WeaponDealTime") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("BankAccountId"); + + b.ToTable("Factions"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionBankAccount", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("Balance") + .HasColumnType("int"); + + b.Property("Bic") + .HasColumnType("varchar(12) CHARACTER SET utf8mb4") + .HasMaxLength(12); + + b.Property("Iban") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.HasKey("Id"); + + b.ToTable("FactionBankAccounts"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionRank", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("FactionId") + .HasColumnType("int"); + + b.Property("Order") + .HasColumnType("int"); + + b.Property("RankName") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.HasIndex("FactionId"); + + b.ToTable("FactionRanks"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionWeapon", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Ammount") + .HasColumnType("int"); + + b.Property("FactionId") + .HasColumnType("int"); + + b.Property("Rank") + .HasColumnType("int"); + + b.Property("SlotID") + .HasColumnType("int"); + + b.Property("WeaponModel") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.HasIndex("FactionId"); + + b.ToTable("FactionWeapons"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.GotoPoint", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("Description") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.Property("X") + .HasColumnType("float"); + + b.Property("Y") + .HasColumnType("float"); + + b.Property("Z") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.ToTable("GotoPoints"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Group", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("BankAccountId") + .HasColumnType("int"); + + b.Property("Name") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.HasIndex("BankAccountId"); + + b.ToTable("Groups"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupBankAccount", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Balance") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.ToTable("GroupBankAccounts"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.House", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("BankAccountId") + .HasColumnType("int"); + + b.Property("CanRentIn") + .HasColumnType("tinyint(1)"); + + b.Property("LastRentSetTime") + .HasColumnType("datetime(6)"); + + b.Property("OwnerId") + .HasColumnType("int"); + + b.Property("Price") + .HasColumnType("int"); + + b.Property("RentalFee") + .HasColumnType("int"); + + b.Property("Type") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("X") + .HasColumnType("float"); + + b.Property("Y") + .HasColumnType("float"); + + b.Property("Z") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.HasIndex("BankAccountId"); + + b.HasIndex("OwnerId"); + + b.ToTable("Houses"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.HouseBankAccount", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Balance") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.ToTable("HouseBankAccounts"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.HouseRental", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("HouseId") + .HasColumnType("int"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("HouseId"); + + b.HasIndex("UserId"); + + b.ToTable("HouseRentals"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Interior", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("EnterPositionStr") + .HasColumnName("EnterPosition") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("ExitPositionStr") + .HasColumnName("ExitPosition") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Name") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.ToTable("Interiors"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Location", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Description") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Heading") + .HasColumnType("double"); + + b.Property("X") + .HasColumnType("double"); + + b.Property("Y") + .HasColumnType("double"); + + b.Property("Z") + .HasColumnType("double"); + + b.HasKey("Id"); + + b.ToTable("Locations"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.BankAccountTransactionHistory", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Fee") + .HasColumnType("int"); + + b.Property("MoneySent") + .HasColumnType("int"); + + b.Property("NewReceiverBalance") + .HasColumnType("int"); + + b.Property("NewSenderBalance") + .HasColumnType("int"); + + b.Property("Origin") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.Property("Receiver") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.Property("ReceiverBalance") + .HasColumnType("int"); + + b.Property("Sender") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.Property("SenderBalance") + .HasColumnType("int"); + + b.Property("Timestamp") + .ValueGeneratedOnAdd() + .HasColumnType("datetime(6)"); + + b.HasKey("Id"); + + b.ToTable("BankAccountTransactionLogs"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("bigint"); + + b.Property("Discriminator") + .IsRequired() + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Text") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Time") + .ValueGeneratedOnAdd() + .HasColumnType("datetime(6)"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.ToTable("ChatLogs"); + + b.HasDiscriminator("Discriminator").HasValue("ChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.CommandLogEntry", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("bigint"); + + b.Property("Command") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Time") + .HasColumnType("datetime(6)"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.ToTable("CommandLogs"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Death", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("CauseOfDeath") + .HasColumnType("varchar(64) CHARACTER SET utf8mb4") + .HasMaxLength(64); + + b.Property("KillerHeading") + .HasColumnType("float"); + + b.Property("KillerId") + .HasColumnType("int"); + + b.Property("KillerPositionX") + .HasColumnType("float"); + + b.Property("KillerPositionY") + .HasColumnType("float"); + + b.Property("KillerPositionZ") + .HasColumnType("float"); + + b.Property("Timestamp") + .ValueGeneratedOnAdd() + .HasColumnType("datetime(6)"); + + b.Property("VictimHeading") + .HasColumnType("float"); + + b.Property("VictimId") + .HasColumnType("int"); + + b.Property("VictimPositionX") + .HasColumnType("float"); + + b.Property("VictimPositionY") + .HasColumnType("float"); + + b.Property("VictimPositionZ") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.HasIndex("KillerId"); + + b.HasIndex("VictimId"); + + b.ToTable("DeathLogs"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.LoginLogoutLogEntry", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("bigint"); + + b.Property("IpAddress") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("LoginLogout") + .HasColumnType("tinyint(1)"); + + b.Property("PlayerId") + .HasColumnType("bigint"); + + b.Property("SocialClubName") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Time") + .HasColumnType("datetime(6)"); + + b.Property("UserId") + .HasColumnType("int"); + + b.Property("Username") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.ToTable("LoginLogoutLogs"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.News", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("Caption") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Content") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Timestamp") + .HasColumnType("int"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.ToTable("News"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedBlip", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("Alpha") + .HasColumnType("tinyint unsigned"); + + b.Property("Color") + .HasColumnType("tinyint unsigned"); + + b.Property("Dimension") + .HasColumnType("tinyint unsigned"); + + b.Property("DrawDistance") + .HasColumnType("float"); + + b.Property("Name") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("PositionX") + .HasColumnType("float"); + + b.Property("PositionY") + .HasColumnType("float"); + + b.Property("PositionZ") + .HasColumnType("float"); + + b.Property("Rotation") + .HasColumnType("float"); + + b.Property("Scale") + .HasColumnType("float"); + + b.Property("ShortRange") + .HasColumnType("tinyint(1)"); + + b.Property("Sprite") + .HasColumnType("smallint"); + + b.HasKey("Id"); + + b.ToTable("Blips"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedMarker", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("ColorA") + .HasColumnType("tinyint unsigned"); + + b.Property("ColorB") + .HasColumnType("tinyint unsigned"); + + b.Property("ColorG") + .HasColumnType("tinyint unsigned"); + + b.Property("ColorR") + .HasColumnType("tinyint unsigned"); + + b.Property("Dimension") + .HasColumnType("tinyint unsigned"); + + b.Property("DirectionX") + .HasColumnType("float"); + + b.Property("DirectionY") + .HasColumnType("float"); + + b.Property("DirectionZ") + .HasColumnType("float"); + + b.Property("PositionX") + .HasColumnType("float"); + + b.Property("PositionY") + .HasColumnType("float"); + + b.Property("PositionZ") + .HasColumnType("float"); + + b.Property("RotationX") + .HasColumnType("float"); + + b.Property("RotationY") + .HasColumnType("float"); + + b.Property("RotationZ") + .HasColumnType("float"); + + b.Property("Scale") + .HasColumnType("float"); + + b.Property("Type") + .HasColumnType("tinyint unsigned"); + + b.Property("Visible") + .HasColumnType("tinyint(1)"); + + b.HasKey("Id"); + + b.ToTable("Markers"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedPed", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("Dimension") + .HasColumnType("tinyint unsigned"); + + b.Property("HashModel") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Heading") + .HasColumnType("float"); + + b.Property("PositionX") + .HasColumnType("float"); + + b.Property("PositionY") + .HasColumnType("float"); + + b.Property("PositionZ") + .HasColumnType("float"); + + b.Property("Type") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.ToTable("Peds"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedPickup", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("Dimension") + .HasColumnType("tinyint unsigned"); + + b.Property("PositionX") + .HasColumnType("float") + .HasMaxLength(128); + + b.Property("PositionY") + .HasColumnType("float"); + + b.Property("PositionZ") + .HasColumnType("float"); + + b.Property("RespawnTime") + .HasColumnType("int"); + + b.Property("RotationX") + .HasColumnType("float"); + + b.Property("RotationY") + .HasColumnType("float"); + + b.Property("RotationZ") + .HasColumnType("float"); + + b.Property("Vehicle") + .HasColumnType("tinyint(1)"); + + b.HasKey("Id"); + + b.ToTable("Pickups"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedTextLabel", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("ColorA") + .HasColumnType("tinyint unsigned"); + + b.Property("ColorB") + .HasColumnType("tinyint unsigned"); + + b.Property("ColorG") + .HasColumnType("tinyint unsigned"); + + b.Property("ColorR") + .HasColumnType("tinyint unsigned"); + + b.Property("Dimension") + .HasColumnType("tinyint unsigned"); + + b.Property("DrawDistance") + .HasColumnType("float"); + + b.Property("Font") + .HasColumnType("tinyint unsigned"); + + b.Property("LOS") + .HasColumnType("tinyint(1)"); + + b.Property("PositionX") + .HasColumnType("float"); + + b.Property("PositionY") + .HasColumnType("float"); + + b.Property("PositionZ") + .HasColumnType("float"); + + b.Property("Text") + .IsRequired() + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.ToTable("TextLabels"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVariable", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Value") + .HasColumnType("int"); + + b.Property("Variable") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.ToTable("ServerVariables"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVehicle", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .ValueGeneratedOnAdd() + .HasColumnType("tinyint(1)") + .HasDefaultValue(true); + + b.Property("Discriminator") + .IsRequired() + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("DistanceDriven") + .HasColumnType("float"); + + b.Property("Heading") + .HasColumnType("float"); + + b.Property("Livery") + .HasColumnType("int"); + + b.Property("Locked") + .HasColumnType("tinyint(1)"); + + b.Property("Model") + .HasColumnType("int unsigned"); + + b.Property("NumberPlate") + .HasColumnType("varchar(8) CHARACTER SET utf8mb4") + .HasMaxLength(8); + + b.Property("PositionX") + .HasColumnType("float"); + + b.Property("PositionY") + .HasColumnType("float"); + + b.Property("PositionZ") + .HasColumnType("float"); + + b.Property("PrimaryColor") + .HasColumnType("int"); + + b.Property("SecondaryColor") + .HasColumnType("int"); + + b.Property("TankAmount") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.ToTable("ServerVehicles"); + + b.HasDiscriminator("Discriminator").HasValue("ServerVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopClothe", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Category") + .HasColumnType("int"); + + b.Property("ClotheId") + .HasColumnType("int"); + + b.Property("ComponentId") + .HasColumnType("int"); + + b.Property("Gender") + .HasColumnType("tinyint(1)"); + + b.Property("Price") + .HasColumnType("int"); + + b.Property("TypeId") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.ToTable("ShopClothes"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopItem", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Amount") + .HasColumnType("int"); + + b.Property("ItemId") + .HasColumnType("int"); + + b.Property("Price") + .HasColumnType("int"); + + b.Property("ShopId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.ToTable("ShopItems"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.TuningGarage", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("X") + .HasColumnType("float"); + + b.Property("Y") + .HasColumnType("float"); + + b.Property("Z") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.ToTable("TuningGarages"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Turfs", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Color") + .HasColumnType("int"); + + b.Property("FactionId") + .HasColumnType("int"); + + b.Property("MaxValue") + .HasColumnType("int"); + + b.Property("Name") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Owner") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("Range") + .HasColumnType("float"); + + b.Property("Rotation") + .HasColumnType("float"); + + b.Property("Surplus") + .HasColumnType("tinyint(1)"); + + b.Property("Value") + .HasColumnType("int"); + + b.Property("Vector") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.Property("X") + .HasColumnType("float"); + + b.Property("Y") + .HasColumnType("float"); + + b.HasKey("Id"); + + b.ToTable("Turfs"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.User", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("AdminLevel") + .HasColumnType("int"); + + b.Property("BanId") + .HasColumnType("int"); + + b.Property("BankAccountId") + .HasColumnType("int"); + + b.Property("BusSkill") + .HasColumnType("int"); + + b.Property("BusinessId") + .HasColumnType("int"); + + b.Property("CharacterId") + .HasColumnType("int"); + + b.Property("Dead") + .HasColumnType("tinyint(1)"); + + b.Property("DriverLicenseBike") + .HasColumnType("tinyint(1)"); + + b.Property("DriverLicenseVehicle") + .HasColumnType("tinyint(1)"); + + b.Property("Email") + .HasColumnType("varchar(64) CHARACTER SET utf8mb4") + .HasMaxLength(64); + + b.Property("FactionId") + .HasColumnType("int"); + + b.Property("FactionLeader") + .HasColumnType("tinyint(1)"); + + b.Property("FactionRankId") + .HasColumnType("int"); + + b.Property("FlyingLicensePlane") + .HasColumnType("tinyint(1)"); + + b.Property("FreeSurgery") + .HasColumnType("tinyint(1)"); + + b.Property("GroupId") + .HasColumnType("int"); + + b.Property("GroupRank") + .HasColumnType("int"); + + b.Property("Handmoney") + .HasColumnType("int"); + + b.Property("HouseId") + .HasColumnType("int"); + + b.Property("JailTime") + .HasColumnType("int"); + + b.Property("JobId") + .HasColumnType("int"); + + b.Property("LogUserId") + .HasColumnType("int"); + + b.Property("Name") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.Property("Password") + .HasColumnType("varchar(64) CHARACTER SET utf8mb4") + .HasMaxLength(64); + + b.Property("PaydayTimer") + .HasColumnType("int"); + + b.Property("PilotSkill") + .HasColumnType("int"); + + b.Property("PlayedMinutes") + .HasColumnType("int"); + + b.Property("Points") + .HasColumnType("int"); + + b.Property("PositionX") + .HasColumnType("float"); + + b.Property("PositionY") + .HasColumnType("float"); + + b.Property("PositionZ") + .HasColumnType("float"); + + b.Property("RegistrationDate") + .ValueGeneratedOnAdd() + .HasColumnType("datetime(6)"); + + b.Property("SocialClubName") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.Property("Wage") + .HasColumnType("int"); + + b.Property("Wanteds") + .HasColumnType("int"); + + b.Property("WeaponLicense") + .HasColumnType("tinyint(1)"); + + b.Property("failpoints") + .HasColumnType("int"); + + b.Property("otheramount") + .HasColumnType("int"); + + b.Property("trashcount") + .HasColumnType("int"); + + b.Property("warn") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("BanId"); + + b.HasIndex("BankAccountId"); + + b.HasIndex("BusinessId") + .IsUnique(); + + b.HasIndex("CharacterId"); + + b.HasIndex("FactionId"); + + b.HasIndex("FactionRankId"); + + b.HasIndex("GroupId"); + + b.HasIndex("HouseId"); + + b.HasIndex("Name") + .IsUnique(); + + b.ToTable("Users"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserBankAccount", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Active") + .HasColumnType("tinyint(1)"); + + b.Property("Balance") + .HasColumnType("int"); + + b.Property("Bic") + .HasColumnType("varchar(12) CHARACTER SET utf8mb4") + .HasMaxLength(12); + + b.Property("Iban") + .HasColumnType("varchar(32) CHARACTER SET utf8mb4") + .HasMaxLength(32); + + b.HasKey("Id"); + + b.ToTable("UserBankAccounts"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserItem", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Amount") + .HasColumnType("int"); + + b.Property("ItemId") + .HasColumnType("int"); + + b.Property("Slot") + .HasColumnType("int"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.ToTable("UserItems"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Ammo") + .HasColumnType("int"); + + b.Property("UserId") + .HasColumnType("int"); + + b.Property("WeaponId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("UserId"); + + b.HasIndex("WeaponId"); + + b.ToTable("UserWeapons"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Amount") + .HasColumnType("int"); + + b.Property("ItemId") + .HasColumnType("int"); + + b.Property("Slot") + .HasColumnType("int"); + + b.Property("VehicleId") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("VehicleId"); + + b.ToTable("VehicleItems"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleMod", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("ModId") + .HasColumnType("int"); + + b.Property("ServerVehicleId") + .HasColumnType("int"); + + b.Property("Slot") + .HasColumnType("int"); + + b.HasKey("Id"); + + b.HasIndex("ServerVehicleId", "Slot") + .IsUnique(); + + b.ToTable("VehicleMods"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Ammo") + .HasColumnType("int"); + + b.Property("AmmunationActive") + .HasColumnType("tinyint(1)"); + + b.Property("CategoryId") + .HasColumnType("int"); + + b.Property("Legal") + .HasColumnType("tinyint(1)"); + + b.Property("Price") + .HasColumnType("float"); + + b.Property("SlotID") + .HasColumnType("int"); + + b.Property("WeaponModel") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.HasIndex("CategoryId"); + + b.ToTable("Weapons"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.WeaponCategory", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("Category") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.ToTable("WeaponCategories"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b => + { + b.Property("Id") + .ValueGeneratedOnAdd() + .HasColumnType("int"); + + b.Property("SocialClubName") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.HasKey("Id"); + + b.ToTable("WhitelistEntries"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.DepartmentChatLogEntry", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry"); + + b.HasDiscriminator().HasValue("DepartmentChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.FactionChatLogEntry", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry"); + + b.Property("FactionId") + .HasColumnType("int"); + + b.HasIndex("FactionId"); + + b.HasDiscriminator().HasValue("FactionChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.GangChatLogEntry", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry"); + + b.HasDiscriminator().HasValue("GangChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.GroupChatLogEntry", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry"); + + b.Property("GroupId") + .HasColumnType("int"); + + b.HasIndex("GroupId"); + + b.HasDiscriminator().HasValue("GroupChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.LeaderChatLogEntry", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry"); + + b.HasDiscriminator().HasValue("LeaderChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.LocalChatLogEntry", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry"); + + b.HasDiscriminator().HasValue("LocalChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.NewsChatLogEntry", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry"); + + b.HasDiscriminator().HasValue("NewsChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.OChatLogEntry", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry"); + + b.HasDiscriminator().HasValue("OChatLogEntry"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.Property("BuyPrice") + .HasColumnType("int"); + + b.Property("Owners") + .HasColumnType("longtext CHARACTER SET utf8mb4"); + + b.ToTable("FactionVehicles"); + + b.HasDiscriminator().HasValue("FactionVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.Property("GroupId") + .HasColumnType("int"); + + b.HasIndex("GroupId"); + + b.HasDiscriminator().HasValue("GroupVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.JobVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.Property("JobId") + .HasColumnType("int"); + + b.HasDiscriminator().HasValue("JobVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.NoobSpawnVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.HasDiscriminator().HasValue("NoobSpawnVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.NoobVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.HasDiscriminator().HasValue("NoobVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.HasDiscriminator().HasValue("SavedVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.SchoolVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.Property("SchoolId") + .HasColumnType("int"); + + b.HasDiscriminator().HasValue("SchoolVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.Property("BusinessId") + .HasColumnType("int"); + + b.Property("Price") + .HasColumnType("int"); + + b.ToTable("ShopVehicles"); + + b.HasDiscriminator().HasValue("ShopVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserVehicle", b => + { + b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle"); + + b.Property("Price") + .HasColumnName("UserVehicle_Price") + .HasColumnType("int"); + + b.Property("UserId") + .HasColumnType("int"); + + b.HasIndex("UserId"); + + b.ToTable("UserVehicles"); + + b.HasDiscriminator().HasValue("UserVehicle"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Ban", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoutePoint", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.BusRoute", "BusRoute") + .WithMany("RoutePoints") + .HasForeignKey("BusRouteId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Character", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.CharacterCloth", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Door", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction") + .WithMany() + .HasForeignKey("FactionId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.DutyCloth", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction") + .WithMany() + .HasForeignKey("FactionId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Faction", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.FactionBankAccount", "BankAccount") + .WithMany() + .HasForeignKey("BankAccountId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionRank", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction") + .WithMany() + .HasForeignKey("FactionId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionWeapon", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction") + .WithMany() + .HasForeignKey("FactionId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Group", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.GroupBankAccount", "BankAccount") + .WithMany() + .HasForeignKey("BankAccountId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.House", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.HouseBankAccount", "BankAccount") + .WithMany() + .HasForeignKey("BankAccountId"); + + b.HasOne("ReallifeGamemode.Database.Entities.User", "Owner") + .WithMany() + .HasForeignKey("OwnerId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.HouseRental", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.House", "House") + .WithMany("Rentals") + .HasForeignKey("HouseId"); + + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.ChatLogEntry", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.CommandLogEntry", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Death", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "Killer") + .WithMany() + .HasForeignKey("KillerId"); + + b.HasOne("ReallifeGamemode.Database.Entities.User", "Victim") + .WithMany() + .HasForeignKey("VictimId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.LoginLogoutLogEntry", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.News", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.User", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.Ban", "Ban") + .WithMany() + .HasForeignKey("BanId"); + + b.HasOne("ReallifeGamemode.Database.Entities.UserBankAccount", "BankAccount") + .WithMany() + .HasForeignKey("BankAccountId"); + + b.HasOne("ReallifeGamemode.Database.Entities.Character", "Character") + .WithMany() + .HasForeignKey("CharacterId"); + + b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction") + .WithMany() + .HasForeignKey("FactionId"); + + b.HasOne("ReallifeGamemode.Database.Entities.FactionRank", "FactionRank") + .WithMany() + .HasForeignKey("FactionRankId"); + + b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group") + .WithMany() + .HasForeignKey("GroupId"); + + b.HasOne("ReallifeGamemode.Database.Entities.House", "House") + .WithMany() + .HasForeignKey("HouseId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserItem", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + + b.HasOne("ReallifeGamemode.Database.Entities.Weapon", "Weapon") + .WithMany() + .HasForeignKey("WeaponId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle") + .WithMany() + .HasForeignKey("VehicleId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleMod", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle") + .WithMany() + .HasForeignKey("ServerVehicleId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.WeaponCategory", "WeaponCategory") + .WithMany() + .HasForeignKey("CategoryId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.FactionChatLogEntry", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction") + .WithMany() + .HasForeignKey("FactionId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Chat.GroupChatLogEntry", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group") + .WithMany() + .HasForeignKey("GroupId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group") + .WithMany() + .HasForeignKey("GroupId"); + }); + + modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserVehicle", b => + { + b.HasOne("ReallifeGamemode.Database.Entities.User", "User") + .WithMany() + .HasForeignKey("UserId") + .OnDelete(DeleteBehavior.Cascade) + .IsRequired(); + }); +#pragma warning restore 612, 618 + } + } +} diff --git a/ReallifeGamemode.Database/Migrations/20210420165544_Surgery.cs b/ReallifeGamemode.Database/Migrations/20210420165544_Surgery.cs new file mode 100644 index 00000000..323d802a --- /dev/null +++ b/ReallifeGamemode.Database/Migrations/20210420165544_Surgery.cs @@ -0,0 +1,110 @@ +using Microsoft.EntityFrameworkCore.Migrations; + +namespace ReallifeGamemode.Database.Migrations +{ + public partial class Surgery : Migration + { + protected override void Up(MigrationBuilder migrationBuilder) + { + migrationBuilder.DropForeignKey( + name: "FK_ChatLogs_Users_UserId", + table: "ChatLogs"); + + migrationBuilder.DropForeignKey( + name: "FK_ChatLogs_Factions_FactionId", + table: "ChatLogs"); + + migrationBuilder.DropForeignKey( + name: "FK_ChatLogs_Groups_GroupId", + table: "ChatLogs"); + + migrationBuilder.AddColumn( + name: "FreeSurgery", + table: "Users", + nullable: false, + defaultValue: false); + + migrationBuilder.AlterColumn( + name: "UserId", + table: "ChatLogs", + nullable: false, + oldClrType: typeof(int), + oldType: "int", + oldNullable: true); + + migrationBuilder.AddForeignKey( + name: "FK_ChatLogs_Users_UserId", + table: "ChatLogs", + column: "UserId", + principalTable: "Users", + principalColumn: "Id", + onDelete: ReferentialAction.Cascade); + + migrationBuilder.AddForeignKey( + name: "FK_ChatLogs_Factions_FactionId", + table: "ChatLogs", + column: "FactionId", + principalTable: "Factions", + principalColumn: "Id", + onDelete: ReferentialAction.Cascade); + + migrationBuilder.AddForeignKey( + name: "FK_ChatLogs_Groups_GroupId", + table: "ChatLogs", + column: "GroupId", + principalTable: "Groups", + principalColumn: "Id", + onDelete: ReferentialAction.Cascade); + } + + protected override void Down(MigrationBuilder migrationBuilder) + { + migrationBuilder.DropForeignKey( + name: "FK_ChatLogs_Users_UserId", + table: "ChatLogs"); + + migrationBuilder.DropForeignKey( + name: "FK_ChatLogs_Factions_FactionId", + table: "ChatLogs"); + + migrationBuilder.DropForeignKey( + name: "FK_ChatLogs_Groups_GroupId", + table: "ChatLogs"); + + migrationBuilder.DropColumn( + name: "FreeSurgery", + table: "Users"); + + migrationBuilder.AlterColumn( + name: "UserId", + table: "ChatLogs", + type: "int", + nullable: true, + oldClrType: typeof(int)); + + migrationBuilder.AddForeignKey( + name: "FK_ChatLogs_Users_UserId", + table: "ChatLogs", + column: "UserId", + principalTable: "Users", + principalColumn: "Id", + onDelete: ReferentialAction.Restrict); + + migrationBuilder.AddForeignKey( + name: "FK_ChatLogs_Factions_FactionId", + table: "ChatLogs", + column: "FactionId", + principalTable: "Factions", + principalColumn: "Id", + onDelete: ReferentialAction.Restrict); + + migrationBuilder.AddForeignKey( + name: "FK_ChatLogs_Groups_GroupId", + table: "ChatLogs", + column: "GroupId", + principalTable: "Groups", + principalColumn: "Id", + onDelete: ReferentialAction.Restrict); + } + } +} diff --git a/ReallifeGamemode.Database/Migrations/DatabaseContextModelSnapshot.cs b/ReallifeGamemode.Database/Migrations/DatabaseContextModelSnapshot.cs index fcb3068f..78a5dfaf 100644 --- a/ReallifeGamemode.Database/Migrations/DatabaseContextModelSnapshot.cs +++ b/ReallifeGamemode.Database/Migrations/DatabaseContextModelSnapshot.cs @@ -1450,6 +1450,9 @@ namespace ReallifeGamemode.Database.Migrations b.Property("FlyingLicensePlane") .HasColumnType("tinyint(1)"); + b.Property("FreeSurgery") + .HasColumnType("tinyint(1)"); + b.Property("GroupId") .HasColumnType("int"); diff --git a/ReallifeGamemode.Server/Events/Key.cs b/ReallifeGamemode.Server/Events/Key.cs index 581db2c8..d77d8243 100644 --- a/ReallifeGamemode.Server/Events/Key.cs +++ b/ReallifeGamemode.Server/Events/Key.cs @@ -550,6 +550,10 @@ namespace ReallifeGamemode.Server.Events nearestAmmunationPoint.Ammunation.LoadShopNUI(player); } } + if (CharacterCreator.surgeryPoint.DistanceTo(player.Position) <= 1.5) + { + CharacterCreator.StartSurgery(player); + } if (user.FactionLeader) { player.TriggerEvent("CLIENT:StartGangwar"); diff --git a/ReallifeGamemode.Server/Managers/CharacterCreator.cs b/ReallifeGamemode.Server/Managers/CharacterCreator.cs index 6273452b..2728b5a6 100644 --- a/ReallifeGamemode.Server/Managers/CharacterCreator.cs +++ b/ReallifeGamemode.Server/Managers/CharacterCreator.cs @@ -1,6 +1,7 @@ using System.Linq; using GTANetworkAPI; using Newtonsoft.Json.Linq; +using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; @@ -8,6 +9,17 @@ namespace ReallifeGamemode.Server.Managers { public class CharacterCreator : Script { + public static Vector3 surgeryPoint = new Vector3(258.581, -1345.1406, 24.5378); + + public CharacterCreator() + { + var point = surgeryPoint; + NAPI.Marker.CreateMarker(1, new Vector3(point.X, point.Y, point.Z - 2), new Vector3(point.X, point.Y, point.Z + 1), + new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0); + NAPI.TextLabel.CreateTextLabel("Chirurg - Dr\u00fccke ~y~E", point, 7, 1, 0, new Color(255, 255, 255), false, 0); + } + + [RemoteEvent("creator_GenderChange")] public void changeGender(Player player, int gender) { @@ -409,5 +421,105 @@ namespace ReallifeGamemode.Server.Managers NAPI.Player.SetPlayerEyeColor(player, character.EyeColor); } } + public static void StartSurgery(Player player) + { + /* + var gender; + var featureData; + var parentData; + var appearanceData; + + using (var dbContext = new DatabaseContext()) + { + User user = player.GetUser(); + + var character = dbContext.Characters.SingleOrDefault(c => c.Id == user.CharacterId); + + if (character == null) return; + + float[] faceFeatures = new float[] { character.NoseWidth, character.NoseBottomHeight, character.NoseTipLength, character.NoseBridgeDepth, character.NoseTipHeight, + character.NoseBroken, character.BrowHeight, character.BrowDepth, character.CheekboneHeight, character.CheekboneWidth, + character.CheekboneWidth, character.CheekDepth, character.EyeSize, character.LipThickness, character.JawWidth, + character.JawShape, character.ChinHeight, character.ChinDepth, character.ChinWidth, character.ChinIndent, character.NeckWidth }; + }*/ + var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension"); + currentPlayerCreatorDimension++; + NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension); + player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension"); + player.SafeTeleport(new Vector3(266.472, -1339.1357, 24.5378)); + player.Heading = 146.35101f; + player.TriggerEvent("toggleSurgery"); + + //player.TriggerEvent("toggleSurgery", bool gender, string parentData, string featureData, string appearanceData) + } + + [RemoteEvent("surgeryLeave")] + public static void LeaveSurgery(Player player) + { + player.Dimension = 0; + player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true); + ApplyCharacter(player); + } + [RemoteEvent("SaveSurgery")] + public static void SaveSurgery(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData) + { + player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true); + var jParentData = JObject.Parse(parentData); + var jFeatureData = JArray.Parse(featureData); + var jAppearanceData = JArray.Parse(appearanceData); + + byte father = jParentData.Value("Father"); + byte mother = jParentData.Value("Mother"); + float similarity = jParentData.Value("Similarity"); + float skinSimilarity = jParentData.Value("SkinSimilarity"); + + float noseWidth = jFeatureData.Value(0); + float noseBottomHeight = jFeatureData.Value(1); + float noseTipLength = jFeatureData.Value(2); + float noseBridgeDepth = jFeatureData.Value(3); + float noseTipHeight = jFeatureData.Value(4); + float noseBroken = jFeatureData.Value(5); + float browHeight = jFeatureData.Value(6); + float browDepth = jFeatureData.Value(7); + float cheekboneHeight = jFeatureData.Value(8); + float cheekboneWidth = jFeatureData.Value(9); + float cheekDepth = jFeatureData.Value(10); + float eyeSize = jFeatureData.Value(11); + float lipThickness = jFeatureData.Value(12); + float jawWidth = jFeatureData.Value(13); + float jawShape = jFeatureData.Value(14); + float chinHeight = jFeatureData.Value(15); + float chinDepth = jFeatureData.Value(16); + float chinWidth = jFeatureData.Value(17); + float chinIndent = jFeatureData.Value(18); + float neckWidth = jFeatureData.Value(19); + + byte blemishes = jAppearanceData[0].Value("Value"); + float blemishesOpacity = jAppearanceData[0].Value("Opacity"); + byte facialHair = jAppearanceData[1].Value("Value"); + float facialHairOpacity = jAppearanceData[1].Value("Opacity"); + byte eyebrows = jAppearanceData[2].Value("Value"); + float eyebrowsOpacity = jAppearanceData[2].Value("Opacity"); + byte ageing = jAppearanceData[3].Value("Value"); + float ageingOpacity = jAppearanceData[3].Value("Opacity"); + byte makeup = jAppearanceData[4].Value("Value"); + float makeupOpacity = jAppearanceData[4].Value("Opacity"); + byte blush = jAppearanceData[5].Value("Value"); + float blushOpacity = jAppearanceData[5].Value("Opacity"); + byte complexion = jAppearanceData[6].Value("Value"); + float complexionOpacity = jAppearanceData[6].Value("Opacity"); + byte sunDamage = jAppearanceData[7].Value("Value"); + float sunDamageOpacity = jAppearanceData[7].Value("Opacity"); + byte lipstick = jAppearanceData[8].Value("Value"); + float lipstickOpacity = jAppearanceData[8].Value("Opacity"); + byte freckles = jAppearanceData[9].Value("Value"); + float frecklesOpacity = jAppearanceData[9].Value("Opacity"); + byte chestHair = jAppearanceData[10].Value("Value"); + float chestHairOpacity = jAppearanceData[10].Value("Opacity"); + + + + ApplyCharacter(player); + } } }