Init commit surgery branch
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@@ -1,6 +1,7 @@
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json.Linq;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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@@ -8,6 +9,17 @@ namespace ReallifeGamemode.Server.Managers
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{
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public class CharacterCreator : Script
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{
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public static Vector3 surgeryPoint = new Vector3(258.581, -1345.1406, 24.5378);
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public CharacterCreator()
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{
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var point = surgeryPoint;
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NAPI.Marker.CreateMarker(1, new Vector3(point.X, point.Y, point.Z - 2), new Vector3(point.X, point.Y, point.Z + 1),
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new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Chirurg - Dr\u00fccke ~y~E", point, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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[RemoteEvent("creator_GenderChange")]
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public void changeGender(Player player, int gender)
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{
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@@ -409,5 +421,105 @@ namespace ReallifeGamemode.Server.Managers
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NAPI.Player.SetPlayerEyeColor(player, character.EyeColor);
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}
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}
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public static void StartSurgery(Player player)
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{
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/*
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var gender;
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var featureData;
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var parentData;
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var appearanceData;
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser();
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var character = dbContext.Characters.SingleOrDefault(c => c.Id == user.CharacterId);
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if (character == null) return;
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float[] faceFeatures = new float[] { character.NoseWidth, character.NoseBottomHeight, character.NoseTipLength, character.NoseBridgeDepth, character.NoseTipHeight,
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character.NoseBroken, character.BrowHeight, character.BrowDepth, character.CheekboneHeight, character.CheekboneWidth,
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character.CheekboneWidth, character.CheekDepth, character.EyeSize, character.LipThickness, character.JawWidth,
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character.JawShape, character.ChinHeight, character.ChinDepth, character.ChinWidth, character.ChinIndent, character.NeckWidth };
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}*/
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var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
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currentPlayerCreatorDimension++;
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NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
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player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
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player.SafeTeleport(new Vector3(266.472, -1339.1357, 24.5378));
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player.Heading = 146.35101f;
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player.TriggerEvent("toggleSurgery");
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//player.TriggerEvent("toggleSurgery", bool gender, string parentData, string featureData, string appearanceData)
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}
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[RemoteEvent("surgeryLeave")]
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public static void LeaveSurgery(Player player)
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{
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player.Dimension = 0;
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player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
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ApplyCharacter(player);
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}
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[RemoteEvent("SaveSurgery")]
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public static void SaveSurgery(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
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{
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player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
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var jParentData = JObject.Parse(parentData);
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var jFeatureData = JArray.Parse(featureData);
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var jAppearanceData = JArray.Parse(appearanceData);
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byte father = jParentData.Value<byte>("Father");
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byte mother = jParentData.Value<byte>("Mother");
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float similarity = jParentData.Value<float>("Similarity");
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float skinSimilarity = jParentData.Value<float>("SkinSimilarity");
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float noseWidth = jFeatureData.Value<float>(0);
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float noseBottomHeight = jFeatureData.Value<float>(1);
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float noseTipLength = jFeatureData.Value<float>(2);
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float noseBridgeDepth = jFeatureData.Value<float>(3);
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float noseTipHeight = jFeatureData.Value<float>(4);
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float noseBroken = jFeatureData.Value<float>(5);
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float browHeight = jFeatureData.Value<float>(6);
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float browDepth = jFeatureData.Value<float>(7);
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float cheekboneHeight = jFeatureData.Value<float>(8);
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float cheekboneWidth = jFeatureData.Value<float>(9);
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float cheekDepth = jFeatureData.Value<float>(10);
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float eyeSize = jFeatureData.Value<float>(11);
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float lipThickness = jFeatureData.Value<float>(12);
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float jawWidth = jFeatureData.Value<float>(13);
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float jawShape = jFeatureData.Value<float>(14);
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float chinHeight = jFeatureData.Value<float>(15);
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float chinDepth = jFeatureData.Value<float>(16);
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float chinWidth = jFeatureData.Value<float>(17);
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float chinIndent = jFeatureData.Value<float>(18);
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float neckWidth = jFeatureData.Value<float>(19);
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byte blemishes = jAppearanceData[0].Value<byte>("Value");
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float blemishesOpacity = jAppearanceData[0].Value<byte>("Opacity");
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byte facialHair = jAppearanceData[1].Value<byte>("Value");
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float facialHairOpacity = jAppearanceData[1].Value<byte>("Opacity");
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byte eyebrows = jAppearanceData[2].Value<byte>("Value");
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float eyebrowsOpacity = jAppearanceData[2].Value<byte>("Opacity");
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byte ageing = jAppearanceData[3].Value<byte>("Value");
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float ageingOpacity = jAppearanceData[3].Value<byte>("Opacity");
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byte makeup = jAppearanceData[4].Value<byte>("Value");
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float makeupOpacity = jAppearanceData[4].Value<byte>("Opacity");
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byte blush = jAppearanceData[5].Value<byte>("Value");
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float blushOpacity = jAppearanceData[5].Value<byte>("Opacity");
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byte complexion = jAppearanceData[6].Value<byte>("Value");
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float complexionOpacity = jAppearanceData[6].Value<byte>("Opacity");
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byte sunDamage = jAppearanceData[7].Value<byte>("Value");
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float sunDamageOpacity = jAppearanceData[7].Value<byte>("Opacity");
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byte lipstick = jAppearanceData[8].Value<byte>("Value");
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float lipstickOpacity = jAppearanceData[8].Value<byte>("Opacity");
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byte freckles = jAppearanceData[9].Value<byte>("Value");
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float frecklesOpacity = jAppearanceData[9].Value<byte>("Opacity");
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byte chestHair = jAppearanceData[10].Value<byte>("Value");
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float chestHairOpacity = jAppearanceData[10].Value<byte>("Opacity");
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ApplyCharacter(player);
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}
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}
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}
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