Sani Erweiterung
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@@ -4,6 +4,9 @@ using Newtonsoft.Json;
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using ReallifeGamemode.Server.Services;
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using System.Linq;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using Microsoft.EntityFrameworkCore;
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/**
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* @overview Life of German Reallife - Server Factions Medic Medic.cs
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@@ -18,6 +21,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static List<MedicTask> ReviveTasks = new List<MedicTask>();
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static int ReviveIncome = 500;
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public static void AddTaskToList(MedicTask task)
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{
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@@ -119,7 +123,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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[RemoteEvent("delReviveTask")]
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public void delReviveTask(Player player)
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public static void delReviveTasks(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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@@ -131,11 +135,31 @@ namespace ReallifeGamemode.Server.Factions.Medic
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RemoveTaskFromList(task);
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player.SetData("healauftrag", false);
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}
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public static void delReviveTasks(Player player)
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[RemoteEvent("RemoveMedicCheckpoint")]
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public void RemoveMedicCheckpoint(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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medic.TriggerEvent("checkPointTimeout");
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medic.SendNotification("Der Auftrag wurde abgebrochen da du nicht innerhalb der vogegebenen Zeit am Einsatzort warst!");
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}
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[RemoteEvent("CutMedicEarnings")]
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public void CutMedicEarnings(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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medic.TriggerEvent("cutMedicEarnings");
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}
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[RemoteEvent("payCutMedicEarnings")]
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public void PayCutMedicEarnings(Player player)
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{
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using var dbContext = new DatabaseContext();
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome / 2;
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient, da der Spieler bereits aus dem Krankenhaus entlassen wurde.");
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dbContext.SaveChanges();
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}
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}
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}
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}
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