bank account refactor
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@@ -11,7 +11,7 @@ using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Database.Entities
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{
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public partial class Faction : IBankAccountOwner
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public partial class Faction : BankAccountHolder<FactionBankAccount>
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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@@ -21,19 +21,6 @@ namespace ReallifeGamemode.Database.Entities
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public bool StateOwned { get; set; }
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public int WeaponDealTime { get; set; } = 60;
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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{
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if (databaseContext == null)
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{
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using (databaseContext = new DatabaseContext())
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{
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return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
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}
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}
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else
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{
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return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
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}
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}
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public override string BankAccountName => Name;
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}
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}
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