bank account refactor

This commit is contained in:
hydrant
2020-03-15 21:33:04 +01:00
parent 75e26b8e8a
commit 92c054c90c
30 changed files with 2088 additions and 300 deletions

View File

@@ -24,5 +24,7 @@ namespace ReallifeGamemode.Server.Business
{
}
public override string BankAccountName => Name;
}
}

View File

@@ -4,11 +4,12 @@ using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using System;
using System.Linq;
namespace ReallifeGamemode.Server.Business
{
public abstract class BusinessBase : IBankAccountOwner
public abstract class BusinessBase : BankAccountHolder<BusinessBankAccount>, IBankAccountOwner
{
private TextLabel _informationLabel;
private ColShape _colShape;
@@ -23,6 +24,34 @@ namespace ReallifeGamemode.Server.Business
public abstract Vector3 Position { get; }
public override BusinessBankAccount BankAccount
{
get
{
using (var dbContext = new DatabaseContext())
{
return dbContext.BusinessBankAccounts.Where(b => b.BusinessId == this.Id).FirstOrDefault();
}
}
set => throw new NotImplementedException();
}
public override int? BankAccountId
{
get
{
using (var dbContext = new DatabaseContext())
{
return dbContext.BusinessBankAccounts.Where(b => b.BusinessId == this.Id).Select(b => b.Id).FirstOrDefault();
}
}
set => throw new NotImplementedException();
}
public override string BankAccountName => Name;
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
{
if (databaseContext == null)
@@ -110,8 +139,8 @@ namespace ReallifeGamemode.Server.Business
{
if (client.IsInVehicle || !client.IsLoggedIn()) return;
client.TriggerEvent("SERVER:Business_ShowMenuHelp");
SendBusinessDataToPlayer(client);
client.TriggerEvent("SERVER:Business_ShowMenuHelp");
}
public void SendBusinessDataToPlayer(Player player)

View File

@@ -100,7 +100,7 @@ namespace ReallifeGamemode.Server.Commands
}
using (var getFaction = new DatabaseContext())
{
Faction receiverUser = getFaction.Factions.FirstOrDefault(u => u.Name == receiver);
Faction receiverUser = getFaction.Factions.Include(u => u.BankAccount).FirstOrDefault(u => u.Name == receiver);
if (receiverUser == null)
{
@@ -108,7 +108,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
BankManager.TransferMoney(player.GetUser(), receiverUser, amount, "/FPAY");
BankManager.TransferMoney(player.GetUser(), receiverUser, amount, "/FPAY", getFaction);
}
}
@@ -2536,7 +2536,7 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
target.GetUser().GetBankAccount(dbContext).Balance = amount;
target.GetUser().BankAccount.Balance = amount;
dbContext.SaveChanges();
}
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast das Geld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
@@ -2561,7 +2561,7 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
target.GetUser().GetBankAccount(dbContext).Balance += amount;
target.GetUser(dbContext).BankAccount.Balance += amount;
dbContext.SaveChanges();
}
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~$" + amount + "~s~ gegeben.");

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@@ -9,6 +9,7 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Database.Entities;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -27,6 +28,7 @@ namespace ReallifeGamemode.Server.Events
{
var user = dbContext.Users
.Include(u => u.Group)
.Include(u => u.BankAccount)
.SingleOrDefault(b => b.Name == username);
if (user == null)
@@ -54,17 +56,17 @@ namespace ReallifeGamemode.Server.Events
player.SetData("duty", false);
player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
Gangwar.Gangwar.loadPlayer(player);
if (player.GetUser().FactionLeader)
if (user.FactionLeader)
{
player.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");
}
if (user.IsAdmin(AdminLevel.HEADADMIN) == true)
if (user.IsAdmin(AdminLevel.HEADADMIN))
{
player.SetData("editmode", false);
player.SetData("quicksavemode", "none");
}
var userBankAccount = user.GetBankAccount();
var userBankAccount = user.BankAccount;
userBankAccount.Balance = userBankAccount.Balance;
user.Wanteds = user.Wanteds;
@@ -110,7 +112,7 @@ namespace ReallifeGamemode.Server.Events
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.Position = new Vector3(402.8664, -996.4108, -99.00027);
player.Rotation = new Vector3(0,0,180);
player.Rotation = new Vector3(0, 0, 180);
player.TriggerEvent("toggleCreator");
}
else

View File

@@ -18,29 +18,29 @@ namespace ReallifeGamemode.Server.Events
{
using (var dbContext = new DatabaseContext())
{
if (!dbContext.Users.Any(u => u.Name.ToLower() == username.ToLower().Trim()))
if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count() >= 3)
{
var user = new Database.Entities.User
player.TriggerEvent("SERVER:Login_Error", "Es sind schon 3 Konten mit dieser Socialclub-ID registriert.");
}
else if (!dbContext.Users.Any(u => u.Name.ToLower() == username.ToLower().Trim()))
{
var user = new User
{
Name = player.Name,
SocialClubName = player.SocialClubName,
Password = NAPI.Util.GetHashSha256(password),
PositionX = Main.DEFAULT_SPAWN_POSITION.X,
PositionY = Main.DEFAULT_SPAWN_POSITION.Y,
PositionZ = Main.DEFAULT_SPAWN_POSITION.Z
PositionZ = Main.DEFAULT_SPAWN_POSITION.Z,
BankAccount = new UserBankAccount
{
Balance = 5000,
Active = true
}
};
dbContext.Users.Add(user);
dbContext.SaveChanges();
var userBankAccount = new Database.Entities.UserBankAccount
{
UserId = user.Id,
Balance = 5000,
Active = true
};
dbContext.UserBankAccounts.Add(userBankAccount);
dbContext.SaveChanges();
player.TriggerEvent("SERVER:Login_Success");
player.SetData("isLoggedIn", true);
@@ -54,10 +54,6 @@ namespace ReallifeGamemode.Server.Events
player.Position = new Vector3(402.8664, -996.4108, -99.00027);
//player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);
}
else if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count() >= 3)
{
player.TriggerEvent("SERVER:Login_Error", "Es sind schon 3 Konten mit dieser Socialclub-ID registriert.");
}
else
{
player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzername kann nicht registriert werden.");

View File

@@ -35,6 +35,7 @@ namespace ReallifeGamemode.Server.Extensions
.Include(u => u.FactionRank)
.Include(u => u.Group)
.Include(u => u.House)
.Include(u => u.BankAccount)
.Where(u => u.Name == client.Name)
.FirstOrDefault();
}

View File

@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Finance
public static (int, float, float) GetEconomyClass(Player client, int wage)
{
int bankAccount = client.GetUser().GetBankAccount().Balance;
int bankAccount = client.GetUser().BankAccount.Balance;
float financialHelp = -(float)Math.Pow(1.0005, -bankAccount) * -1000;
float financialInterest = 1 - (float)Math.Pow(1.00006, -wage) * 1;
if (financialInterest >= 0.7)
@@ -182,7 +182,7 @@ namespace ReallifeGamemode.Server.Finance
{
using (var dbContext = new DatabaseContext())
{
client.GetUser().GetBankAccount(dbContext).Balance += paycheck.Amount;
client.GetUser(dbContext).BankAccount.Balance += paycheck.Amount;
client.GetUser(dbContext).Wage = 0;
dbContext.SaveChanges();
}

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@@ -16,6 +16,12 @@ using ReallifeGamemode.Server.Common;
using System.Reflection;
using System.Linq;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Database.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Infrastructure;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Services;
/**
* @overview Life of German Reallife - Main Class (Main.cs)
@@ -105,6 +111,16 @@ namespace ReallifeGamemode.Server
Jail.JailTimer();
Economy.PaydayTimer();
WeaponDealManager.WeaponDealTimer();
UserBankAccount.BalanceChanged += (account) =>
{
using (var dbContext = new DatabaseContext())
{
var user = dbContext.Users.Where(u => u.BankAccountId == account.Id).Select(u => u.Name).FirstOrDefault();
if (user == null) return;
PlayerService.GetPlayerByNameOrId(user).TriggerEvent("updateMoney", account.Balance);
}
};
}
[RemoteEvent("CLIENT:Event")]

View File

@@ -89,18 +89,17 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("CLIENT:ATM_MANAGER:ATM_ACTION")]
public void AtmAction(Player client, int site, int inputField1, int inputField2)
{
var user = client.GetUser();
using (var dbContext = new DatabaseContext())
{
var user = client.GetUser(dbContext);
int nearATM = client.GetData<int>("nearATM");
//SITE //0 Geld einzahlen //1 Geld auszahlen //2 Geld überweisen
switch (site)
{
//GELD EINZAHLEN in1
case 0:
var checkPlayer = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
if (checkPlayer.Handmoney < inputField1)
if (user.Handmoney < inputField1)
{
//TODO im CEFBrowser anzeigen
//client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
@@ -108,22 +107,20 @@ namespace ReallifeGamemode.Server.Managers
}
else
{
var updateHandMoneyIn = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
var updateBankMoneyIn = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
var updateBankMoneyIn = user.BankAccount;
var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
updateHandMoneyIn.Handmoney -= inputField1;
user.Handmoney -= inputField1;
updateBankMoneyIn.Balance += inputField1;
updateATMBalanceIn.Balance += inputField1;
client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyIn.Handmoney);
client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
break;
//GELD AUSZAHLEN in1
case 1:
var checkATM = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
var checkBankAccount = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
if (checkBankAccount.Balance < inputField1)
if (user.BankAccount.Balance < inputField1)
{
client.SendNotification("~r~Nicht genügend Geld auf dem Bankkonto!"); //TODO Im Automaten anzeigen lassen
}
@@ -134,10 +131,9 @@ namespace ReallifeGamemode.Server.Managers
else
{
var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
var updateBankMoneyOut = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
updateHandMoneyOut.Handmoney += inputField1;
updateBankMoneyOut.Balance -= inputField1;
user.BankAccount.Balance -= inputField1;
updateATMBalanceOut.Balance -= inputField1;
client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyOut.Handmoney);
}

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@@ -9,6 +9,7 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Database.Entities.Logs;
using ReallifeGamemode.Database.Entities;
/**
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
@@ -54,43 +55,63 @@ namespace ReallifeGamemode.Server.Managers
}
}
public static TransactionResult TransferMoney(IBankAccountOwner sender, IBankAccountOwner receiver, int amount, string origin)
public static TransactionResult TransferMoney<TSender, TReceiver>(
BankAccountHolder<TSender> sender,
BankAccountHolder<TReceiver> receiver,
int amount,
string origin,
DatabaseContext dbContext) where TSender : class, IBankAccount, new() where TReceiver : class, IBankAccount, new()
{
using (var transferMoney = new DatabaseContext())
if (amount < 0) return TransactionResult.NEGATIVE_MONEY_SENT;
IBankAccount senderAccount;
IBankAccount receiverAccount;
if (sender is BankAccountHolder<BusinessBankAccount> businessSender)
{
if (amount < 0) return TransactionResult.NEGATIVE_MONEY_SENT;
IBankAccount senderAccount = sender.GetBankAccount(transferMoney);
IBankAccount receiverAccount = receiver.GetBankAccount(transferMoney);
if (senderAccount == null) return TransactionResult.SENDER_NO_BANKACCOUNT;
if (receiverAccount == null) return TransactionResult.RECEIVER_NO_BANKACCOUNT;
if (senderAccount.Balance < amount) return TransactionResult.SENDER_NOT_ENOUGH_MONEY;
var transactionLog = new BankAccountTransactionHistory
{
Sender = sender.Name,
SenderBalance = senderAccount.Balance,
Receiver = receiver.Name,
ReceiverBalance = receiverAccount.Balance,
NewReceiverBalance = receiverAccount.Balance + amount,
NewSenderBalance = senderAccount.Balance - amount,
MoneySent = amount,
Fee = 0,
Origin = origin
};
// add log
transferMoney.BankAccountTransactionLogs.Add(transactionLog);
senderAccount.Balance -= amount;
receiverAccount.Balance += amount;
transferMoney.SaveChanges();
return TransactionResult.SUCCESS;
senderAccount = dbContext.BusinessBankAccounts.Where(b => b.Id == businessSender.BankAccountId).First();
}
else
{
senderAccount = sender.BankAccount;
}
if (receiver is BankAccountHolder<BusinessBankAccount> businessReceiver)
{
receiverAccount = dbContext.BusinessBankAccounts.Where(b => b.Id == businessReceiver.BankAccountId).First();
}
else
{
receiverAccount = receiver.BankAccount;
}
if (senderAccount == null) return TransactionResult.SENDER_NO_BANKACCOUNT;
if (receiverAccount == null) return TransactionResult.RECEIVER_NO_BANKACCOUNT;
if (senderAccount.Balance < amount) return TransactionResult.SENDER_NOT_ENOUGH_MONEY;
var transactionLog = new BankAccountTransactionHistory
{
Sender = sender.BankAccountName,
SenderBalance = senderAccount.Balance,
Receiver = receiver.BankAccountName,
ReceiverBalance = receiverAccount.Balance,
NewReceiverBalance = receiverAccount.Balance + amount,
NewSenderBalance = senderAccount.Balance - amount,
MoneySent = amount,
Fee = 0,
Origin = origin
};
// add log
dbContext.BankAccountTransactionLogs.Add(transactionLog);
senderAccount.Balance -= amount;
receiverAccount.Balance += amount;
dbContext.SaveChanges();
return TransactionResult.SUCCESS;
}
}
}

View File

@@ -59,62 +59,70 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("Business_DepositMoney")]
public void BusinessDepositMoney(Player player, int amount)
{
User user = player.GetUser();
if (user == null)
using (var dbContext = new DatabaseContext())
{
return;
}
User user = player.GetUser(dbContext);
if (user == null)
{
return;
}
BusinessBase playerBusiness = GetBusiness(user.BusinessId);
BusinessBase playerBusiness = GetBusiness(user.BusinessId);
TransactionResult result = BankManager.TransferMoney(user, playerBusiness, amount, "Überweisung");
TransactionResult result = BankManager.TransferMoney(user, playerBusiness, amount, "Überweisung", dbContext);
if (result == TransactionResult.NEGATIVE_MONEY_SENT)
{
player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
return;
}
else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Du hast nicht genug Geld");
return;
}
else if (result == TransactionResult.SUCCESS)
{
playerBusiness.SendBusinessDataToPlayer(player);
player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
return;
if (result == TransactionResult.NEGATIVE_MONEY_SENT)
{
player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
return;
}
else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Du hast nicht genug Geld");
return;
}
else if (result == TransactionResult.SUCCESS)
{
playerBusiness.SendBusinessDataToPlayer(player);
playerBusiness.Update();
player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
return;
}
}
}
[RemoteEvent("Business_WithdrawMoney")]
public void BusinessWithdrawMoney(Player player, int amount)
{
User user = player.GetUser();
if (user == null)
using (var dbContext = new DatabaseContext())
{
return;
}
User user = player.GetUser(dbContext);
if (user == null)
{
return;
}
BusinessBase playerBusiness = GetBusiness(user.BusinessId);
BusinessBase playerBusiness = GetBusiness(user.BusinessId);
TransactionResult result = BankManager.TransferMoney(playerBusiness, user, amount, "Überweisung");
TransactionResult result = BankManager.TransferMoney(playerBusiness, user, amount, "Überweisung", dbContext);
if (result == TransactionResult.NEGATIVE_MONEY_SENT)
{
player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
return;
}
else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Es ist nicht genug Geld auf der Businesskasse vorhanden");
return;
}
else if (result == TransactionResult.SUCCESS)
{
playerBusiness.SendBusinessDataToPlayer(player);
player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
return;
if (result == TransactionResult.NEGATIVE_MONEY_SENT)
{
player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
return;
}
else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Es ist nicht genug Geld auf der Businesskasse vorhanden");
return;
}
else if (result == TransactionResult.SUCCESS)
{
playerBusiness.SendBusinessDataToPlayer(player);
playerBusiness.Update();
player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
return;
}
}
}
@@ -140,81 +148,80 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("VehShop_BuyVehicle")]
public void CarDealerBusiness_BuyVehicle(Player player, string target)
{
ServerVehicle sVeh = player.Vehicle?.GetServerVehicle();
if (sVeh == null) return;
if (!(sVeh is ShopVehicle)) return;
ShopVehicle shopVehicle = (ShopVehicle)sVeh;
int price = shopVehicle.Price;
CarDealerBusinessBase business = GetBusiness(shopVehicle.BusinessId) as CarDealerBusinessBase;
TransactionResult result = BankManager.TransferMoney(player.GetUser(), business, price, "Auto gekauft");
if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString());
return;
}
Vector3 spawnPos = business.CarSpawnPositon.Around(3);
player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y);
ServerVehicle newVeh = null;
if (target == "Spieler")
{
newVeh = new UserVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
UserId = player.GetUser().Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
else if (target == "Fraktion")
{
newVeh = new FactionVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
FactionId = player.GetUser().FactionId,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
else if (target == "Gruppe")
{
newVeh = new GroupVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
GroupId = player.GetUser().Group.Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
using (var dbContext = new DatabaseContext())
{
ServerVehicle sVeh = player.Vehicle?.GetServerVehicle();
if (sVeh == null) return;
if (!(sVeh is ShopVehicle)) return;
ShopVehicle shopVehicle = (ShopVehicle)sVeh;
int price = shopVehicle.Price;
CarDealerBusinessBase business = GetBusiness(shopVehicle.BusinessId) as CarDealerBusinessBase;
TransactionResult result = BankManager.TransferMoney(player.GetUser(dbContext), business, price, "Auto gekauft", dbContext);
if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString());
return;
}
Vector3 spawnPos = business.CarSpawnPositon.Around(3);
player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y);
ServerVehicle newVeh = null;
if (target == "Spieler")
{
newVeh = new UserVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
UserId = player.GetUser().Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
else if (target == "Fraktion")
{
newVeh = new FactionVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
FactionId = player.GetUser().FactionId,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
else if (target == "Gruppe")
{
newVeh = new GroupVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
GroupId = player.GetUser().Group.Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
dbContext.ServerVehicles.Add(newVeh);
dbContext.SaveChanges();
}
newVeh.Spawn();
newVeh.Spawn();
}
}
[RemoteEvent("CLIENT:Business_BuyBusiness")]
@@ -239,7 +246,7 @@ namespace ReallifeGamemode.Server.Managers
ChatService.ErrorMessage(player, "Du kannst nicht mehrere Businesse besitzen");
}
IBankAccount bankAccount = user.GetBankAccount(dbContext);
IBankAccount bankAccount = user.BankAccount;
if (price > bankAccount.Balance)
{

View File

@@ -229,7 +229,7 @@ namespace ReallifeGamemode.Server.Managers
House house = GetNearHouse(player.Position, dbContext);
var userBank = user.GetBankAccount(dbContext);
var userBank = user.BankAccount;
if (userBank.Balance < house.Price)
{
@@ -400,7 +400,7 @@ namespace ReallifeGamemode.Server.Managers
ChatService.SendMessage(player, "Du bekommst vom Hausverkauf ~g~" + backMoney.ToMoneyString() + "~s~ zurück.");
user.GetBankAccount(dbContext).Balance += backMoney;
user.BankAccount.Balance += backMoney;
dbContext.SaveChanges();

View File

@@ -1,4 +1,5 @@
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
@@ -11,20 +12,18 @@ namespace ReallifeGamemode.Server.Util
NAPI.Util.ConsoleOutput("Checking faction bank accounts...");
using (var dbContext = new DatabaseContext())
{
foreach (Faction faction in dbContext.Factions)
foreach (Faction faction in dbContext.Factions.Include(f => f.BankAccount))
{
if (faction.GetBankAccount(dbContext) == null)
if (faction.BankAccount == null)
{
NAPI.Util.ConsoleOutput("Adding bank account for faction: " + faction.Name);
FactionBankAccount factionBankAccount = new FactionBankAccount()
faction.BankAccount = new FactionBankAccount()
{
Balance = 0,
Bic = "",
Iban = "",
FactionId = faction.Id,
Active = true
};
dbContext.FactionBankAccounts.Add(factionBankAccount);
}
}
dbContext.SaveChanges();