bank account refactor
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@@ -89,18 +89,17 @@ namespace ReallifeGamemode.Server.Managers
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[RemoteEvent("CLIENT:ATM_MANAGER:ATM_ACTION")]
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public void AtmAction(Player client, int site, int inputField1, int inputField2)
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{
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var user = client.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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var user = client.GetUser(dbContext);
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int nearATM = client.GetData<int>("nearATM");
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//SITE //0 Geld einzahlen //1 Geld auszahlen //2 Geld überweisen
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switch (site)
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{
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//GELD EINZAHLEN in1
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case 0:
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var checkPlayer = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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if (checkPlayer.Handmoney < inputField1)
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if (user.Handmoney < inputField1)
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{
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//TODO im CEFBrowser anzeigen
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//client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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@@ -108,22 +107,20 @@ namespace ReallifeGamemode.Server.Managers
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}
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else
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{
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var updateHandMoneyIn = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyIn = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateBankMoneyIn = user.BankAccount;
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var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyIn.Handmoney -= inputField1;
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user.Handmoney -= inputField1;
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updateBankMoneyIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyIn.Handmoney);
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client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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break;
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//GELD AUSZAHLEN in1
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case 1:
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var checkATM = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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var checkBankAccount = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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if (checkBankAccount.Balance < inputField1)
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if (user.BankAccount.Balance < inputField1)
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{
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client.SendNotification("~r~Nicht genügend Geld auf dem Bankkonto!"); //TODO Im Automaten anzeigen lassen
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}
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@@ -134,10 +131,9 @@ namespace ReallifeGamemode.Server.Managers
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else
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{
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var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyOut = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyOut.Handmoney += inputField1;
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updateBankMoneyOut.Balance -= inputField1;
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user.BankAccount.Balance -= inputField1;
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updateATMBalanceOut.Balance -= inputField1;
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client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyOut.Handmoney);
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}
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