Added script for smooth acceleration
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@@ -36,6 +36,7 @@ require('./Player/quit.js');
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require('./Player/freecam.js');
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require('./vehiclesync/vehiclesync.js');
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require('./vehiclesync/smoothtrottle.js');
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require('./Save/main.js');
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137
Client/vehiclesync/smoothtrottle.js
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137
Client/vehiclesync/smoothtrottle.js
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@@ -0,0 +1,137 @@
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//This script will make vehicles have smoother acceleration.
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//To disable the script call an event and set "GlobalDisable" to true.
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//To disable individual sections, set "DisableAntiReverse" or "DisableSmoothThrottle" to true.
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//This script includes an anti-reverse brake system with automatic brake lights.
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//When you brake, while holding brake you will come to a complete stop and won't reverse until you
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//release the brake button and press it again.
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mp.events.add("SmoothThrottle_PlayerEnterVehicle", (entity, seat) =>
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{
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BrakeSystem = true;
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});
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mp.events.add("SmoothThrottle_PlayerExitVehicle", (entity) =>
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{
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BrakeSystem = false;
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});
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mp.events.add("SmoothThrottle_SetSmoothThrottle", (turnedOn) =>
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{
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DisableSmoothThrottle = !turnedOn;
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});
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mp.events.add("SmoothThrottle_SetAntiReverse", (turnedOn) =>
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{
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DisableAntiReverse = !turnedOn;
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});
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mp.events.add("SmoothThrottle_SetGlobal", (turnedOn) =>
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{
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GlobalDisable = !turnedOn;
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});
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let GlobalDisable = false;
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let DisableAntiReverse = false;
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let DisableSmoothThrottle = false;
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let BrakeSystem = false;
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let vehicleStopped = false;
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let vehicleStoppedOnOwn = false;
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let constantStart = 0.25; //starts at 0.25 and increases to 1
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let constantStep = 0.135; //You can change this for a faster throttle response (Will cause more skidding)
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let deltaAmount = constantStart;
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let prevTime = mp.game.invoke('0x9CD27B0045628463');
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let diffToggle = false;
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mp.events.add("render", () =>
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{
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if(GlobalDisable)
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return;
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if(BrakeSystem)
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{
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if(mp.players.local.vehicle !== null)
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{
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if(!mp.players.local.vehicle.isSeatFree(-1)) //only do this if the vehicle has a driver (doesn't have to be the player who is rendering this)
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{
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//Optimize function calls to variables (probably doesn't make a difference)
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let vehClass = mp.players.local.vehicle.getClass();
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let isControl71Pressed = mp.game.controls.isControlPressed(0, 71); //accelerate
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let isControl72Pressed = mp.game.controls.isControlPressed(0, 72); //brake
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let isControl76Pressed = mp.game.controls.isControlPressed(0, 76); //handbrake
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let speed = mp.players.local.vehicle.getSpeed();
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//Only do it to car classes
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if(!DisableSmoothThrottle && ((vehClass >= 0 && vehClass <= 12) || vehClass === 18 || vehClass === 19 || vehClass === 20))
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{
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if(isControl71Pressed || isControl72Pressed)
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{
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if(isControl76Pressed)
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{
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deltaAmount = 1.0; //If people are buffering their throttle up
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}
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mp.players.local.vehicle.setEngineTorqueMultiplier(deltaAmount);
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//Calculate tick time and step every 250ms
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if (mp.game.invoke('0x9CD27B0045628463') - prevTime > 250)
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{
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prevTime = mp.game.invoke('0x9CD27B0045628463');
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deltaAmount += constantStep * speed; //Curve
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if(deltaAmount > 1.0)
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{
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deltaAmount = 1.0;
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}
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}
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}
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else
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{
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deltaAmount = constantStart; //Reset when they let go of throttle
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//mp.game.controls.setControlNormal(0, 71, amount);
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}
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}
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//THIS IS THE BRAKE LIGHT SYSTEM WITH ANTI-REVERSE
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if(DisableAntiReverse)
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return;
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if(speed < 1)
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{
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vehicleStopped = true;
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}
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else
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{
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vehicleStopped = false;
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vehicleStoppedOnOwn = false;
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diffToggle = false;
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}
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if((!isControl72Pressed && mp.game.controls.isControlEnabled(0, 72)) && !isControl76Pressed && vehicleStopped)
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{
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vehicleStoppedOnOwn = true;
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mp.players.local.vehicle.setBrakeLights(true);
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}
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if(vehicleStopped && !vehicleStoppedOnOwn && !mp.players.local.vehicle.isInBurnout() && !diffToggle)
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{
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mp.players.local.vehicle.setBrakeLights(true);
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mp.game.controls.disableControlAction(0, 72, true);
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}
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if((isControl71Pressed && !isControl72Pressed) || isControl76Pressed)
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{
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mp.players.local.vehicle.setBrakeLights(false);
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}
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if(mp.game.controls.isDisabledControlJustReleased(0, 72) && vehicleStopped)
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{
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mp.game.controls.enableControlAction(0, 72, true);
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diffToggle = true;
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}
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}
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}
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}
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});
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40
Server/Util/SmoothThrottle.cs
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40
Server/Util/SmoothThrottle.cs
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@@ -0,0 +1,40 @@
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using GTANetworkAPI;
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namespace reallife_gamemode.Server.Util
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{
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public class SmoothThrottleAntiReverse : Script
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{
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[ServerEvent(Event.PlayerExitVehicle)]
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public void SmoothThrottleExitEvent(Client player, Vehicle veh)
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{
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NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerExitVehicle", veh);
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void SmoothThrottleEnterEvent(Client player, Vehicle veh, sbyte seat)
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{
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NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_PlayerEnterVehicle", veh, seat);
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}
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//You can call these to change settings on player if you want.
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//Note that these are toggles, you only need to call them once.
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//This disables/enables the smooth throttle
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public static void SetSmoothThrottle(Client player, bool turnedOn)
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{
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NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetSmoothThrottle", turnedOn);
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}
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//This disables/enables anti reverse
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public static void SetAntiReverse(Client player, bool turnedOn)
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{
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NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetAntiReverse", turnedOn);
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}
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//This disables/enables both
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public static void SetSmoothThrottleAntiReverse(Client player, bool turnedOn)
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{
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NAPI.ClientEvent.TriggerClientEvent(player, "SmoothThrottle_SetGlobal", turnedOn);
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}
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}
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}
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