From 93a73add2e6e4b15b05eead8cc5e62d8954a3086 Mon Sep 17 00:00:00 2001 From: CroniX Date: Tue, 23 Jun 2020 20:40:00 +0200 Subject: [PATCH] Fix servercrash /giveitem weight --- ReallifeGamemode.Server/Commands/AdminCommands.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ReallifeGamemode.Server/Commands/AdminCommands.cs b/ReallifeGamemode.Server/Commands/AdminCommands.cs index 38765bbd..fe289ffd 100644 --- a/ReallifeGamemode.Server/Commands/AdminCommands.cs +++ b/ReallifeGamemode.Server/Commands/AdminCommands.cs @@ -1922,7 +1922,6 @@ namespace ReallifeGamemode.Server.Commands { invWeight += uItem.Amount * InventoryManager.GetItemById(uItem.ItemId).Gewicht; } - ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~" + amount + "~s~ mal das Item gegeben."); } if (invWeight + (amount * InventoryManager.GetItemById(itemId).Gewicht) > 40000) @@ -1933,6 +1932,7 @@ namespace ReallifeGamemode.Server.Commands { UserItem item = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount }; InventoryManager.AddItemToInventory(target, item.ItemId, item.Amount); + ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~" + amount + "~s~ mal das Item gegeben."); } }