Fix Sani-!SelfHeal, Fix Duty = 0 wenn Uninvite
This commit is contained in:
@@ -1594,9 +1594,11 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.ErrorMessage(player, "Du musst Fahrer sein, um das Menü zu öffnen");
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ChatService.ErrorMessage(player, "Du musst Fahrer sein, um das Menü zu öffnen");
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return;
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return;
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}
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}
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else
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{
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player.TriggerEvent("showTuningMenu");
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player.TriggerEvent("showTuningMenu");
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}
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}
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}
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#endregion
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#endregion
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#region ALevel1337
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#region ALevel1337
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@@ -187,7 +187,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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if (player.IsInVehicle)
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if (player.IsInVehicle)
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{
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{
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ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht wiederbeleben");
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ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht wiederbeleben.");
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return;
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return;
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}
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}
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@@ -196,7 +196,7 @@ namespace ReallifeGamemode.Server.Commands
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var deadPlayer = nearPlayers.Where(i => i.GetData<bool>("isDead") == true).FirstOrDefault();
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var deadPlayer = nearPlayers.Where(i => i.GetData<bool>("isDead") == true).FirstOrDefault();
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if (player == deadPlayer)
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if (player == deadPlayer)
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{
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selbst wiederbeleben");
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ChatService.ErrorMessage(player, "Du kannst dich nicht selbst wiederbeleben.");
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return;
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return;
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}
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}
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@@ -233,6 +233,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
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[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
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public void CmdFactionMedicHealive(Player player, string receiver)
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public void CmdFactionMedicHealive(Player player, string receiver)
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{
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{
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Player target = PlayerService.GetPlayerByNameOrId(receiver);
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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@@ -240,10 +241,14 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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if (player.IsInVehicle)
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if (player.IsInVehicle)
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{
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{
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ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht heilen");
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ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht heilen.");
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return;
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}
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if(player == target)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selbst heilen.");
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return;
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return;
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}
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}
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Player target = PlayerService.GetPlayerByNameOrId(receiver);
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target.Health = 100;
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target.Health = 100;
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target.SendNotification("Du wurdest von ~g~" + player.Name + " ~s~geheilt.", false);
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target.SendNotification("Du wurdest von ~g~" + player.Name + " ~s~geheilt.", false);
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player.SendNotification("Du hast ~g~" + target.Name + " ~s~geheilt.", false);
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player.SendNotification("Du hast ~g~" + target.Name + " ~s~geheilt.", false);
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@@ -269,7 +269,7 @@ namespace ReallifeGamemode.Server.Managers
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target.GetUser(dbContext).FactionRankId = null;
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target.GetUser(dbContext).FactionRankId = null;
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target.GetUser(dbContext).FactionId = null;
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target.GetUser(dbContext).FactionId = null;
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target.SetData<bool>("duty", false);
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Fraktion geworfen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Fraktion geworfen.");
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ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
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ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
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target.SetSharedData("blipColor", 0);
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target.SetSharedData("blipColor", 0);
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