Added real time clock
This commit is contained in:
1
Main.cs
1
Main.cs
@@ -36,6 +36,7 @@ namespace reallife_gamemode
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
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TimeManager.StartTimeManager();
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DatabaseHelper.InitDatabaseFirstTime();
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DatabaseHelper.InitDatabaseFirstTime();
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FactionHelper.CheckFactionBankAccounts();
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FactionHelper.CheckFactionBankAccounts();
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25
Server/Managers/TimeManager.cs
Normal file
25
Server/Managers/TimeManager.cs
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@@ -0,0 +1,25 @@
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Timers;
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namespace reallife_gamemode.Server.Managers
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{
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public class TimeManager
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{
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public static void StartTimeManager()
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{
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Timer t = new Timer(1000);
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t.Elapsed += SetTime;
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t.Start();
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}
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private static void SetTime(object sender, ElapsedEventArgs args)
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{
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DateTime now = DateTime.Now;
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NAPI.World.SetTime(now.Hour, now.Minute, now.Second);
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}
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}
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}
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