add assaultsmg to pd wt

This commit is contained in:
hydrant
2021-04-11 05:05:38 +02:00
parent 9d1ba9eb43
commit 94bcfa5551
4 changed files with 29 additions and 1 deletions

View File

@@ -16,7 +16,8 @@
2508868239, 2508868239,
2343591895, 2343591895,
3638508604, 3638508604,
1737195953 1737195953,
4024951519
] ]
mp.events.add("playerJoin", () => { mp.events.add("playerJoin", () => {

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@@ -0,0 +1 @@
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After

Width:  |  Height:  |  Size: 3.8 KiB

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@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
class AssaultSmg : WeaponDealItem
{
public override int Id => 14;
public override string Name => "AssaultSmg";
public override string Description => "Waffe";
public override int Gewicht => 500;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;
}
}

View File

@@ -218,6 +218,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount); InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun
InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount); InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
VehicleItem item7 = new VehicleItem() { ItemId = 14, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; // AssaultSmg
InventoryManager.AddItemToVehicleInventory(fVeh, item7.ItemId, item7.Amount);
} }
else if (factionVehicle.GetOwners().Contains(3)) else if (factionVehicle.GetOwners().Contains(3))
{ {
@@ -244,4 +246,10 @@ namespace ReallifeGamemode.Server.WeaponDeal
} }
} }
} }
public class WeaponRackWeaponAmountInfo
{
public string WeaponModel { get; set; }
public int Amount { get; set; }
}
} }