adjust chat radius (normal chat 25 megaphone 50)
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@@ -436,7 +436,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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ChatService.SendInRange(player.Position, 15, "!{#FFFF00}[" + player.GetUser().Faction.Name + " " + player.Name + ": !{#FFFF00}" + message + "]");
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ChatService.SendInRange(player.Position, 50, "!{#FFFF00}[" + player.GetUser().Faction.Name + " " + player.Name + ": !{#FFFF00}" + message + "]");
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}
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}
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[Command("cuff", "~m~Benutzung: ~s~/cuff")]
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[Command("cuff", "~m~Benutzung: ~s~/cuff")]
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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if (serverMsg.Trim().Length == 0) return;
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if (serverMsg.Trim().Length == 0) return;
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NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p =>
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NAPI.Player.GetPlayersInRadiusOfPlayer(25, player).ForEach(p =>
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{
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{
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ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");
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ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");
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});
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});
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