diff --git a/ReallifeGamemode.Server.Core/Managers/HouseManager.cs b/ReallifeGamemode.Server.Core/Managers/HouseManager.cs index f20fc600..aaf43688 100644 --- a/ReallifeGamemode.Server.Core/Managers/HouseManager.cs +++ b/ReallifeGamemode.Server.Core/Managers/HouseManager.cs @@ -67,7 +67,7 @@ namespace ReallifeGamemode.Server.Core.Managers else { //houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips - houseBlips[house.Id] = Api.Blip.CreateBlip(40, house.Position, "Haus", 11, 0.7f, shortRange: true); + houseBlips[house.Id] = Api.Blip.CreateBlip(40, house.Position, "Haus", 11, 0.5f, shortRange: true); } houseLabels[house.Id] = Api.TextLabel.CreateTextLabel(text, housePos, 10f, 1f, 0, new Color(255, 255, 255));