Fix Inventory, add different Trunk sizes
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@@ -17,5 +17,116 @@ namespace ReallifeGamemode.Server.Extensions
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{
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return NAPI.Pools.GetAllPlayers().Where(p => p.Vehicle != null && p.Vehicle?.Handle == veh.Handle && p.VehicleSeat == 0).FirstOrDefault();
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}
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//https://wiki.rage.mp/index.php?title=Vehicle_Classes
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public static int GetVehicleTrunkSize(this Vehicle vehicle)
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{
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switch (vehicle.Class)
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{
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case 0:
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return 100 * 1000;
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case 1:
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return 180 * 1000;
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case 2:
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return 400 * 1000;
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case 3:
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return 210 * 1000;
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case 4:
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if ((VehicleHash)vehicle.HashCode == VehicleHash.Moonbeam
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Moonbeam2
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Ratloader
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Ratloader2
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Slamvan
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Slamvan2
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Slamvan3
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Yosemite
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Yosemite2
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Picador
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Moonbeam)
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return 250 * 1000;
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else
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return 180 * 1000;
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case 5:
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if ((VehicleHash)vehicle.HashCode == VehicleHash.Fagaloa
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Cheburek)
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return 200 * 1000;
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else
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return 110 * 1000;
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case 6:
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return 120 * 1000;
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case 7:
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return 80 * 1000;
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case 8:
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return 5 * 1000;
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case 9:
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if ((VehicleHash)vehicle.HashCode == VehicleHash.Bifta
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer2
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer3
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer4
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer5)
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return 30 * 1000;
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else
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return 300 * 1000;
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case 10:
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return 2500 * 1000;
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case 11:
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return 0;
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case 12:
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if ((VehicleHash)vehicle.HashCode == VehicleHash.Minivan
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Minivan2
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Bobcatxl)
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return 600 * 1000;
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else
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return 1000 * 1000;
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case 13:
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return 0;
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case 14:
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return 50 * 1000;
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case 15:
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return 0;
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case 16:
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return 0;
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case 17:
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return 0;
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case 18:
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if ((VehicleHash)vehicle.HashCode == VehicleHash.Policet)
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return 1000 * 1000;
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else if ((VehicleHash)vehicle.HashCode == VehicleHash.Firetruk
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Pbus
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Policeb
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Polmav
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|| (VehicleHash)vehicle.HashCode == VehicleHash.Predator)
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return 0;
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else
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return 150 * 1000;
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case 19:
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return 0;
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case 20:
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return 2500 * 1000;
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}
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return 0;
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}
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}
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}
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