Fix Inventory, add different Trunk sizes
This commit is contained in:
@@ -155,7 +155,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
[ServerEvent(Event.PlayerExitVehicle)]
|
||||
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
||||
{
|
||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
|
||||
User u = player.GetUser();
|
||||
|
||||
if (u.JobId == null) return;
|
||||
|
||||
Reference in New Issue
Block a user