Fix Inventory, add different Trunk sizes
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@@ -9,10 +9,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Timers;
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using System.Threading.Tasks;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -811,7 +807,6 @@ namespace ReallifeGamemode.Server.Managers
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v.SetSharedData("drivenDistance", (float)distanceDriven);
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});
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if (DateTime.UtcNow.Subtract(lastSave).Seconds >= 30)
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{
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lastSave = DateTime.UtcNow;
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@@ -835,7 +830,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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});
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}
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public static void AddVehicle(ServerVehicle serverVehicle, Vehicle vehicle)
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{
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if (_serverVehicles.ContainsKey(serverVehicle.Id))
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@@ -902,7 +897,6 @@ namespace ReallifeGamemode.Server.Managers
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foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
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{
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if (pair.Value == veh.Handle)
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{
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return dbContext.ServerVehicles.Find(pair.Key);
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