Possible fix for RefuseCollector on Vehicle Enter
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
@@ -204,7 +204,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
|
||||
if (job != null && job.GetUsersInJob().Contains(player))
|
||||
{
|
||||
if(job.CheckVehicle(player, veh) && seat == 0)
|
||||
if (job.CheckVehicle(player, veh) && seat == 0)
|
||||
{
|
||||
if (!playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
return;
|
||||
@@ -212,7 +212,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
playerTimersJobVehicleRespawn[player].Stop();
|
||||
playerTimersJobVehicleRespawn.Remove(player);
|
||||
}
|
||||
else
|
||||
else if (job != GetJob<RefuseCollectorJob>())
|
||||
{
|
||||
player.StopAnimation();
|
||||
player.WarpOutOfVehicle();
|
||||
|
||||
Reference in New Issue
Block a user