Adjust chat messages
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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@@ -166,7 +166,7 @@ namespace ReallifeGamemode.Server.Job
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{
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if (data.getDataFromClient(player) == null) continue;
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veh = data.vehicle;
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ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job gestartet!");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
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player.TriggerEvent("SERVER:MuellmannStatusTrue");
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player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
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return;
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@@ -176,7 +176,7 @@ namespace ReallifeGamemode.Server.Job
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public void MuellmannJobBeenden(Player player)
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{
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ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job beendet!");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
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player.TriggerEvent("SERVER:MuellmannStatusFalse");
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player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
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@@ -204,7 +204,7 @@ namespace ReallifeGamemode.Server.Job
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
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ChatService.SendMessage((Player)player, "Wirf den müllsack in den Müllwagen.");
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Wirf den Müllsack in den Müllwagen.");
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player.AddAttachment("binbag", false);
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return;
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}
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@@ -226,8 +226,8 @@ namespace ReallifeGamemode.Server.Job
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user1.trashcount += 1;
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player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
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if (target != null) {
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target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
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user2.trashcount += 1;
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target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
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user2.trashcount += 1;
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}
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dbContext.SaveChanges();
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}
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@@ -235,8 +235,11 @@ namespace ReallifeGamemode.Server.Job
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if (target != null)
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if (player.GetUser().trashcount >= 20)
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{
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ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
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if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null) {
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ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss wieder entleert werden.");
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target.TriggerEvent("SERVER:MuellmannZuBase");
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}
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player.TriggerEvent("SERVER:MuellmannZuBase");
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}
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else
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@@ -266,8 +269,8 @@ namespace ReallifeGamemode.Server.Job
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
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ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
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if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
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//bonus pro sack
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if (target != null)
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{
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@@ -379,8 +382,8 @@ namespace ReallifeGamemode.Server.Job
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if (target == null)
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return;
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ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
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ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)target, $"~y~Job: ~s~Dein Partner ist {player.Name}!");
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return;
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}
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}
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@@ -396,8 +399,8 @@ namespace ReallifeGamemode.Server.Job
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if (target == null)
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return;
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ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
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ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)target, $"~y~Job: ~s~Dein Partner ist {player.Name}!");
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}
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}
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