Added OnPlayerShot Funktion für vorläufig
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@@ -43,6 +43,27 @@ export default function weaponList(globalData: IGlobalData) {
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mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
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mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
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mp.players.local.setMeleeWeaponDamageModifier(modifier);
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mp.players.local.setMeleeWeaponDamageModifier(modifier);
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});
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});
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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for (var x in this.weaponAmmo) {
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if (this.weaponAmmo[x].id != this.currentWeapon) {
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continue;
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}
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this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1;
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}
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let weaponDamage = 1;
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switch (this.currentWeapon) {
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case 0xBFEFFF6D:
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weaponDamage = 30;
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break;
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case 0x7F229F94:
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weaponDamage = 100;
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break;
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default:
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weaponDamage = 1;
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break;
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}
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mp.players.local.setWeaponDamageModifier(weaponDamage);
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});*/
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//Weapon Menu
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//Weapon Menu
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