Added OnPlayerShot Funktion für vorläufig

This commit is contained in:
Mac_Slash
2020-04-19 12:14:22 +02:00
parent 409108067b
commit 983dd14199

View File

@@ -43,6 +43,27 @@ export default function weaponList(globalData: IGlobalData) {
mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
mp.players.local.setMeleeWeaponDamageModifier(modifier);
});
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
for (var x in this.weaponAmmo) {
if (this.weaponAmmo[x].id != this.currentWeapon) {
continue;
}
this.weaponAmmo[x].ammo = this.weaponAmmo[x].ammo - 1;
}
let weaponDamage = 1;
switch (this.currentWeapon) {
case 0xBFEFFF6D:
weaponDamage = 30;
break;
case 0x7F229F94:
weaponDamage = 100;
break;
default:
weaponDamage = 1;
break;
}
mp.players.local.setWeaponDamageModifier(weaponDamage);
});*/
//Weapon Menu