fahrzeug respawn /respaenvehicle (optional id sonst nächstes fahrzeug)

This commit is contained in:
hydrant
2020-08-02 18:03:31 +02:00
parent df083e0a18
commit 9860d39992
2 changed files with 58 additions and 15 deletions

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Net.Http;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using GTANetworkAPI; using GTANetworkAPI;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
@@ -1170,6 +1171,46 @@ namespace ReallifeGamemode.Server.Commands
} }
} }
[Command("respawnvehicle")]
public void CmdAdminRespawnVehicle(Player player, int? id = null)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Vehicle veh = null;
if (id == null)
{
var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
veh = nearestVeh;
}
else
{
veh = VehicleManager.GetVehicleFromId(id.Value);
}
if (veh == null)
{
ChatService.ErrorMessage(player, "Dieses Fahrzeug wurde nicht gefunden");
return;
}
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh);
if (serverVehicle == null)
{
ChatService.ErrorMessage(player, $"Dieses Fahrzeug kann nur gelöscht werden: ~m~/vdestroy {veh.Handle.Value}");
return;
}
Vehicle newVeh = serverVehicle.Spawn(veh);
newVeh.Repair();
newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
}
#endregion ALevel1 #endregion ALevel1
#region ALevel2 #region ALevel2

View File

@@ -179,7 +179,7 @@ namespace ReallifeGamemode.Server.Events
ticket_amount = player.GetData<int>("ticket_amount"); ticket_amount = player.GetData<int>("ticket_amount");
} }
if(player.HasData("pay_amount")) if (player.HasData("pay_amount"))
{ {
pay_amount = player.GetData<int>("pay_amount"); pay_amount = player.GetData<int>("pay_amount");
} }
@@ -444,10 +444,12 @@ namespace ReallifeGamemode.Server.Events
{ {
pistol_Amount = weapon.Ammount; pistol_Amount = weapon.Ammount;
} }
else if(weapon.WeaponModel == "Pistol50"){ else if (weapon.WeaponModel == "Pistol50")
{
pistol50_Amount = weapon.Ammount; pistol50_Amount = weapon.Ammount;
} }
else if(weapon.WeaponModel == "Pistol_MK2") { else if (weapon.WeaponModel == "Pistol_MK2")
{
Pistol_mk2_Amount = weapon.Ammount; Pistol_mk2_Amount = weapon.Ammount;
} }
else if (weapon.WeaponModel == "Combatpistol") else if (weapon.WeaponModel == "Combatpistol")