Continue Ammunation
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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using GTANetworkAPI;
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namespace ReallifeGamemode.Database.Entities
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{
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@@ -12,7 +13,9 @@ namespace ReallifeGamemode.Database.Entities
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string WeaponModel { get; set; }
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public string Category { get; set; }
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[ForeignKey("WeaponCategory")]
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public int CategoryId { get; set; }
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public WeaponCategory WeaponCategory { get; set; }
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public int SlotID { get; set; }
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public int Ammo { get; set; }
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public float Price { get; set; }
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