Zum testen: rentcar system
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@@ -5,7 +5,9 @@ using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -955,6 +957,17 @@ namespace ReallifeGamemode.Server.Managers
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[ServerEvent(Event.VehicleDeath)]
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public static void VehicleManagerVehicleDeath(Vehicle vehicle)
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{
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/*
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String rentCarOwner = Rentcar.mapPlayerRentcarBill.FirstOrDefault(x => x.Value.Item1 == vehicle).Key;
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ChatService.Broadcast("a:" + "");
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if (rentCarOwner != null)
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{
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Player target = PlayerService.GetPlayerByNameOrId(rentCarOwner);
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Rentcar.cancelRent(target);
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}
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*/
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ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
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if (serverVehicle == null)
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