Add Moving Items in Inventory

This commit is contained in:
VegaZ
2018-12-05 20:25:17 +01:00
parent 3f4941fb51
commit 98edbaee32

View File

@@ -11,8 +11,6 @@ let eY = sY - 0.1;
let sizeMul = 0.08; let sizeMul = 0.08;
let yMul = 1.8; let yMul = 1.8;
var hoverItem;
var inventoryWeight; var inventoryWeight;
var items = [[]]; var items = [[]];
@@ -39,7 +37,11 @@ grid[17] = [0.5015, 0.755]
grid[18] = [0.5835, 0.755] grid[18] = [0.5835, 0.755]
grid[19] = [0.6655, 0.755] grid[19] = [0.6655, 0.755]
var mouseDown = false;
var hoverItem;
var dragItem = null;
var oldDragSlot;
var actFreeSlot;
mp.events.add("showInventory", (invWeight, itemArr) => { mp.events.add("showInventory", (invWeight, itemArr) => {
if (show === false) { if (show === false) {
@@ -60,10 +62,10 @@ mp.events.add("render", () => {
if (show === true) { if (show === true) {
var pos = mp.gui.cursor.position; var pos = mp.gui.cursor.position;
//DEBUG 2D-SCREEN-KOORDINATEN //DEBUG 2D-SCREEN-KOORDINATEN
mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3), [pos[0] / screenX, (pos[1] / screenY) - 0.02], { mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3) + " " + mouseDown, [pos[0] / screenX, (pos[1] / screenY) - 0.02], {
font: 0, font: 0,
color: [255, 255, 255, 185], color: [255, 255, 255, 185],
scale: [0.25, 0.25], scale: [0.3, 0.3],
outline: true, outline: true,
}); });
@@ -90,15 +92,22 @@ mp.events.add("render", () => {
}); });
} }
//SPRITES //SPRITES + ITEMANZAHL
for (var currentItem = 0; currentItem < items.length; currentItem++) { for (var currentItem = 0; currentItem < items.length; currentItem++) {
mp.game.graphics.drawSprite("Mprpsymbol", "rp", grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255); if (items[currentItem][4] !== "null") {
mp.game.graphics.drawSprite("Mprpsymbol", "rp", grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[parseInt(items[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, grid[parseInt(items[currentItem][4] - 1)][1] + 0.05], {
font: 0,
color: [255, 255, 255, 255],
scale: [0.25, 0.25],
outline: true,
});
}
} }
//isMouseOverItem(pos[0], pos[1]);
//WENN MAUS ÜBER ITEM //WENN MAUS ÜBER ITEM
if (isMouseOverItem(pos[0], pos[1])) { if (isMouseOverItem(pos[0], pos[1])) {
mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.16, 0.08, 0, 0, 0, 220); mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]];
@@ -111,7 +120,7 @@ mp.events.add("render", () => {
}); });
//BESCHREIBUNG //BESCHREIBUNG
mp.game.graphics.drawText("~y~Beschreibung: ~s~" + hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
font: 4, font: 4,
color: [255, 255, 255, 255], color: [255, 255, 255, 255],
scale: [0.35, 0.35], scale: [0.35, 0.35],
@@ -119,18 +128,28 @@ mp.events.add("render", () => {
}); });
//EINZELGEWICHT //EINZELGEWICHT
mp.game.graphics.drawText("~y~Einzelgewicht: ~s~" + hoverItemP[2] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
font: 4, font: 4,
color: [255, 255, 255, 255], color: [255, 255, 255, 255],
scale: [0.35, 0.35], scale: [0.35, 0.35],
outline: true, outline: true,
}); });
} }
//items[userItems.IndexOf(item)][0] = iItem.Name;
//items[userItems.IndexOf(item)][1] = iItem.Description; //WENN FREIER SLOT
//items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString(); if (isMouseOverFreeSlot(pos[0], pos[1])) {
//items[userItems.IndexOf(item)][3] = item.Amount.ToString(); mp.game.graphics.drawText("~r~FREE SLOT ~g~" + actFreeSlot, [0.5, 0.05], {
//items[userItems.IndexOf(item)][4] = item.Slot.ToString(); font: 4,
color: [255, 255, 255, 255],
scale: [0.7, 0.7],
outline: true,
});
}
//WENN MOUSE DOWN
if (mouseDown === true) {
mp.game.graphics.drawSprite("Mprpsymbol", "rp", pos[0], pos[1], rWidth / 8, rWidth / 5, 0, 200, 255, 200, 255);
}
} }
}); });
@@ -160,23 +179,74 @@ function isMouseOverItem(cX, cY) {
} }
} }
//items[userItems.IndexOf(item)] = new string[5]; function isMouseOverFreeSlot(cX2, cY2) {
//items[userItems.IndexOf(item)][0] = iItem.Name;
//items[userItems.IndexOf(item)][1] = iItem.Description; var x = cX2 / screenX;
//items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString(); var y = cY2 / screenY;
//items[userItems.IndexOf(item)][3] = item.Amount.ToString(); var a;
//items[userItems.IndexOf(item)][4] = item.Slot.ToString(); var b;
var c;
var isItemOnSlot = 0;
for (var s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
var invSlot = (s + 1);
if (c < sizeMul / 2) {
for (i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
isItemOnSlot++;
}
}
if (isItemOnSlot === 0) {
actFreeSlot = s;
return true;
}
}
}
}
mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => { mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
var cX = x / screenX;
var cY = y / screenY;
if (show) {
if (upOrDown === "down" && leftOrRight === "left" && mouseDown === false) {
//mp.gui.chat.push("Mouse X:" + x + " | Mouse Y:" + y); // Displays mouse position on click. mouseDown = true;
//if (upOrDown == "up") if (isMouseOverItem(x, y) && dragItem === null) {
// mp.gui.chat.push("Mouse Clicked Up with " + leftOrRight + " button."); dragItem = hoverItem;
oldDragSlot = items[dragItem][4];
items[dragItem][4] = "null";
}
}
//if (upOrDown == "down") if (upOrDown === "up" && leftOrRight === "left" && mouseDown === true) {
// mp.gui.chat.push("Mouse Clicked Down with " + leftOrRight + " button.");
mouseDown = false;
if (isMouseOverFreeSlot(x, y) && dragItem !== null) {
items[dragItem][4] = actFreeSlot + 1;
oldDragSlot = null;
dragItem = null;
} else {
if (dragItem !== null) {
items[dragItem][4] = oldDragSlot;
dragItem = null;
}
}
}
}
}); });
//items[userItems.IndexOf(item)][0] = iItem.Name;
//items[userItems.IndexOf(item)][1] = iItem.Description;
//items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
//items[userItems.IndexOf(item)][3] = item.Amount.ToString();
//items[userItems.IndexOf(item)][4] = item.Slot.ToString();