Add Moving Items in Inventory
This commit is contained in:
@@ -11,8 +11,6 @@ let eY = sY - 0.1;
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let sizeMul = 0.08;
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let sizeMul = 0.08;
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let yMul = 1.8;
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let yMul = 1.8;
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var hoverItem;
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var inventoryWeight;
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var inventoryWeight;
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var items = [[]];
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var items = [[]];
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@@ -39,7 +37,11 @@ grid[17] = [0.5015, 0.755]
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grid[18] = [0.5835, 0.755]
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grid[18] = [0.5835, 0.755]
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grid[19] = [0.6655, 0.755]
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grid[19] = [0.6655, 0.755]
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var mouseDown = false;
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var hoverItem;
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var dragItem = null;
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var oldDragSlot;
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var actFreeSlot;
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mp.events.add("showInventory", (invWeight, itemArr) => {
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mp.events.add("showInventory", (invWeight, itemArr) => {
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if (show === false) {
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if (show === false) {
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@@ -60,10 +62,10 @@ mp.events.add("render", () => {
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if (show === true) {
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if (show === true) {
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var pos = mp.gui.cursor.position;
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var pos = mp.gui.cursor.position;
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//DEBUG 2D-SCREEN-KOORDINATEN
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//DEBUG 2D-SCREEN-KOORDINATEN
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mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3), [pos[0] / screenX, (pos[1] / screenY) - 0.02], {
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mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3) + " " + mouseDown, [pos[0] / screenX, (pos[1] / screenY) - 0.02], {
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font: 0,
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font: 0,
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color: [255, 255, 255, 185],
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color: [255, 255, 255, 185],
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scale: [0.25, 0.25],
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scale: [0.3, 0.3],
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outline: true,
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outline: true,
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});
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});
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@@ -87,18 +89,25 @@ mp.events.add("render", () => {
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color: [255, 69, 0, 254],
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color: [255, 69, 0, 254],
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scale: [0.3, 0.3],
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scale: [0.3, 0.3],
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outline: true,
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outline: true,
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});
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});
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}
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}
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//SPRITES
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//SPRITES + ITEMANZAHL
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for (var currentItem = 0; currentItem < items.length; currentItem++) {
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for (var currentItem = 0; currentItem < items.length; currentItem++) {
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mp.game.graphics.drawSprite("Mprpsymbol", "rp", grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
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if (items[currentItem][4] !== "null") {
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mp.game.graphics.drawSprite("Mprpsymbol", "rp", grid[parseInt(items[currentItem][4] - 1)][0], grid[parseInt(items[currentItem][4] - 1)][1], rWidth / 8, rWidth / 5, 0, 255, 255, 255, 255);
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mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[parseInt(items[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, grid[parseInt(items[currentItem][4] - 1)][1] + 0.05], {
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font: 0,
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color: [255, 255, 255, 255],
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scale: [0.25, 0.25],
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outline: true,
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});
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}
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}
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}
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//isMouseOverItem(pos[0], pos[1]);
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//WENN MAUS ÜBER ITEM
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//WENN MAUS ÜBER ITEM
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if (isMouseOverItem(pos[0], pos[1])) {
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if (isMouseOverItem(pos[0], pos[1])) {
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mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.16, 0.08, 0, 0, 0, 220);
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mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
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var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]];
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var hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]];
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@@ -111,7 +120,7 @@ mp.events.add("render", () => {
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});
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});
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//BESCHREIBUNG
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//BESCHREIBUNG
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mp.game.graphics.drawText("~y~Beschreibung: ~s~" + hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
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mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
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font: 4,
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font: 4,
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color: [255, 255, 255, 255],
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color: [255, 255, 255, 255],
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scale: [0.35, 0.35],
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scale: [0.35, 0.35],
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@@ -119,18 +128,28 @@ mp.events.add("render", () => {
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});
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});
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//EINZELGEWICHT
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//EINZELGEWICHT
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mp.game.graphics.drawText("~y~Einzelgewicht: ~s~" + hoverItemP[2] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
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mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
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font: 4,
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font: 4,
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color: [255, 255, 255, 255],
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color: [255, 255, 255, 255],
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scale: [0.35, 0.35],
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scale: [0.35, 0.35],
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outline: true,
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outline: true,
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});
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});
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}
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}
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//items[userItems.IndexOf(item)][0] = iItem.Name;
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//items[userItems.IndexOf(item)][1] = iItem.Description;
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//WENN FREIER SLOT
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//items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
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if (isMouseOverFreeSlot(pos[0], pos[1])) {
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//items[userItems.IndexOf(item)][3] = item.Amount.ToString();
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mp.game.graphics.drawText("~r~FREE SLOT ~g~" + actFreeSlot, [0.5, 0.05], {
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//items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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font: 4,
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color: [255, 255, 255, 255],
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scale: [0.7, 0.7],
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outline: true,
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});
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}
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//WENN MOUSE DOWN
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if (mouseDown === true) {
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mp.game.graphics.drawSprite("Mprpsymbol", "rp", pos[0], pos[1], rWidth / 8, rWidth / 5, 0, 200, 255, 200, 255);
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}
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}
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}
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});
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});
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@@ -153,30 +172,81 @@ function isMouseOverItem(cX, cY) {
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for (i = 0; i < items.length; i++) {
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for (i = 0; i < items.length; i++) {
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if (parseInt(items[i][4]) === invSlot) {
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if (parseInt(items[i][4]) === invSlot) {
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hoverItem = i;
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hoverItem = i;
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return true;
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return true;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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//items[userItems.IndexOf(item)] = new string[5];
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function isMouseOverFreeSlot(cX2, cY2) {
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//items[userItems.IndexOf(item)][0] = iItem.Name;
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//items[userItems.IndexOf(item)][1] = iItem.Description;
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var x = cX2 / screenX;
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//items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
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var y = cY2 / screenY;
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//items[userItems.IndexOf(item)][3] = item.Amount.ToString();
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var a;
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//items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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var b;
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var c;
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var isItemOnSlot = 0;
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for (var s = 0; s < 20; s++) {
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a = grid[s][0] - x;
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b = grid[s][1] - y;
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c = Math.sqrt(a * a + b * b);
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var invSlot = (s + 1);
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if (c < sizeMul / 2) {
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for (i = 0; i < items.length; i++) {
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if (parseInt(items[i][4]) === invSlot) {
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isItemOnSlot++;
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}
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}
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if (isItemOnSlot === 0) {
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actFreeSlot = s;
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return true;
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}
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}
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}
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}
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mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
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mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
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var cX = x / screenX;
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var cY = y / screenY;
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if (show) {
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if (upOrDown === "down" && leftOrRight === "left" && mouseDown === false) {
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//mp.gui.chat.push("Mouse X:" + x + " | Mouse Y:" + y); // Displays mouse position on click.
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mouseDown = true;
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//if (upOrDown == "up")
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if (isMouseOverItem(x, y) && dragItem === null) {
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// mp.gui.chat.push("Mouse Clicked Up with " + leftOrRight + " button.");
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dragItem = hoverItem;
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oldDragSlot = items[dragItem][4];
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items[dragItem][4] = "null";
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}
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}
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//if (upOrDown == "down")
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if (upOrDown === "up" && leftOrRight === "left" && mouseDown === true) {
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// mp.gui.chat.push("Mouse Clicked Down with " + leftOrRight + " button.");
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mouseDown = false;
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if (isMouseOverFreeSlot(x, y) && dragItem !== null) {
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items[dragItem][4] = actFreeSlot + 1;
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oldDragSlot = null;
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dragItem = null;
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} else {
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if (dragItem !== null) {
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items[dragItem][4] = oldDragSlot;
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dragItem = null;
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}
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}
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}
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}
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});
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});
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//items[userItems.IndexOf(item)][0] = iItem.Name;
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//items[userItems.IndexOf(item)][1] = iItem.Description;
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//items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
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//items[userItems.IndexOf(item)][3] = item.Amount.ToString();
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//items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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