code quality

This commit is contained in:
2020-08-03 10:38:44 +02:00
parent 044123cdcc
commit 990f8cefd7
2 changed files with 10 additions and 6 deletions

View File

@@ -16,6 +16,8 @@ namespace ReallifeGamemode.Server.Job
public override string Name => "Pilot";
private const int CHECKPOINT_MARKER_ID = 26;
public override bool NeedVehicleToStart => false;
private readonly IReadOnlyCollection<Vector3> Skill1Route1 = new List<Vector3>//Pilot_Skill_1_Route_1
@@ -172,14 +174,14 @@ namespace ReallifeGamemode.Server.Job
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill1Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill1Route2");
break;
@@ -201,14 +203,14 @@ namespace ReallifeGamemode.Server.Job
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill2Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill2Route2");
break;