set user gangwar on 1 for testing
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@@ -18,7 +18,7 @@ export default function playerList(globalData: GlobalData): void {
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mp.gui.cursor.show(false, false);
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mp.gui.cursor.show(false, false);
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mp.gui.chat.activate(true);
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mp.gui.chat.activate(true);
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}
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}
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else if (!globalData.InInput) {
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else if (!globalData.InInput) {
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globalData.InInput = true;
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globalData.InInput = true;
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playerlistBrowser = mp.browsers.new('package://assets/html/Playerlist/Tabliste.html');
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playerlistBrowser = mp.browsers.new('package://assets/html/Playerlist/Tabliste.html');
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mp.gui.chat.activate(false);
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mp.gui.chat.activate(false);
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@@ -264,7 +264,7 @@ namespace ReallifeGamemode.Server.Gangwar
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List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
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List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
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List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker()).Select(u => u.Player).ToList();
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List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker()).Select(u => u.Player).ToList();
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if (ownersInGangwar.Count < 5 && attackersInGangwar.Count < 5)
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if (ownersInGangwar.Count < 1 && attackersInGangwar.Count < 1)
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{
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{
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List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker() && u.FactionLeader).Select(u => u.Player).ToList();
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List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker() && u.FactionLeader).Select(u => u.Player).ToList();
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foreach(var l in leaders)
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foreach(var l in leaders)
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