set user gangwar on 1 for testing

This commit is contained in:
Michael
2020-03-24 23:40:36 +01:00
parent d56f8f77b7
commit 9934d128e5
2 changed files with 2 additions and 2 deletions

View File

@@ -18,7 +18,7 @@ export default function playerList(globalData: GlobalData): void {
mp.gui.cursor.show(false, false); mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true); mp.gui.chat.activate(true);
} }
else if (!globalData.InInput) { else if (!globalData.InInput) {
globalData.InInput = true; globalData.InInput = true;
playerlistBrowser = mp.browsers.new('package://assets/html/Playerlist/Tabliste.html'); playerlistBrowser = mp.browsers.new('package://assets/html/Playerlist/Tabliste.html');
mp.gui.chat.activate(false); mp.gui.chat.activate(false);

View File

@@ -264,7 +264,7 @@ namespace ReallifeGamemode.Server.Gangwar
List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList(); List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker()).Select(u => u.Player).ToList(); List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker()).Select(u => u.Player).ToList();
if (ownersInGangwar.Count < 5 && attackersInGangwar.Count < 5) if (ownersInGangwar.Count < 1 && attackersInGangwar.Count < 1)
{ {
List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker() && u.FactionLeader).Select(u => u.Player).ToList(); List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getAttacker() && u.FactionLeader).Select(u => u.Player).ToList();
foreach(var l in leaders) foreach(var l in leaders)