Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -19,6 +19,8 @@ namespace ReallifeGamemode.Database.Entities
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[StringLength(32)]
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[StringLength(32)]
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public string Name { get; set; }
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public string Name { get; set; }
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public bool StateOwned { get; set; }
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public bool StateOwned { get; set; }
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public bool GangOwned { get; set; }
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public int WeaponDealTime { get; set; } = 60;
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public int WeaponDealTime { get; set; } = 60;
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public override string BankAccountName => Name;
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public override string BankAccountName => Name;
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@@ -53,7 +53,10 @@ namespace ReallifeGamemode.Server.Commands
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{FF0000}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
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string broadcastMessage = "!{FF0000}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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using (var context = new DatabaseContext())
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{
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned));
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}
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}
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}
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else
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else
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{
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{
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@@ -40,8 +40,8 @@ namespace ReallifeGamemode.Server.Gangwar
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this.maxValue = maxValue;
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this.maxValue = maxValue;
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this.surplus = surplus;
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this.surplus = surplus;
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this.Attacker = null;
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this.Attacker = null;
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this.Att_Score = 50;
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this.Att_Score = 1;
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this.Def_Score = 50;
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this.Def_Score = 0;
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this.status = "normal";
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this.status = "normal";
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this.timer = null;
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this.timer = null;
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this.playerInside = new List<Player>();
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this.playerInside = new List<Player>();
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@@ -154,27 +154,18 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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}
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}
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if (this.Def_Score <= 0)
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if (this.Att_Score >= 5)
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{
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{
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this.takeOver(this.Attacker);
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this.takeOver(this.Attacker);
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}
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}
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else if (this.Att_Score <= 0)
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else if (this.Def_Score >= 5)
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{
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{
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this.takeOver(this.Owner);
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this.takeOver(this.Owner);
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}
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}
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timerCount += 1;
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timerCount += 1;
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if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
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if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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{
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if (this.Def_Score > this.Att_Score)
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if (this.Att_Score > this.Def_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Att_Score = 0;
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}
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else if (this.Def_Score < this.Att_Score)
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{
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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{
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@@ -182,6 +173,15 @@ namespace ReallifeGamemode.Server.Gangwar
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}
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}
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this.takeOver(this.Attacker);
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this.takeOver(this.Attacker);
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this.Def_Score = 0;
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this.Def_Score = 0;
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}
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else if (this.Att_Score < this.Def_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Att_Score = 0;
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return;
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return;
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}
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}
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else if (this.Def_Score == this.Att_Score)
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else if (this.Def_Score == this.Att_Score)
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@@ -190,7 +190,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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}
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}
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this.takeOver(this.Attacker);
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this.takeOver(this.Owner);
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this.Def_Score = 0;
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this.Def_Score = 0;
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return;
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return;
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@@ -341,11 +341,11 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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{
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if (getOwner() == FactionName)
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if (getOwner() == FactionName)
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{
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{
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Def_Score -= 1;
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Att_Score += 1;
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}
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}
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else if (getAttacker() == FactionName)
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else if (getAttacker() == FactionName)
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{
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{
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Att_Score -= 1;
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Def_Score += 1;
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}
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}
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}
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}
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}
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}
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