diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg
new file mode 100644
index 00000000..4092e036
--- /dev/null
+++ b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg
new file mode 100644
index 00000000..c4b09473
--- /dev/null
+++ b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg
@@ -0,0 +1,60 @@
+
+
+
diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/102.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/102.svg
new file mode 100644
index 00000000..5e32d612
--- /dev/null
+++ b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/102.svg
@@ -0,0 +1,95 @@
+
+
+
diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/27.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/103.svg
similarity index 100%
rename from ReallifeGamemode.Client/assets/html/inventory/img/inventory/27.svg
rename to ReallifeGamemode.Client/assets/html/inventory/img/inventory/103.svg
diff --git a/ReallifeGamemode.Server/Inventory/Items/Apfel.cs b/ReallifeGamemode.Server/Inventory/Items/Apfel.cs
new file mode 100644
index 00000000..b81fa4f7
--- /dev/null
+++ b/ReallifeGamemode.Server/Inventory/Items/Apfel.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace ReallifeGamemode.Server.Inventory.Items
+{
+ class Apfel : FoodItem
+ {
+ public override int Id => 101;
+ public override string Name => "Apfel";
+ public override string Description => "Ein Apfel";
+ public override int Gewicht => 10;
+ public override string Einheit => "g";
+ public override int HpAmount => 10;
+ public override uint Object => 2240524752;
+ public override int Price => 20;
+ }
+}
diff --git a/ReallifeGamemode.Server/Inventory/Items/Bier.cs b/ReallifeGamemode.Server/Inventory/Items/Bier.cs
new file mode 100644
index 00000000..9be57f94
--- /dev/null
+++ b/ReallifeGamemode.Server/Inventory/Items/Bier.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace ReallifeGamemode.Server.Inventory.Items
+{
+ class Bier : FoodItem
+ {
+ public override int Id => 102;
+ public override string Name => "Bier";
+ public override string Description => "Ein Bier";
+ public override int Gewicht => 10;
+ public override string Einheit => "g";
+ public override int HpAmount => 10;
+ public override uint Object => 2240524752;
+ public override int Price => 20;
+ }
+}
diff --git a/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs b/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs
index 731d9303..74298618 100644
--- a/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs
+++ b/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs
@@ -8,10 +8,10 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cheeseburger : FoodItem
{
- public override int Id => 27;
+ public override int Id => 103;
public override string Name => "Cheeseburger";
public override string Description => "Ein Burger";
- public override int Gewicht => 300;
+ public override int Gewicht => 50;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 2240524752;
diff --git a/ReallifeGamemode.Server/Inventory/Items/Chips.cs b/ReallifeGamemode.Server/Inventory/Items/Chips.cs
new file mode 100644
index 00000000..c2610440
--- /dev/null
+++ b/ReallifeGamemode.Server/Inventory/Items/Chips.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace ReallifeGamemode.Server.Inventory.Items
+{
+ class Chips : FoodItem
+ {
+ public override int Id => 100;
+ public override string Name => "Chips";
+ public override string Description => "Eine tüte Chips";
+ public override int Gewicht => 10;
+ public override string Einheit => "g";
+ public override int HpAmount => 10;
+ public override uint Object => 2240524752;
+ public override int Price => 20;
+ }
+}