try fix interactionmenu close
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@@ -161,7 +161,6 @@ export default function (globalData: IGlobalData) {
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input.show();
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input.getValue(name => {
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mp.events.call("CLIENT:InteractionMenu_Pay_Name", name);
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menu.Close(true);
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mp.gui.cursor.show(false, false);
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});
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}
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@@ -409,9 +408,9 @@ export default function (globalData: IGlobalData) {
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}
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function getVehiclesMenu2(vehicles: VehicleData[], eventName: string, allowSell: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var desc = "";
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var desc = "Verkaufen";
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if (allowSell) {
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desc += " Verkaufen";
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desc;
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}
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var menu = new Menu("Fahrzeuge", desc, new Point(50, 50), null, null);
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@@ -524,6 +523,7 @@ export default function (globalData: IGlobalData) {
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:InteractionMenu_Pay", JSON.stringify(payName), amount);
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mp.gui.cursor.show(false, false);
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});
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});
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}
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@@ -165,7 +165,7 @@ namespace ReallifeGamemode.Server.Events
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nextPayday = u.PaydayTimer
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};
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string faction = u.Faction.Name;
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string faction = u.Faction?.Name;
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string factionleader = u.FactionLeader ? u.Faction.Name : null;
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string group = u.Group != null && u.GroupRank >= GroupRank.MANAGER ? u.Group.Name : null;
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bool factionInvite = player.HasData("accept_faction_invite");
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