Clientside Ammunation

This commit is contained in:
VegaZ
2021-04-16 23:10:21 +02:00
parent 8799bfe81b
commit 9a5df05b65
6 changed files with 2096 additions and 28 deletions

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,33 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Ammunations2 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "AmmunationActive",
table: "Weapons",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<bool>(
name: "Legal",
table: "Weapons",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "AmmunationActive",
table: "Weapons");
migrationBuilder.DropColumn(
name: "Legal",
table: "Weapons");
}
}
}

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@@ -1600,9 +1600,15 @@ namespace ReallifeGamemode.Database.Migrations
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<bool>("AmmunationActive")
.HasColumnType("tinyint(1)");
b.Property<int>("CategoryId")
.HasColumnType("int");
b.Property<bool>("Legal")
.HasColumnType("tinyint(1)");
b.Property<float>("Price")
.HasColumnType("float");